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UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/ShaderPreprocessor.Build.cs
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderPreprocessor : ModuleRules
{
public ShaderPreprocessor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
}
);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "MCPP");
}
}