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UnrealEngineUWP/Engine/Config/Windows/WindowsInput.ini

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Add per-platform input settings that let you specify Hardware Input devices that are available on each platform. This will also be where per-platform variables go for force feedback default values. #jira UE-158883 #rb benjamin.fox #preflight skip [CL 23081738 by ben hoffman in ue5-main branch]
2022-11-10 12:10:40 -05:00
[InputPlatformSettings_Windows InputPlatformSettings]
Add a EHardwareDeviceSupportedFeatures and EHardwareDevicePrimaryType enums to hardware device identifiers. These will allow hardware device identifiers to set flags for themselves to identify some common traits that they have, as well as check what kind of support they have. These are config flags, so if a game wants to change what they support for a given input device they can easily do so, as well as add in some custom hardware types if desired. #jira UE-178452 #rb Michel.Champoux #preflight 640643bc3206d45d202a6fc0 [CL 24529352 by ben hoffman in ue5-main branch]
2023-03-06 15:50:45 -05:00
+HardwareDevices=(InputClassName="XInputInterface",HardwareDeviceIdentifier="XInputController",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=260)
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