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UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeAttachedAssetItem.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
#include "SkeletonTreeAttachedAssetItem.h"
#include "PersonaUtils.h"
#include "IPersonaPreviewScene.h"
#include "AssetSelection.h"
#include "Styling/SlateIconFinder.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Modules/ModuleManager.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
#include "ContentBrowserModule.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Animation/DebugSkelMeshComponent.h"
#include "ActorFactories/ActorFactory.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Text/STextBlock.h"
#include "IContentBrowserSingleton.h"
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
#include "Styling/CoreStyle.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "EditorStyleSet.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
#define LOCTEXT_NAMESPACE "FSkeletonTreeAttachedAssetItem"
FSkeletonTreeAttachedAssetItem::FSkeletonTreeAttachedAssetItem(UObject* InAsset, const FName& InAttachedTo, const TSharedRef<class ISkeletonTree>& InSkeletonTree)
: FSkeletonTreeItem(InSkeletonTree)
Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3267632 on 2017/01/23 by Jurre.deBaare Marker syncs not working correctly in Blend Spaces #fix Ensure that SampleIndexWithMarkers is serialized #JIRA UE-40975 Change 3266915 on 2017/01/20 by Arciel.Rekman Fix Persona crash on Linux (UE-38790). - Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it. #jira UE-38790 Change 3266785 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390 #jira UE-40649 Change 3266762 on 2017/01/20 by Rolando.Caloca UE4.15 - Fix for reallocating scene color #jira UE-40633 Change 3266642 on 2017/01/20 by Lina.Halper Downgraded Warning to Info #jira: UE-40643 Change 3266532 on 2017/01/20 by Jeff.Campeau Fix multiplatform Windows includes defeating the safety check in MinWindows.h #jira UE-40778 #rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h. Change 3266523 on 2017/01/20 by Marc.Audy Fix case where child actor could avoid getting begin play call #jira UE-40960 Change 3266474 on 2017/01/20 by Peter.Sauerbrei fix for using an API not yet available in iOS 8 #jira UE-40698 Change 3266339 on 2017/01/20 by Frank.Fella Sequencer - Fix UI issues with multi-track section rows. + Don't show an empty sub-track when there are no sections. + Expand parent tracks by default. #Jira UE-40487 Change 3266283 on 2017/01/20 by Jeff.Fisher UE-40683 GearVR projects rendering black -Fix from Remi Palandri #jira UE-40683 #review-3265824 @nick.whiting @ryan.vance Change 3266264 on 2017/01/20 by Lina.Halper Downgraded warning and changed log message #jira: UE-40643 Change 3266239 on 2017/01/20 by Peter.Sauerbrei fix for virtual joystick not showing up on some devices #jira UE-40472 Change 3266084 on 2017/01/20 by Mitchell.Wilson Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug. #jira UE-40887 Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt Fixed "Wait for Movies to Complete" flag being reversed #jira UE-40943 Change 3266076 on 2017/01/20 by Mitchell.Wilson Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example. Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16 #jira UE-40830 UE-40887 Change 3266034 on 2017/01/20 by Benn.Gallagher Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array. #jira UE-40911 Change 3266027 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175 #jira UE-39110 Change 3265906 on 2017/01/20 by Marcus.Wassmer Fix GPU particle AFR flickering and optimize injection transfers. Duplicate CL's 3260302, 3261252, 3265662, 3265678 #jira UE-40915 Change 3265873 on 2017/01/20 by Mark.Satterthwaite Duplicate CL #3262535: Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements #jira UE-40842 Change 3265857 on 2017/01/20 by Jamie.Dale Fixed font pathing issue that could happen in an out-of-source packaged build #jira UE-40855 Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt Move Dirt Mask Intensity to the correct post process category #jira UE-40851 Change 3265674 on 2017/01/20 by Rolando.Caloca UE4.15 - Revert #jira UE-40633 Change 3265647 on 2017/01/20 by Mitchell.Wilson Updating spawn location of the player pawn after unpossessing character in example 1.10. #jira UE-40870 Change 3265612 on 2017/01/20 by Alexis.Matte Prevent name clash warning when doing automation test #jira UE-40788 Change 3265553 on 2017/01/20 by Matthew.Griffin Fixed Shadow variable warning Change 3265366 on 2017/01/20 by Dmitriy.Dyomin Fixed: Vulkan crashes on Adreno Galaxy S7 #jira UE-40840 Change 3265294 on 2017/01/19 by Dmitriy.Dyomin Fixed typo which was causing assert on mobile #jira UE-40633 Change 3265111 on 2017/01/19 by Rolando.Caloca UE4.15 - Fix for scene color crash #jira UE-40633 Change 3264789 on 2017/01/19 by Josh.Adams - Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR #jira UE-40798 Change 3264780 on 2017/01/19 by Rolando.Caloca UE4.15 - Add Morph compute GPU stat #jira UE-40891 Change 3264486 on 2017/01/19 by Mark.Satterthwaite Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work. #jira UE-40863 Change 3264427 on 2017/01/19 by Rolando.Caloca UE4.15 - Track down crash #jira UE-40633 Change 3264393 on 2017/01/19 by Aaron.McLeran #jira UE-40850 Re-fixing UE-39650 again in 4.15. I hope this bug doesn't regress yet again! Change 3264364 on 2017/01/19 by Daniel.Wright In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures. #jira UE-39658 Change 3264284 on 2017/01/19 by Mark.Satterthwaite Duplicate CL #3264251: Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions. #jira UE-40803 Change 3264282 on 2017/01/19 by Benn.Gallagher CIS fix, bad expression that failed to compile Mac #jira UE-40716 Change 3264257 on 2017/01/19 by Mike.Beach Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings). #jira UE-40620 Change 3264242 on 2017/01/19 by Daniel.Wright [Copy] Sharing IndirectLightingCacheTextureSampler samplers #jira UE-40727 Change 3264191 on 2017/01/19 by Ori.Cohen Fix heightfield not working with traces underneath. #JIRA UE-39819 Change 3264139 on 2017/01/19 by Benn.Gallagher Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX #jira UE-40716 Change 3264110 on 2017/01/19 by Max.Preussner MfMedia: Disabled plug-in on Windows 10, because it is currently broken #jira UE-406344 Change 3264108 on 2017/01/19 by Max.Preussner MfMedia: Fixed compile errors on Windows 10 #jira UE-40644 Change 3264099 on 2017/01/19 by Jamie.Dale Adding deprecation warning for 4.14 style PO export #jira UE-40592 Change 3264089 on 2017/01/19 by Matthew.Griffin Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it #jira UE-39968 Change 3264065 on 2017/01/19 by James.Golding Fix ModifyCurve node not calling init/update in SourcePose #jira UE-40852 Change 3263729 on 