2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-06-04 15:42:48 -04:00
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using UnrealBuildTool;
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public class InteractiveToolsFramework : ModuleRules
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{
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public InteractiveToolsFramework(ReadOnlyTargetRules Target) : base(Target)
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{
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2022-09-08 21:44:02 -04:00
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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2019-06-04 15:42:48 -04:00
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"InputCore",
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"ApplicationCore",
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2020-01-27 20:11:15 -05:00
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"MeshDescription"
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2019-06-04 15:42:48 -04:00
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// ... add other public dependencies that you statically link with here ...
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}
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2022-09-08 21:44:02 -04:00
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);
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2019-06-04 15:42:48 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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2019-10-30 16:51:02 -04:00
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"Engine",
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"RHI",
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2022-06-02 15:44:09 -04:00
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"GeometryCore"
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2019-06-04 15:42:48 -04:00
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//"Slate",
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//"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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}
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}
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