You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
|
||
|
|
#if WITH_STATETREE_DEBUGGER
|
||
|
|
|
||
|
|
#include "Debugger/StateTreeTraceModule.h"
|
||
|
|
#include "Debugger/StateTreeTraceProvider.h"
|
||
|
|
#include "Debugger/StateTreeTraceAnalyzer.h"
|
||
|
|
#include "Debugger/StateTreeDebugger.h"
|
||
|
|
#include "TraceServices/Model/AnalysisSession.h"
|
||
|
|
|
||
|
|
FName FStateTreeTraceModule::ModuleName("TraceModule_StateTree");
|
||
|
|
|
||
|
|
void FStateTreeTraceModule::GetModuleInfo(TraceServices::FModuleInfo& OutModuleInfo)
|
||
|
|
{
|
||
|
|
OutModuleInfo.Name = ModuleName;
|
||
|
|
OutModuleInfo.DisplayName = TEXT("StateTreee");
|
||
|
|
}
|
||
|
|
|
||
|
|
void FStateTreeTraceModule::OnAnalysisBegin(TraceServices::IAnalysisSession& InSession)
|
||
|
|
{
|
||
|
|
const TSharedPtr<FStateTreeTraceProvider> Provider = MakeShared<FStateTreeTraceProvider>(InSession);
|
||
|
|
InSession.AddProvider(FStateTreeTraceProvider::ProviderName, Provider);
|
||
|
|
|
||
|
|
InSession.AddAnalyzer(new FStateTreeTraceAnalyzer(InSession, *Provider));
|
||
|
|
}
|
||
|
|
|
||
|
|
void FStateTreeTraceModule::GetLoggers(TArray<const TCHAR *>& OutLoggers)
|
||
|
|
{
|
||
|
|
OutLoggers.Add(TEXT("StateTreee"));
|
||
|
|
}
|
||
|
|
|
||
|
|
#endif // WITH_STATETREE_DEBUGGER
|