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UnrealEngineUWP/Engine/Source/Runtime/StorageServerClient/StorageServerClient.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StorageServerClient : ModuleRules
{
public StorageServerClient(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine", // only for on-screen debug messages
"Sockets",
"CookOnTheFly",
"Json"
}
);
}
}