Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/LogVisualizer.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class LogVisualizer : ModuleRules
{
public LogVisualizer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
}
);
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Json",
"Slate",
"SlateCore",
"Engine",
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"EditorFramework",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
}
);
}
}