2017/01/19 by Alexis.Matte Fix a bad condition when filling the material sorting array #jira UE-40814 Change 3263704 on 2017/01/19 by Jack.Porter Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled. #jira UE-40659 Change 3263627 on 2017/01/19 by Jack.Porter Fixed black textures when Vulkan is packaged for ETC1 #jira UE-40658 Change 3263554 on 2017/01/19 by Jack.Porter Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD. #jira UE-38930 Change 3263535 on 2017/01/19 by Matthew.Griffin Removed unnecessary directories to always cook Problem was actually down to string asset references not being resolved in file set generation Change 3263534 on 2017/01/19 by Matthew.Griffin Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights Change 3263267 on 2017/01/18 by Dan.Oconnor Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator. #jira UE-40428 Change 3263219 on 2017/01/18 by Dan.Oconnor Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution #jira UE-19425 Change 3262980 on 2017/01/18 by Maciej.Mroz #jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770 Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint Change 3262908 on 2017/01/18 by Ori.Cohen When refreshing physics assets, don't do so on components that have no bodies. #JIRA UE-40764 Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt Fix a crash if a background blur widget ends up being negative or zero sized #jira UE-40820 Change 3262606 on 2017/01/18 by Marc.Audy Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode #jira UE-40785 Change 3262416 on 2017/01/18 by Marc.Audy Reenable audio threading #jira UE-00000 Change 3262125 on 2017/01/18 by Chris.Wood Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble [UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac #jira UE-40293 Change 3262103 on 2017/01/18 by Jamie.Dale Merging some cooker fixes CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory CL# 3262091 - Guarding against potentially invalid call to FString::Mid CL# 3262094 - Cook on the fly builds now resolve string asset references #jira UE-40790 Change 3262082 on 2017/01/18 by Chris.Bunner Accumulate used particle materials from final mesh material module, not first. #jira UE-39953 Change 3261996 on 2017/01/18 by Matthew.Griffin Allow Samples to be built in pre-flights if you are specifying an engine version Change 3261995 on 2017/01/18 by Matthew.Griffin Resolve string asset references after loading packages to ensure that we find all required files Change 3261934 on 2017/01/18 by Allan.Bentham Bump shader version to force changes in 3260307 to occur. #jira UE-39701 Change 3261842 on 2017/01/18 by Graeme.Thornton Manual copy of CL 3253580 from Dev-Core Added some validation of the class index in exportmap entries #jira UE-37873 Change 3261017 on 2017/01/17 by Mitchell.Wilson Resaving all levels to resolve short form string asset reference warnings. #jira UE-40732 Change 3260918 on 2017/01/17 by Andrew.Rodham Sequencer: Request unloaded levels to be loaded when being made visible through sequencer #jira UE-40082 Change 3260909 on 2017/01/17 by Ben.Marsh Fix error running "Clean" in installed build. #jira UE-40751 Change 3260757 on 2017/01/17 by Jeff.Fisher UE-39654 Crash when launching Google VR project -Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix. -In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it. -I also added some asserts. #jira UE-39654 #review-3260644 Change 3260637 on 2017/01/17 by Alexis.Matte Fix crash when importing skeletal mesh containing a texture or a material using the same name. #jira UE-40538 Change 3260630 on 2017/01/17 by Marc.Audy When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include Update all C++ feature packs to include the original project .h in the files that are copied in to the new project #jira UE-40730 Change 3260600 on 2017/01/17 by matt.barnes Test content for sequencer event tracks #jira UE-29618 Change 3260593 on 2017/01/17 by Mieszko.Zielinski Made FSupportedAreaData export as part of engine API #UE4 #jira UE-40739 Change 3260538 on 2017/01/17 by Marc.Audy Always display axes in debug info, but show -- for value when we don't yet know the ranges #jira UE-40700 Change 3260422 on 2017/01/17 by Marc.Audy Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings #jira UE-10109 Change 3260392 on 2017/01/17 by Ben.Woodhouse Duplicated from CL 3260107: Fix FMonitoredProcess to prevent infinite loop in -nothreading mode #jira UE-40717 Change 3260358 on 2017/01/17 by Chris.Bunner Only validate tonemapper LUT input if actually hooked up. #jira UE-40467 Change 3260327 on 2017/01/17 by Frank.Fella PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked. #jira UE-40709 Change 3260307 on 2017/01/17 by Allan.Bentham Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime. #jira UE-39701 Change 3260276 on 2017/01/17 by Alex.Delesky #jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode. Change 3260274 on 2017/01/17 by Chris.Wood Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors [UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel #jira UE-40492 Change 3260230 on 2017/01/17 by Ben.Woodhouse Duplicated from dev-rendering@3232283 D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware #jira UE-36999 Change 3260096 on 2017/01/17 by Thomas.Sarkanen Fixed crash when rendering out a level sequence with layered animations When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state. #jira UE-40654 - Render Movie using separate process crashes capture process Change 3259875 on 2017/01/17 by Dmitriy.Dyomin Fixed: SunTemple is washed out in one color on some Android devices #jira UE-40689 Change 3259011 on 2017/01/16 by Max.Chen Matinee to Level Sequence: Make RegisterTrackConverters pure virtual #jira UE-37328 Change 3258992 on 2017/01/16 by Rolando.Caloca UE4.15 - Integrate fix for outlines (3258807) #jira UE-40690 Change 3258949 on 2017/01/16 by mason.seay Disabled TranslatedMass test #jira UE-29618 Change 3258860 on 2017/01/16 by Max.Preussner Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819) #jira OR-34819 Change 3258846 on 2017/01/16 by Max.Preussner MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703) #jira UE-39703 Change 3258813 on 2017/01/16 by Benn.Gallagher Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices. #jira UE-40614 Change 3258771 on 2017/01/16 by James.Golding Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template) #jira UE-40418 Change 3258747 on 2017/01/16 by Max.Chen Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning. #jira UE-40665 Change 3258630 on 2017/01/16 by Jurre.deBaare CIS IfDef issue fix #JIRA UE-1234 Change 3258541 on 2017/01/16 by Phillip.Kavan [UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs. change summary: - revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method #jira UE-40131 Change 3258532 on 