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UnrealEngineUWP/Engine/Source/Programs/BuildAgent/Run/Interfaces/IErrorMatcher.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BuildAgent.Run.Interfaces
{
/// <summary>
/// Interface for a class which matches error strings
/// </summary>
interface IErrorMatcher
{
/// <summary>
/// Attempt to match an error from the given input buffer
/// </summary>
/// <param name="Input">The input buffer</param>
/// <returns>Information about the error that was matched, or null if an error was not matched</returns>
ErrorMatch Match(ReadOnlyLineBuffer Input);
}
}