Files
UnrealEngineUWP/Engine/Source/Programs/HTML5/HTML5LaunchHelper/Program.cs

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.Net;
using System.Net.Sockets;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Web;
namespace HTML5LaunchHelper
{
class HttpServer
{
#region extension to MIME type list
// some basic mime types, not really important but for completeness sake.
private static IDictionary<string, string> MimeTypeMapping = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase)
{
{".bin", "application/octet-stream"},
{".css", "text/css"},
{".dll", "application/octet-stream"},
{".dmg", "application/octet-stream"},
{".ear", "application/java-archive"},
{".eot", "application/octet-stream"},
{".exe", "application/octet-stream"},
{".flv", "video/x-flv"},
{".gif", "image/gif"},
{".hqx", "application/mac-binhex40"},
{".htc", "text/x-component"},
{".htm", "text/html"},
{".html", "text/html"},
{".ico", "image/x-icon"},
{".img", "application/octet-stream"},
{".iso", "application/octet-stream"},
{".jar", "application/java-archive"},
{".jardiff", "application/x-java-archive-diff"},
{".jng", "image/x-jng"},
{".jnlp", "application/x-java-jnlp-file"},
{".jpeg", "image/jpeg"},
{".jpg", "image/jpeg"},
{".js", "application/x-javascript"},
{".mml", "text/mathml"},
{".mng", "video/x-mng"},
{".mov", "video/quicktime"},
{".mp3", "audio/mpeg"},
{".mpeg", "video/mpeg"},
{".mpg", "video/mpeg"},
{".msi", "application/octet-stream"},
{".msm", "application/octet-stream"},
{".msp", "application/octet-stream"},
{".pdb", "application/x-pilot"},
{".pdf", "application/pdf"},
{".pem", "application/x-x509-ca-cert"},
{".pl", "application/x-perl"},
{".pm", "application/x-perl"},
{".png", "image/png"},
{".prc", "application/x-pilot"},
{".ra", "audio/x-realaudio"},
{".rar", "application/x-rar-compressed"},
{".rpm", "application/x-redhat-package-manager"},
{".rss", "text/xml"},
{".run", "application/x-makeself"},
{".sea", "application/x-sea"},
{".shtml", "text/html"},
{".sit", "application/x-stuffit"},
{".swf", "application/x-shockwave-flash"},
{".tcl", "application/x-tcl"},
{".tk", "application/x-tcl"},
{".txt", "text/plain"},
{".war", "application/java-archive"},
{".wbmp", "image/vnd.wap.wbmp"},
{".wmv", "video/x-ms-wmv"},
{".xml", "text/xml"},
{".xpi", "application/x-xpinstall"},
{".zip", "application/zip"},
};
#endregion
private HttpListener WebServer = new HttpListener();
private string Root;
public HttpServer(int Port, string ServerRoot, bool UseAllPrefixes)
{
Root = ServerRoot;
WebServer.Prefixes.Add(string.Format("http://localhost:{0}/", Port.ToString()));
if (UseAllPrefixes)
{
WebServer.Prefixes.Add (string.Format ("http://127.0.0.1:{0}/", Port.ToString ()));
WebServer.Prefixes.Add (string.Format ("http://{0}:{1}/", Environment.MachineName, Port.ToString ()));
IPHostEntry host = Dns.GetHostEntry (Dns.GetHostName ());
foreach (IPAddress ip in host.AddressList) {
if (ip.AddressFamily == AddressFamily.InterNetwork) {
WebServer.Prefixes.Add (string.Format ("http://{0}:{1}/", ip.ToString (), Port.ToString ()));
}
}
}
}
public void Run()
{
System.Console.WriteLine("Starting Server at " + WebServer.Prefixes.First().ToString());
WebServer.Start();
Task.Factory.StartNew(()
=>
{
while( WebServer.IsListening)
{
// Handle requests in threaded mode.