2017/01/16 by Max.Chen Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug. #jira UE-40642 Change 3258505 on 2017/01/16 by Marc.Audy Improve messaging when installing vehicle and vehicle adv C++ feature packs #jira UE-40647 Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist) #jira UE-40567 Change 3258457 on 2017/01/16 by Jurre.deBaare SpeedTree Billboards rendering with Incorrect Material #fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing #jira UE-39677 Change 3258442 on 2017/01/16 by Alexis.Matte Skeletalmesh import, make sure we increment the lod index when animation is not imported #jira UE-40640 Change 3258431 on 2017/01/16 by Jurre.deBaare Back out changelist 3258392 #fix issue was already resolved #jira UE-1234 Change 3258392 on 2017/01/16 by Jurre.deBaare Fix for non-unity CIS #JIRA UE-1234 Change 3258358 on 2017/01/16 by Matthew.Griffin Prevent warning from being shown when XMPP module is not built #jira UE-40616 (I guess LoadModule could be changed to LoadModuleChecked now if they do exist) Change 3258144 on 2017/01/15 by Marc.Audy Fix non-unity CIS errors #jira UE-00000 Change 3258141 on 2017/01/15 by zachary.wilson Adding testing content for Distance Field Indirect Shadows #jira UE-29618 Change 3258049 on 2017/01/14 by Nick.Shin UFE sent incorrect header data on missing file also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is) first, 404 was not sending the required double newline after headers second, since connection are not closed manually (server side) send a dummy payload with content-length data #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3257984 on 2017/01/14 by Aaron.McLeran Attempting another fix for static analysis warning in CIS #jira UE-40645 Change 3257904 on 2017/01/14 by Aaron.McLeran Resolving static analysis warnings reported by CIS #jira UE-40645 Change 3257883 on 2017/01/14 by Aaron.McLeran Fixing build warning with CL 3257826 #jira UE-40645 Change 3257826 on 2017/01/13 by Aaron.McLeran Integrating fixes from Dev-Framework and Odin to Release-415 #jira UE-40645 Change 3257654 on 2017/01/13 by Marc.Audy Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take. #jira UE-40466 Change 3257608 on 2017/01/13 by John.Pollard PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays #jira OR-34522 Change 3257489 on 2017/01/13 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve CIS warnings. #jira UE-40628 Change 3257485 on 2017/01/13 by Chris.Babcock Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4) #jira UE-40602 #ue4 #android Change 3257444 on 2017/01/13 by Matt.Barnes Updating test assets for UEQATC-2967 #jira UE-29618 Change 3257324 on 2017/01/13 by Arciel.Rekman Linux: Update runtime CEF lib as well (UE-401413). - Followup to CL 3256081. #jira UE-40413 (Merging CL 3257241 from Dev-Platform to Release-4.15) Change 3257140 on 2017/01/13 by Lina.Halper Fix crash with deleting all poses #jira: UE-40537 Change 3257066 on 2017/01/13 by Jurre.deBaare CIS fix for game builds #jira UE-1234 Change 3257056 on 2017/01/13 by Ben.Zeigler #jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager. This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash Change 3256839 on 2017/01/13 by Jurre.deBaare Added conversion of HLOD transition screen size to new transition screen area values #fix During serialization patch up the values of transition screen size within the hierarchical lod setups #misc Updated the default value to a screen size to screen area equivalent #JIRA UE-40518 Change 3256761 on 2017/01/13 by Mieszko.Zielinski Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4 #jira UE-40589 Change 3256177 on 2017/01/12 by Josh.Adams - Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs) #jira UE-40391 Change 3256131 on 2017/01/12 by Jamie.Dale Fixing log spam when trying to load an empty font data #jira UE-40555 Change 3256081 on 2017/01/12 by Arciel.Rekman Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413). - Also deleted Debug version of it. - Change by yaakuro. #jira UE-40413 (Edigrating CL 3256065 from Dev-Platform to Release-4.15) Change 3256046 on 2017/01/12 by Jon.Nabozny Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms. #jira UE-39212 Change 3255939 on 2017/01/12 by mason.seay Rebuilt lighting #jira UE-29618 Change 3255912 on 2017/01/12 by Olaf.Piesche Replicating fix from 3246828 for #jira UE-39249 Change 3255909 on 2017/01/12 by Rolando.Caloca UE4.15 - Support for choosing discrete AMD GPU #jira UE-40546 Change 3255835 on 2017/01/12 by Martin.Wilson Fix newly added virtual bones not being on screen. #jira UE-40516 Change 3255774 on 2017/01/12 by Mark.Satterthwaite Merging 3251926 for Richard.Wallis: #jira UE-38828 Crash after Enabling Forward Shading on Mac and Creating/Editing Materials. Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views. Change 3255771 on 2017/01/12 by Alexis.Matte Fix a crash when re-importing asset with no material #jira UE-40510 Change 3255746 on 2017/01/12 by Jon.Nabozny Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp #jira UE-0000 Change 3255659 on 2017/01/12 by Jon.Nabozny Enable Shifting Vertices during Convex Hull cooking to prevent precision issues. (Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag) #jira UE-39212 Change 3255617 on 2017/01/12 by Ori.Cohen Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor #JIRA UE-40458 Change 3255536 on 2017/01/12 by Jamie.Dale Fixed crash when using an object picker against the 'Object' type This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down). #jira UE-40408 Change 3255451 on 2017/01/12 by Chris.Wood Fixed read only text color in SCommentBubble [UE-40384] - Reference Viewer comment text is difficult to read Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set. #jira UE-40384 Change 3255448 on 2017/01/12 by Chris.Wood Removed blinking cursor/caret on read only editable text layouts. [UE-40502] - Flashing cursor/caret showing in read-only editable text layouts #jira UE-40502 Change 3255445 on 2017/01/12 by Marc.Audy Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing #jira UE-00000 Change 3255441 on 2017/01/12 by Jon.Nabozny Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts. #jira UE-40478 Change 3255407 on 2017/01/12 by Yannick.Lange VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected - Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected - Added extra checks for other possible future cases #jira UE-39786 UE-39789 Change 3255393 on 2017/01/12 by Chris.Bunner Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter. #jira UE-40517 Change 3255375 on 2017/01/12 by Steve.Robb CIS fix. #jira UE-39556 Change 3255334 on 2017/01/12 by samuel.proctor Corrected QA Container asset to remove pin warning. #jira UE-29618 Change 3255319 on 2017/01/12 by james.cobbett Fixing motion blur issue with test content for Pose Snapshots. #jira UE-29618 