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UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Public/ClientPilotComponent.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboardManager.h"
#include "ClientPilotComponent.generated.h"
UCLASS()
class CLIENTPILOT_API UClientPilotComponent : public UObject
{
GENERATED_BODY()
public:
UClientPilotComponent();
UClientPilotBlackboard* GetBlackboardInstance();
virtual void ThinkAndAct();
};