Task.Factory.StartNew((Ctx)
=>
{
var Context = Ctx as HttpListenerContext;
try
{
RequestHandler(Context);
}
catch { }
finally
{
Context.Response.Close();
}
}, WebServer.GetContext());
}
}
);
}
private void RequestHandler(HttpListenerContext Context)
{
if (Directory.Exists(Root + Context.Request.Url.LocalPath))
{
// Process the list of files found in the directory.
string[] fileEntries = Directory.GetFileSystemEntries(Root + Context.Request.Url.LocalPath);
string Response = "<html>\n" +
"<body>\n" +
"<h2>Unreal WebServer</h2>\n" +
"<h3>Directory listing for " + Context.Request.Url.LocalPath + "</h3>\n" +
"<hr>\n";
Response += "<table>\n";
Response += "<tr>\n" +
"\t<th>Filename</th>\n"+
"\t<th>TimeStamp</th>\n"+
"</tr>\n";
foreach (string fileName in fileEntries)
{
string Slash = Directory.Exists(fileName) ? "/" : "" ;
string Url = fileName.Replace(Root, WebServer.Prefixes.First().ToString());
Response += "<tr>\n\t<td><a href=\"" + Url + "\">" + Path.GetFileName(fileName) + Slash + "</a></td>\n\t<td> " + File.GetLastAccessTime(fileName).ToString() + "</td>\n</tr>\n";
}
Response += "</table></html>";
byte[] buf = Encoding.UTF8.GetBytes(Response);
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== [NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt] Change 3207431 on 2016/11/22 by Keith.Judge Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now. #jira UE-36921 #jira UE-38560 Change 3208206 on 2016/11/22 by Josh.Adams - Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info. #jira UE-38929 Change 3209137 on 2016/11/23 by Alicia.Cano Add a check to iOS tool chain for exception flag #jira UE-36528 #ios Change 3209296 on 2016/11/23 by Ben.Marsh Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com Change 3211316 on 2016/11/28 by Joe.Barnes Fix some typos Change 3211318 on 2016/11/28 by Joe.Barnes Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp Change 3213227 on 2016/11/29 by Dmitry.Rekman Add -fPIC to libwebsockets on Linux. Change 3213463 on 2016/11/29 by Nick.Shin helper build scripts for CentOS 7 Linux (via Docker) LINUX: pull source and compile: zlib openssl libcurl & libwebsockets using [ glibc 2.17 ] & [ gcc 4.8.5 ] Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container). think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal. #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1203 - Add Linux library for libwebsockets #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 3213939 on 2016/11/29 by Michael.Trepka Ignore parent widget's geometry scale when showing a popup menu in a separate window #jira UE-38706 Change 3215583 on 2016/11/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3216345 on 2016/11/30 by Josh.Adams Better fix for poison proxy fix Change 3217106 on 2016/12/01 by Michael.Trepka Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject() #jira UE-38816 Change 3217223 on 2016/12/01 by Josh.Adams - Fixed some TEXT macro warnings that crept in from IWYU changes Change 3217253 on 2016/12/01 by Dmitry.Rekman Linux: fix GL crash (UE-17649). - Making sure all streams are set up. Fix by Cengiz. Change 3217473 on 2016/12/01 by Daniel.Lamb Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map. #test cook run QAGame Change 3217588 on 2016/12/01 by Peter.Sauerbrei Pull in IPv6 fix Change 3217654 on 2016/12/01 by Michael.Trepka Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes. Change 3217873 on 2016/12/01 by Josh.Adams - Added some logging to a tvOS assert, since debugging it right away is tricky Change 3218097 on 2016/12/01 by Josh.Adams - Fixed up the Switch MediaFramework, making editor better, etc - ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default) Change 3218133 on 2016/12/01 by Dmitry.