Change 3255247 on 2017/01/12 by Nick.Darnell Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window. That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI. #jira UE-40313 Change 3255236 on 2017/01/12 by Phillip.Kavan [UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation. - Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391) #jira UE-40131 Change 3255216 on 2017/01/12 by Rolando.Caloca UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer #jira UE-40506 Change 3255206 on 2017/01/12 by Steve.Robb Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues. #fyi mike.beach #jira UE-39556 Change 3255195 on 2017/01/12 by mason.seay Adjusted slope to fix platform discrepancy #jira UE-29618 Change 3255086 on 2017/01/12 by Jack.Porter Fix XboxOneShaderCompiler.cpp non-unity compilation #jira None Change 3255085 on 2017/01/12 by Jack.Porter Missing HTML5 changes from CL 3254907 #jira UE-39111 Change 3255031 on 2017/01/12 by Jack.Porter More iOS GoogleVR changes missing from CL 3254907 #jira UE-39111 Change 3254991 on 2017/01/12 by Jack.Porter Missing file from CL 3254907 #jira UE-39111 Change 3254907 on 2017/01/11 by Jack.Porter Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA #jira UE-39111 #jira UE-35849 #jira UEMOB-35 Change 3254810 on 2017/01/11 by Arciel.Rekman Linux: fix for crash on exit (UE-40488). #jira UE-40488 Change 3254617 on 2017/01/11 by Peter.Sauerbrei remake the fix for missing PhysXVehicle library in binary for IOS and TVOS #jira UE-39349 Change 3254489 on 2017/01/11 by mason.seay Other minor improvements to the map #jira UE-29618 Change 3254477 on 2017/01/11 by mason.seay Map tweaks to prevent the vehicle from getting stuck #jira UE-29618 Change 3254431 on 2017/01/11 by Mitchell.Wilson Rebuilt lighting on all StarterContent levels. #jira UE-40468 Change 3254333 on 2017/01/11 by mason.seay Adjusted lightmap on mesh to remove odd rendering splotches #jira UE-29618 Change 3254131 on 2017/01/11 by Rolando.Caloca UE4.15 - Missing dumped shaders #jira UE-40465 Change 3254126 on 2017/01/11 by Jeff.Fisher UE-40422 Vive Motion Controllers unable to Play Haptic Effect -Removed an unnecessary remapping of controllerindex to deviceid, they are the same now. #jira UE-40422 #review-3254084 Change 3254046 on 2017/01/11 by Mark.Satterthwaite Merging 3233811: Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend. #jira UE-39935 Change 3254021 on 2017/01/11 by james.cobbett Test content for Pose Snapshot testing #jira UE-29618 Change 3253993 on 2017/01/11 by Alexis.Matte Fix the morph target import #jira UE-40424 Change 3253948 on 2017/01/11 by mason.seay Fixed Level BP logic that was causing Access None error #jira UE-29618 Change 3253884 on 2017/01/11 by mason.seay Updated mesh colors on map. Disabled motion blur #jira UE-29618 Change 3253862 on 2017/01/11 by mason.seay Disabled Always Show Mobile Input (turned on by accident) #jira UE-29618 Change 3253859 on 2017/01/11 by Mark.Satterthwaite Merging 3252866: Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future. #jira UE-40357 Change 3253854 on 2017/01/11 by Mark.Satterthwaite Merging 3252859: Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping. #jira UE-40410 Change 3253853 on 2017/01/11 by Mark.Satterthwaite Merging 3237394: Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine. #jira UE-39799 Change 3253852 on 2017/01/11 by Mark.Satterthwaite Merging 3236850: Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect. #jira UE-39801 Change 3253834 on 2017/01/11 by mason.seay Updated mobile input textures to be power of two #jira UE-29618 Change 3253807 on 2017/01/11 by Mark.Satterthwaite Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering: 3232641: - Eliminate redundant state changes in MetalRHI in the state cache. - Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data. - Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency. - Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway. 3236788: Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15. 3233854: More information about texture type validation errors in Metal. 3249742: Fix missing GPU particles on Mac. Pointers getting reused is causing the blendstate equality operator to fail. Simple workaround until we have time for a proper fix. #jira UE-40200 Change 3253636 on 2017/01/11 by Chris.Wood Improved tracking of runtime and debugger attachment for analytics purposes. [UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics [UE-39777] - Update MTBF IsDebugger state for every heartbeat [UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set [UE-39779] - UnrealWatchdog to send total run time of process Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog. #jira UE-39780, UE-39777, UE-39778, UE-39779 Change 3253281 on 2017/01/10 by Dan.Oconnor Typo fix caused parameter in local struct definition to shadow the local #jira UE-40027 Change 3253231 on 2017/01/10 by Dan.Oconnor Mirror of 3253220 These pins should infer together #jira UE-40427 Change 3253125 on 2017/01/10 by Uriel.Doyon Brought back CL 3242117 and 3238685, which got lost on the way: - Fix for possiblel check fail when changin mobility of actors. - Fix for possible check fail when processing streaming data. #jira UE-39996 Change 3252936 on 2017/01/10 by Marc.Audy CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references Ensure that a reinstanced child actor component ends up pointing at the correct child actor template #jira UE-40027 Change 3252886 on 2017/01/10 by Lina.Halper Fix for invalid AnimCurves when curve is added while running #jira: UE-39826 Change 3252753 on 2017/01/10 by Frank.Fella Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks. #jira UE-39836 Change 3252640 on 2017/01/10 by Lukasz.Furman fixed NavCollision losing user settings after any property change copy of 3252628 #jira UE-40388 Change 3252614 on 2017/01/10 by Daniel.Wright UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance. #jira UE-40406 Change 3252609 on 2017/01/10 by mason.seay Updated map with text actors for more visual clarity #jira UE-29618 Change 3252477 on 2017/01/10 by Daniel.Wright [Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios #jira UE-39852 Change 3252451 on 2017/01/10 by Daniel.Wright Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted * Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial #jira UE-30089 Change 3252418 on 2017/01/10 by Ben.Zeigler #jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now. Change 3252410 on 2017/01/10 by Max.Chen Sequencer : Filter sections on select in range Copy from Dev-Sequencer #jira UE-37854 Change 3252385 on 2017/01/10 by Max.Chen Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly. #jira UE-39923 Change 3252360 on 2017/01/10 by Allan.Bentham Remove incorrect assert for iOS. #jira UE-40385 Change 3252297 on 2017/01/10 by mason.seay Test assets for