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UnrealEngineUWP/Engine/Source/Programs/UnrealGameSync/MetadataTool/CommandHandler.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace MetadataTool
{
abstract class CommandHandler
{
public readonly string Name;
public CommandHandler(string Name)
{
this.Name = Name;
}
public abstract void Exec(CommandLineArguments Arguments);
public abstract void Help();
}
}