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). Change 3218512 on 2016/12/01 by Josh.Adams - Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox Change 3219804 on 2016/12/02 by Dmitry.Rekman Linux: fix project settings crash (UE-38800). - Also submitted as a pull request #2945. Change 3220027 on 2016/12/02 by Nick.Shin plow all physx libs into build NOTE: most browsers will not function - chrome and firefox nightly only works checking this in as per email #jira UE-38323 VehicleTemplate Vehicle does not move in HTML5 Change 3221620 on 2016/12/05 by Joe.Barnes UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end. Change 3221689 on 2016/12/05 by Dmitry.Rekman Attempt to change/rename. Change 3221700 on 2016/12/05 by Dmitry.Rekman Another attempt to change renamed file (from Linux). Change 3221731 on 2016/12/05 by Michael.Trepka Added missing initialization for FAvfVideoSampler::MetalTextureCache #jira UE-38689 Change 3221792 on 2016/12/05 by Michael.Trepka Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures Change 3222675 on 2016/12/05 by Josh.Adams - Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms #jira UE-39188 Change 3223546 on 2016/12/06 by Brent.Pease + Properly set and use the realtime compression for ios. + Reduce unused memory on ios from the precached first buffer + Fix a resource tracking issue that was causing a double free on the sound buffer Change 3223785 on 2016/12/06 by Brent.Pease + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX) #jira ue-38701 Change 3224314 on 2016/12/06 by Chris.Babcock Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor #jira UE-38361 #ue4 #android Change 3225367 on 2016/12/07 by Josh.Adams - Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them) - Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back - Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons Change 3225426 on 2016/12/07 by Chris.Babcock Add missing Android UPL file for binary builds #jira UE-39420 #ue4 #android Change 3225471 on 2016/12/07 by Dmitry.Rekman Update all platforms to C++14. Change 3225525 on 2016/12/07 by Nick.Shin Cook-On-The-Fly for HTML5 - re-enabled: ENetworkFileServerProtocol::NFSP_Http - cleaned up port numbers used with cook-on-the-fly situations - fixed null_ptr in NetworkFileServerHttp.cpp - fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server) - finally, the core of the jira issue: o fix serialization bug: do not append zero sized data o fix de-serialization bug: removed double insertion of packet "Marker and Size" header #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3225690 on 2016/12/07 by Dmitry.Rekman Linux: improvements in touch support. - Multiple fingers. - Filtering out "moved" events from the same location. - Consistent logging. (Edigrating 3225194 from Wombat to Dev-Platform) Change 3225868 on 2016/12/07 by Josh.Stoddard Gracefully handle delete without matching new on iOS & Mac #jira UE-39395 Change 3226159 on 2016/12/07 by Omar.Rodriguez UEPLAT-1423 WEX: Improved virtual keyboard for Android * Renamed old virtual keyboard functions by adding "Dialog" suffix to the name * Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard * Hide the virtual keyboard, if shown, onPause * Slate edit box decides which functions to call for showing/hiding keyboard - eventually will be based on command line parameter like in IOS #jira UEPLAT-1423 Change 3226167 on 2016/12/07 by Dmitry.Rekman Allow running as root on ARM. (Edigrating 3204974 to Dev-Platform) Change 3226168 on 2016/12/07 by Dmitry.Rekman Print current CVar value when denying an override. (Based on CL 3205476). Change 3226169 on 2016/12/07 by Dmitry.Rekman Allow enabling sound (if disabled by default). (Based on CL 3205505) Change 3226171 on 2016/12/07 by Dmitry.Rekman Allow running from symlinks. (Edigrating 3205518 to Dev-Platform). Change 3226174 on 2016/12/07 by Dmitry.Rekman Linux: do not init SDL audio (we do not use it anyway). (Based on CL 3205505). Change 3226327 on 2016/12/07 by Nick.Shin fix CIS warning #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3226506 on 2016/12/08 by Dmitry.Rekman Fix one more case-sensitive misspelling (UE-39030). - Submitted as part of PR #2976. Change 3226542 on 2016/12/08 by Dmitry.Rekman Linux: fix weirdness with tesselation in GL4 (UE-32865). - Workaround by CengizT. Proper fix tracked as UE-39489. Change 3226570 on 2016/12/08 by Dmitry.Rekman Fix for ar failing due to too long command line (UE-39009). - Based on PR #2973. Change 3226575 on 2016/12/08 by Dmitry.Rekman Add build-essential to dependencies (UE-39053). - PR #2981 contributed by cpyarger. Change 3227129 on 2016/12/08 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Fixed up a deferred GL error as well Fixed some copyrights of files not in main Change 3227260 on 2016/12/08 