suspending cloth simulation #jira UE-29618 Change 3252125 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 #jira UE-40099 Change 3251987 on 2017/01/10 by Allan.Bentham Fix HQ DoF #jira UE-35548 Change 3251856 on 2017/01/10 by Jack.Porter Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor. Added MakeBox and MakeBox2D kismet native functions Fixed box overlap test ignoring instance scale #jira UE-34409 Change 3251519 on 2017/01/09 by Daniel.Wright [Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed #jira UE-40055 Change 3251146 on 2017/01/09 by Lina.Halper Fix on stable track data carrying over to pose asset - decided to clean up track data in anim sequence since we don't really need that data anymore #jira: UE-40351 #code review: Martin.Wilson Change 3251056 on 2017/01/09 by Lina.Halper fixed crash when pose node contains stale data when updating source. #jira: UE-40258 #code review; Thomas.Sarkanen Change 3251035 on 2017/01/09 by Mitchell.Wilson Removed preview mesh in M_GodRay to resolve CIS warning. Relinked textures used in two materials to resolve CIS warnings. #jira UE-40350 Change 3250959 on 2017/01/09 by Mitchell.Wilson Updating master sequence playback end time so the final audio track can be heard. Updating multiple shots to resolve issues with audio not playing back properly. #jira UE-40321 UE-40335 Change 3250896 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed level visibility not working in PIE #jira UE-40082 Change 3250895 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections - Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated. #jira UE-40320 Change 3250830 on 2017/01/09 by Ben.Woodhouse Duplicated from //ue4/Release-4.14 CL 3238182 Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release. It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler. #jira UE-38818 Change 3250790 on 2017/01/09 by Lauren.Ridge Fixing backspace on VR Editor numberpad menu. #jira UE-39770 Change 3250681 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3249296: XB1/Fast semantics: Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target. This fixes bloom and diffuse irradiance issues The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest #jira UE-39727 #jira UE-40238 Change 3250680 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3238664 Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials. Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals #jira UT-6891 #jira UE-39842 #jira UE-39949 Change 3250609 on 2017/01/09 by Steve.Robb Maximum number of stats-using threads increased to 512. #jira UE-38153 Change 3250604 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties #jira UE-40327 Change 3250589 on 2017/01/09 by Matthew.Griffin Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder Avoids unused configs and VS2013 files #jira UE-39171 Change 3250578 on 2017/01/09 by Matthew.Griffin Removed art tools from released build now that they are available separately on the Marketplace Change 3250282 on 2017/01/07 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Reported by UT team. Replication of a fix from Dev-Framework that didn't make it to 4.15 stream #jira UE-40324 Change 3250276 on 2017/01/07 by Mieszko.Zielinski Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4 #jira UE-31711 Change 3250219 on 2017/01/07 by Mieszko.Zielinski Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4 #jira UE-31731 Change 3250147 on 2017/01/07 by Andrew.Rodham Added missing includes #jira UE-40019 Change 3250096 on 2017/01/06 by Nick.Shin refetch on timed out GET/POST requests correction to: UE_MakeHTTPDataRequest #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3249963 on 2017/01/06 by Mieszko.Zielinski removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4 #jira UE-40099 Change 3249829 on 2017/01/06 by Alexis.Matte turn on the material name clash feature for the content browser importer. #jira UE-40298 Change 3249791 on 2017/01/06 by andrew.porter QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings #jira UE-29618 Change 3249755 on 2017/01/06 by Jamie.Dale Some fixes for object reference detection and notification when deleting assets #jira UE-40121 Change 3249727 on 2017/01/06 by James.Golding #jira UE-40242 Change 3249707 on 2017/01/06 by Mitchell.Wilson Removing preview mesh with incorrect path from materials to resolve warnings in CIS. #jira UE-40311 Change 3249543 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3249506 on 2017/01/06 by Alexis.Matte Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail. #jira UE-40240 Change 3249477 on 2017/01/06 by Ori.Cohen Fix incorrect warning when moving kinematic objects during simulation. #JIRA UE-40290 Change 3249472 on 2017/01/06 by Andrew.Rodham Sequencer: Undo now works as expected when editing the properties of a key #jira UE-40019 Change 3249390 on 2017/01/06 by Mitchell.Wilson Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample. #jira UE-40300 Change 3249317 on 2017/01/06 by Alexis.Matte Fix a crash when loading skeletalmesh with no section #jira UE-40249 Change 3249294 on 2017/01/06 by Mitchell.Wilson Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths. #jira UE-40295 Change 3249213 on 2017/01/06 by Chris.Bunner Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support. #jira OR-33525, OR-33536, OR-33540, OR-33520 Change 3249135 on 2017/01/06 by Martin.Wilson Fix root motion issues on additive animations. - Fix scale issue on resetting root bone - Fix loss of root motion when animation is additive. #jira UE-40232 Change 3248522 on 2017/01/05 by Alexis.Matte Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value #jira UE-40201 Change 3248271 on 2017/01/05 by Andrew.Rodham Sequencer: Only reset persistent evaluation data when the sequence has changed - This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence #jira UE-40234 Change 3248092 on 2017/01/05 by Ben.Marsh UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it. Change 3248091 on 2017/01/05 by Marcus.Wassmer Tick renderthreadtickables in -onethread to avoid leaks. #jira UE-40248 Change 3248063 on 2017/01/05 by Marc.Audy Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread #jira UE-40243 Change 3247995 on 2017/01/05 by Maciej.Mroz NativizationSummary object is always present. manually merged cl#3247985 from Dev-Blueprints #jira UE-40035 Change 3247873 on 2017/01/05 by Chad.Garyet Adding "Generate QA Labels" buildgraph node and automation script. Port of createNewLabel and createMinimumLabel python scripts into UAT #jira UEB-725 Change 3247855 on 2017/01/05 by Nick.Shin refetch on timed out GET/POST requests #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3247737 on 2017/01/05 by Marc.Audy static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data #jira UE-40053 Change 3247723 on 2017/01/05 by mason.seay Asset for suspend