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UnrealEngineUWP/Engine/Plugins/Slate/SlateScripting/Source/SlateScriptingCommands/Private/SlateScriptingCommandsModule.cpp

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Adding SlateScripting plugin, SlateScriptingCommands module and UICommandsScriptingSubsystem to register commands dynamically within existing UI Command LIsts through scripting. Sequencer, Curve Editor, Content Browser, Main Frame, Level Editor and Level Viewports are currently the only systems exposing the command lists. #jira UE-118789 #ROBOMERGE-AUTHOR: anatole.menichetti #ROBOMERGE-SOURCE: CL 17735664 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426) [CL 17735675 by anatole menichetti in ue5-release-engine-test branch]
2021-10-06 11:07:42 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SlateScriptingCommandsModule.h"
void FSlateScriptingCommandsModule::StartupModule()
{
}
void FSlateScriptingCommandsModule::ShutdownModule()
{
}
IMPLEMENT_MODULE(FSlateScriptingCommandsModule, SlateScriptingCommands);
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