Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Public/AutomationViewSettings.h
T

57 lines
1.2 KiB
C++
Raw Normal View History

2018-12-14 13:41:00 -05:00
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
2018-05-23 21:04:31 -04:00
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/DataAsset.h"
#include "AutomationViewSettings.generated.h"
UCLASS(BlueprintType)
class UAutomationViewSettings : public UDataAsset
{
GENERATED_BODY()
public:
UAutomationViewSettings()
: AntiAliasing(true)
, MotionBlur(true)
, TemporalAA(true)
, ScreenSpaceReflections(true)
, ScreenSpaceAO(true)
, DistanceFieldAO(true)
, ContactShadows(true)
, EyeAdaptation(true)
, Bloom(true)
{
}
UPROPERTY(EditAnywhere, Category="Rendering")
bool AntiAliasing;
UPROPERTY(EditAnywhere, Category="Rendering")
bool MotionBlur;
UPROPERTY(EditAnywhere, Category="Rendering")
bool TemporalAA;
UPROPERTY(EditAnywhere, Category="Rendering")
bool ScreenSpaceReflections;
UPROPERTY(EditAnywhere, Category="Rendering")
bool ScreenSpaceAO;
UPROPERTY(EditAnywhere, Category="Rendering")
bool DistanceFieldAO;
UPROPERTY(EditAnywhere, Category="Rendering")
bool ContactShadows;
UPROPERTY(EditAnywhere, Category="Rendering")
bool EyeAdaptation;
UPROPERTY(EditAnywhere, Category = "Rendering")
bool Bloom;
};