cloth bug #jira UE-29618 Change 3247708 on 2017/01/05 by Mitchell.Wilson Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr #jira UE-40195 Change 3247652 on 2017/01/05 by Martin.Wilson Fixes for animation notifies window -Fix notify not being removed from skeleton -Fix crash where editor is not refreshed after notify removal #jira UE-40154 Change 3247638 on 2017/01/05 by mason.seay Test assets for cloth suspension #jira UE-29618 Change 3247630 on 2017/01/05 by Alexis.Matte Prevent crash when the import fail and we have no staticmesh created #jira UE-40024 Change 3247556 on 2017/01/05 by Ben.Marsh Fix non-unity compile error. Change 3247547 on 2017/01/05 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3247539 on 2017/01/05 by Benn.Gallagher Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes. #jira UE-40199 Change 3247515 on 2017/01/05 by Allan.Bentham Fix inverted planar reflections when mobileLDR Fixed incorrect gamma 2 planar reflection rendering when mobileLDR #jira UE-32868 Change 3247502 on 2017/01/05 by Dmitriy.Dyomin Fixed: Single digit frame rate when sculpting landscape foliage. #jira UE-39532 Change 3247232 on 2017/01/04 by Ben.Marsh Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers. #jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144 Change 3247002 on 2017/01/04 by Chris.Babcock Changed Vulkan hitchy pipeline log message verbosity #jira UE-38354 #ue4 #android #dontbackcopy Change 3246927 on 2017/01/04 by matt.barnes Updating QAGame content to facilitate UEQATC-2969 #jira UE-29618 Change 3246894 on 2017/01/04 by Mike.Beach Mirroring CL 3245322 from Dev-BP Fixed a crash when implementing a native interface in a BP #jira UE-40155, UE-40203 Change 3246830 on 2017/01/04 by Chris.Bunner Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur. #jira UE-39756 Change 3246816 on 2017/01/04 by Jon.Nabozny Fix Anim Notifies Tab not opening in Animation Editor. #JIRA UE-40134 Change 3246804 on 2017/01/04 by Ori.Cohen Touch engine file to trigger re-link. #JIRA UE-40156 Change 3246709 on 2017/01/04 by mason.seay Updated map #jira UE-29618 Change 3246606 on 2017/01/04 by Ori.Cohen Fix for sweeps taking too long time (OR-32839). - Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math). - Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal. - NVidia is aware and will investigate a better solution. #tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day. #JIRA UE-40156 Change 3246571 on 2017/01/04 by Marc.Audy Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created #jira UE-39994 Change 3246527 on 2017/01/04 by tim.gautier QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback #jira UE-29618 Change 3246480 on 2017/01/04 by mason.seay Map update #jira UE-29618 Change 3246470 on 2017/01/04 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects #JIRA UE-00000 Change 3246413 on 2017/01/04 by Jon.Nabozny Cube asset did not have Tri Meshes. Reimported to fix the issue. -- Copied from 3233164 -- #jira UE-39657 Change 3246388 on 2017/01/04 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. -- Copied from 3239735 (bot health fixed by a different CL) -- #jira UE-39387 Change 3246352 on 2017/01/04 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. -- Copied from 3239765 -- #JIRA UE-39726 Change 3246341 on 2017/01/04 by Ori.Cohen Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used. #JIRA UE-39508 Change 3246178 on 2017/01/04 by Andrew.Rodham Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards) - This is to reconcile the movie scene sequence player with previous behaviour #jira UE-40076 Change 3246102 on 2017/01/04 by Benn.Gallagher Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores. #jira UE-39811 Change 3246100 on 2017/01/04 by Benn.Gallagher Fixed ensure triggered when using root motion with sub instances Fixed crash reinstancing an active anim class that had subinstances #jira UE-39582 #jira UE-39579 Change 3246092 on 2017/01/04 by Marc.Audy PR #3082: Improve comment for UInputComponent (Contributed by Soleone) #jira UE-40098 Change 3246084 on 2017/01/04 by Matthew.Griffin Remove bad files Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text. #jira UE-39652 Change 3246043 on 2017/01/04 by Steve.Robb Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue. #jira UE-39872 Change 3246032 on 2017/01/04 by Martin.Wilson Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found) #jira UE-40105 Change 3246016 on 2017/01/04 by Andrew.Rodham Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus - This allows us to edit such properties on context menus #jira UE-39998 Change 3246005 on 2017/01/04 by Thomas.Sarkanen Fixed asset attachment issues in Skeleton Tree Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree. The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to. The attach parent name was not initialized, so assets could not be deleted one at a time. #jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree #jira UE-40041 - Preview assets appear at the bottom of the skeleton tree Change 3246002 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences #jira UE-39975 Change 3245979 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed scrubbing audio tracks not working propertly #jira UE-40048 Change 3245978 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction #jira UE-39998 Change 3245977 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed crash caused by lingering persistent evaluation data #jira UE-40064 Change 3245971 on 2017/01/04 by Dmitriy.Dyomin Fixed: Using Set World Origin Location will cause the player pawn to stutter #jira UE-40022 Change 3245725 on 2017/01/03 by Matt.Barnes Further improvments on test assets for UEQATC-2963 #jira UE-29618 Change 3245658 on 2017/01/03 by Arciel.Rekman Linux: fix ARM32 build (UE-39913). #jira UE-39913 (Redoing CL 3240982 from Dev-Platform in Release-4.15) Change 3245577 on 2017/01/03 by Mason.Seay More vehicle updates #jira UE-29618 Change 3245556 on 2017/01/03 by Matt.Barnes Updating test content for UEQATC-2963 #jira UEQATC-2963 Change 3245461 on 2017/01/03 by mason.seay Updating Inertia Tensor Scale to improve Vehicle Handling #jira UE-40013 Change 3245442 on 2017/01/03 by Jeff.Fisher UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing. -There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway. #jira UEVR-495 #review-3245374 Change 3245427 on 2017/01/03 by Jeff.Fisher UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR -If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again. -This is useful for apps that have 2d and vr modes. #jira UEVR-456 #review-3245372 Change 3245329 on 2017/01/03 by mason.seay Level and vehicle tweaks #jira UE-29618 Change 3245275 on 2017/01/03 by Chris.Babcock Added EngineVersion to AndroidManfiest.xml metadata #jira UE-40123 #ue4 #android Change 3245235 on 2017/01/03 by Guillaume.Abadie Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs. #jira UE-39527 Change 3245183 on 2017/01/03 by Chris.Babcock Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist) #jira UE-40103 #PR #3085 #ue4 #android Change 3245120 on 2017/01/03 by mason.seay Missed some assets #jira UE-29618 Change 3245116 on 2017/01/03 by mason.seay Mass fucntional test #jira UE-29618 Change 3245049 on 2017/01/03 by Ben.Marsh PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist) Change 3244924 on 2017/01/03 by Ben.Zeigler #jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072 Change 3244831 on 2017/01/03 by Mitchell.Wilson Fixed hole in collision around level. #jira UE-39576 Change 3244817 on 2017/01/03 by Matthew.Griffin Change check for files being under engine directory to avoid problems with relative paths #jira UE-40096 Change 3244801 on 2017/01/03 by Andrew.Rodham Editor: Fixed color picker not working when opened from a details panel on a context menu - When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu - Added the ability to find an open menu from a widget path to FSlateApplication #jira UE-39932 Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3244672 on 2017/01/03 by Ben.Marsh Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059. Change 3244668 on 2017/01/03 by Thomas.Sarkanen Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar Options were in the asset menu before. #jira UE-39643 - Missing "Reimport" option for animation assets Change 3244667 on 2017/01/03 by Thomas.Sarkanen Reduced default URO distances in-line with new LOD calculations New values should give (roughly) the same effect as the older values with the older system. #jira UE-39939 - URO LOD distance factors different with the new screen size metric Change 3244654 on 2017/01/03 by Matthew.Griffin Added functionality to specify Loading Phase for plugin templates Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it #jira UE-38826 Change 3244631 on 2017/01/03 by Dmitriy.Dyomin Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset #jira UE-37368 Change 3244548 on 2017/01/02 by Jack.Porter Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized #jira UE-39905 Change 3244389 on 2016/12/30 by Phillip.Kavan [UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself. Mirrored from //UE4/Dev-Blueprints (CL# 3244388). #jira UE-39816 Change 3244248 on 2016/12/29 by laz.matech Saved the new sublevel in the persistent level and set it to hidden by default #jira UE-29618 Change 3244213 on 2016/12/29 by laz.matech Added a sublevel to QA-Sequencer map #jira UE-29618 Change 3243857 on 2016/12/27 by samuel.proctor Altered Container asset to have proper console input #jira UE-29618 Change 3243852 on 2016/12/27 by Mason.Seay Forgot config file #jira UE-29618 Change 3243847 on 2016/12/27 by mason.seay Improved mobile input #jira UE-29618 Change 3243536 on 2016/12/24 by Phillip.Kavan [UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray). Mirrored from //UE4/Dev-Blueprints (CL# 3243210). #jira UE-39944 Change 3243535 on 2016/12/24 by Phillip.Kavan [UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded. Mirrored from //UE4/Dev-Blueprints (CL# 3243207). #jira UE-39816 Change 3243534 on 2016/12/24 by Phillip.Kavan [UE-39733] Fix incorrect graph pin value display names for user-defined enum types. Mirrored from //UE4/Dev-Blueprints (CL# 3239965). #jira UE-39733 Change 3243532 on 2016/12/24 by Phillip.Kavan [UE-39854] Fix nativized assets build error when there are no native code dependencies. Mirrored from //UE4/Dev-Blueprints (CL# 3239778). #jira UE-39854 Change 3243529 on 2016/12/24 by Phillip.Kavan [UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation. Mirrored from //UE4/Dev-Blueprints (CL# 3239289). #jira UE-38999 Change 3243442 on 2016/12/23 by mason.seay QAGame cleanup - Replacing copy pose from mesh test assets #jira UE-29618 Change 3243215 on 2016/12/22 by Dmitriy.Dyomin Fixed: Switching to ES2 feature level preview renders black in editor #jira UE-40009 Change 3243185 on 2016/12/22 by Ryan.Vance #jira UEVR-478 Integrating 3235308 Mono changes from DevVR. Change 3243183 on 2016/12/22 by Ryan.Vance #jira UEVR-455 Integrating 3243173 post present call back implementation from 4.14.1 Change 3243182 on 2016/12/22 by Ryan.Vance #jira UE-39269 Working around a nullptr deref in the Oculus runtime. Change 3243153 on 2016/12/22 by mason.seay WIP map update #jira UE-29618 Change 3243128 on 2016/12/22 by andrew.porter QAGame: Adding Actor Sequence test content for a crash. #jira UE-29618 Change 3243117 on 2016/12/22 by Jeff.Fisher UE-34004 GitHub 2659 : Implement support for OpenVR controller roles. -Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using. -We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand. -This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime. -This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that. #2659 #jira UE-34004 #review-3231154 Change 3243093 on 2016/12/22 by mason.seay Some tweaks to vehicle levels #jira UE-29618 Change 3243084 on 2016/12/22 by andrew.porter QAGame: Cleaned up Sequencer_OverrideBindings #jira UE-29618 Change 3243009 on 2016/12/22 by andrew.porter QAGame: Renaming actor in Sequencer_OverrideBindings. #jira UE-29618 Change 3243003 on 2016/12/22 by andrew.porter QAGame: Removing override bindings from level sequence #jira UE-29618 Change 3242996 on 2016/12/22 by andrew.porter QAGame: Slight tweak to QA-Sequencer. #jira UE-29618 Change 3242982 on 2016/12/22 by Marc.Audy Properly reenable stats sounds in both game and level editor #jira UE-40015 Change 3242959 on 2016/12/22 by mason.seay Test map for vehicles and moving meshes #jira UE-29618 Change 3242934 on 2016/12/22 by andrew.porter QAGame: Adding test content to QA-Sequencer for Override Bindings #jira UE-29618 Change 3242870 on 2016/12/22 by Mason.Seay QAGame footprint reduction: Clearing out content (were in for old bug reports) #jira UE-29618 Change 3242799 on 2016/12/22 by tim.gautier QAGame - Adding the following assets for Sequencer Event Track testing: -TM-Sequencer_EventTrack + BuildData -QA_LightStruct -Sequencer_EventTrack #jira UE-29618 Change 3242792 on 2016/12/22 by samuel.proctor Correcting Container test asset for proper output #jira UE-29618 Change 3242727 on 2016/12/22 by Dmitriy.Dyomin Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message #jira UE-40005 Change 3242666 on 2016/12/22 by Dmitriy.Dyomin Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails #jira UE-39534 Change 3242373 on 2016/12/21 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed. #JIRA UE-39566 Change 3242323 on 2016/12/21 by Josh.Adams - Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it #jira UE-39966 Change 3242286 on 2016/12/21 by mason.seay Vehicle Assets and Maps #jira UE-29618 Change 3242284 on 2016/12/21 by Marc.Audy Fix "stat sounds" not working after PIE completes and a new one is begun #jira UE-32743 #jira UE-39511 Change 3242281 on 2016/12/21 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3242229 on 2016/12/21 by Ben.Marsh Fixup workspace for building PhysX. Change 3242227 on 2016/12/21 by Marc.Audy Properly update listener position for stat sounds #jira UE-38850 Change 3242218 on 2016/12/21 by Ori.Cohen Fix physx html5 compilation APEX issue. #JIRA UE-39566 Change 3242174 on 2016/12/21 by Ori.Cohen Fix incorrect moment of inertia for convex elements with translation. #JIRA UE-39566 Change 3242145 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix for vehicle stability #JIRA UE-38710 Change 3242139 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix: Fix crash when setting collision trace in construction script. #JIRA UE-39341 Change 3242088 on 2016/12/21 by Alexis.Matte Fix the drag and drop material on level instance to drop on the correct material slot Fix the serialization of the staticmesh property FMeshSectionInfoMap #jira UE-39952 Change 3242081 on 2016/12/21 by Andrew.Rodham Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid. #jira UE-39851 Change 3242079 on 2016/12/21 by Andrew.Rodham Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks. - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer #jira UE-39882 Change 3242078 on 2016/12/21 by Andrew.Rodham Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3242026 on 2016/12/21 by Josh.Adams - Fixed compile errors in tools after NVNRHI move #jira UE-39966 Change 3241994 on 2016/12/21 by andrew.porter QAGame: Disabled auto play on Sequencer_AnimNotify. #jira UE-29618 Change 3241989 on 2016/12/21 by Mitchell.Wilson Resolving CIS warnings in Content examples. Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended. #jira UE-39984 Change 3241986 on 2016/12/21 by mason.seay Vehicle Landscape Test map (mainly for crash investigation) #jira UE-29618 Change 3241914 on 2016/12/21 by Josh.Adams - Removed invalid and confusing .ini settings #jira UE-39982 Change 3241902 on 2016/12/21 by Josh.Adams - Moved NVNRHI stuff out of RHI.Build.cs #jira UE-39966 Change 3241889 on 2016/12/21 by andrew.porter QAGame: Added new level sequence to QA-Sequencer level #jira UE-29618 Change 3241884 on 2016/12/21 by Alexis.Matte Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor. #jira UE-39834 Change 3241869 on 2016/12/21 by andrew.porter QAGame: Adding test content for Sequencer Animation Notifies #jira UE-29618 Change 3241809 on 2016/12/21 by Chris.Wood Fix non-unity build errors in UnrealWatchdog. [UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040) #jira UE-39940 Change 3241806 on 2016/12/21 by Marc.Audy Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3241802 on 2016/12/21 by Marc.Audy Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3241790 on 2016/12/21 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level #jira UE-39699 Change 3241789 on 2016/12/21 by Marc.Audy Check Owner has a valid world before trying to access Scene (4.14.2) #jira UE-39560 Change 3241786 on 2016/12/21 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level #jira UE-39407 Change 3241781 on 2016/12/21 by Mitchell.Wilson Fixed up redirectors for SkeletalMesh and Personal Walkthroughs. #jira UE-30953 Change 3241747 on 2016/12/21 by mason.seay Tag Query test map and assets #jira UE-29618 Change 3240938 on 2016/12/20 by Ben.Marsh Remaking QFE fixes from 4.14 branch. Change 3240740 on 2016/12/20 by Ben.Marsh Update branch name for analytics. [CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
, AttachedTo(InAttachedTo)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
, Asset(InAsset)
{
AssetComponent = PersonaUtils::GetComponentForAttachedObject(InSkeletonTree->GetPreviewScene()->GetPreviewMeshComponent(), InAsset, InAttachedTo);
}
void FSkeletonTreeAttachedAssetItem::GenerateWidgetForNameColumn( TSharedPtr< SHorizontalBox > Box, const TAttribute<FText>& FilterText, FIsSelected InIsSelected )
{
UActorFactory* ActorFactory = FActorFactoryAssetProxy::GetFactoryForAssetObject( Asset );
const FSlateBrush* IconBrush = ActorFactory ? FSlateIconFinder::FindIconBrushForClass(ActorFactory->GetDefaultActorClass(FAssetData())) : nullptr;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
const FSlateFontInfo TextFont = FCoreStyle::GetDefaultFontStyle("Regular", 10);
const FLinearColor TextColor = FLinearColor::White;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
Box->AddSlot()
.AutoWidth()
[
SNew( STextBlock )
.ColorAndOpacity(TextColor)
.Text( FText::FromString(Asset->GetName()) )
.HighlightText( FilterText )
.Font(TextFont)
];
Box->AddSlot()
.AutoWidth()
.Padding(5.0f,0.0f)
[
SNew( STextBlock )
.ColorAndOpacity( FLinearColor::Gray )
.Text(LOCTEXT( "AttachedAssetPreviewText", "[Preview Only]" ) )
.Font(TextFont)
.ToolTipText( LOCTEXT( "AttachedAssetPreviewText_ToolTip", "Attached assets in Persona are preview only and do not carry through to the game." ) )
];
}
TSharedRef< SWidget > FSkeletonTreeAttachedAssetItem::GenerateWidgetForDataColumn(const FName& DataColumnName)
{
if(DataColumnName == ISkeletonTree::Columns::Retargeting)
{
return SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Left)
[
SNew(SCheckBox)
.ToolTipText(LOCTEXT("TranslationCheckBoxToolTip", "Click to toggle visibility of this asset"))
.OnCheckStateChanged(this, &FSkeletonTreeAttachedAssetItem::OnToggleAssetDisplayed)
.IsChecked(this, &FSkeletonTreeAttachedAssetItem::IsAssetDisplayed)
.Style(FEditorStyle::Get(), "CheckboxLookToggleButtonCheckbox")
[
SNew(SImage)
.Image(this, &FSkeletonTreeAttachedAssetItem::OnGetAssetDisplayedButtonImage)
.ColorAndOpacity(FLinearColor::Black)
]
];
}
return SNullWidget::NullWidget;
}
ECheckBoxState FSkeletonTreeAttachedAssetItem::IsAssetDisplayed() const
{
if(AssetComponent.IsValid())
{
return AssetComponent->IsVisible() ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
return ECheckBoxState::Undetermined;
}
void FSkeletonTreeAttachedAssetItem::OnToggleAssetDisplayed( ECheckBoxState InCheckboxState )
{
if(AssetComponent.IsValid())
{
AssetComponent->SetVisibility(InCheckboxState == ECheckBoxState::Checked);
}
}
const FSlateBrush* FSkeletonTreeAttachedAssetItem::OnGetAssetDisplayedButtonImage() const
{
return IsAssetDisplayed() == ECheckBoxState::Checked ?
FEditorStyle::GetBrush( "Kismet.VariableList.ExposeForInstance" ) :
FEditorStyle::GetBrush( "Kismet.VariableList.HideForInstance" );
}
void FSkeletonTreeAttachedAssetItem::OnItemDoubleClicked()
{
TArray<UObject*> AssetsToSync;
AssetsToSync.Add(Asset);
FContentBrowserModule& ContentBrowserModule = FModuleManager::Get().LoadModuleChecked<FContentBrowserModule>("ContentBrowser");
ContentBrowserModule.Get().SyncBrowserToAssets( AssetsToSync );
}
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#undef LOCTEXT_NAMESPACE