by Omar.Rodriguez UE-39140 Projects with iCloud are failing provisioning check when code signing. * Set default value of bEnableCloudKitSupport to False * Set value of get-task-allow to true only on non-distribution builds * Only write out the entitlements file if changes have been made #jira UE-39140 Change 3229312 on 2016/12/09 by Dmitry.Rekman Fix missing responses (UE-39572). - Proper implementation of UE-39009. Change 3230849 on 2016/12/12 by Dmitry.Rekman Linux: fixed Android packaging (UE-39635). - Misspelled case; fixed by JohnHenry Carawon. #jira UE-39635 Change 3231591 on 2016/12/12 by Peter.Sauerbrei fix for splash screen not being turned off by default #jira UE-39591 Change 3231880 on 2016/12/12 by Josh.Adams - Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues #jira UE-39680 Change 3232816 on 2016/12/13 by Dmitry.Rekman Linux: fix for CEF (UE-39682) - Fix by Cengiz.Terzibas. Change 3232873 on 2016/12/13 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3232933 on 2016/12/13 by Josh.Adams - Missed the files that were needed to fix up after merge from main, but didn';t come from main Change 3233066 on 2016/12/13 by Ben.Marsh UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE. Change 3233512 on 2016/12/13 by Ben.Marsh Fix static analysis warnings. [CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
Context.Response.AddHeader("Access-Control-Allow-Origin", "*");
Context.Response.ContentLength64 = buf.Length;
Context.Response.OutputStream.Write(buf, 0, buf.Length);
Context.Response.Close();
}
else if (File.Exists(Root + Context.Request.Url.LocalPath))
{
string RequestedFile = Root + Context.Request.Url.LocalPath;
string RequestedFileCompressed = Root + Context.Request.Url.LocalPath + "gz";
if (File.Exists(RequestedFileCompressed))
{
RequestedFile = RequestedFileCompressed;
}
System.Console.WriteLine("Serving " + RequestedFile);
using (Stream source = File.OpenRead(RequestedFile))
{
string Extention = Path.GetExtension(RequestedFile);
string MimeType = "text/html";
if (MimeTypeMapping.ContainsKey(Extention))
{
MimeType = MimeTypeMapping[Extention];
}
// This is the crux of serving pre-compressed files.
if (Extention.EndsWith("gz"))
{
Context.Response.AddHeader("Content-Encoding", "gzip");
}
byte[] buffer = new byte[source.Length];
source.Read(buffer, 0, buffer.Length);
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== [NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt] Change 3207431 on 2016/11/22 by Keith.Judge Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now. #jira UE-36921 #jira UE-38560 Change 3208206 on 2016/11/22 by Josh.Adams - Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info. #jira UE-38929 Change 3209137 on 2016/11/23 by Alicia.Cano Add a check to iOS tool chain for exception flag #jira UE-36528 #ios Change 3209296 on 2016/11/23 by Ben.Marsh Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com Change 3211316 on 2016/11/28 by Joe.Barnes Fix some typos Change 3211318 on 2016/11/28 by Joe.Barnes Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp Change 3213227 on 2016/11/29 by Dmitry.Rekman Add -fPIC to libwebsockets on Linux. Change 3213463 on 2016/11/29 by Nick.Shin helper build scripts for CentOS 7 Linux (via Docker) LINUX: pull source and compile: zlib openssl libcurl & libwebsockets using [ glibc 2.17 ] & [ gcc 4.8.5 ] Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container). think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal. #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1203 - Add Linux library for libwebsockets #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 3213939 on 2016/11/29 by Michael.Trepka Ignore parent widget's geometry scale when showing a popup menu in a separate window #jira UE-38706 Change 3215583 on 2016/11/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3216345 on 2016/11/30 by Josh.Adams Better fix for poison proxy fix Change 3217106 on 2016/12/01 by Michael.Trepka Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject() #jira UE-38816 Change 3217223 on 2016/12/01 by Josh.Adams - Fixed some TEXT macro warnings that crept in from IWYU changes Change 3217253 on 2016/12/01 by Dmitry.Rekman Linux: fix GL crash (UE-17649). - Making sure all streams are set up. Fix by Cengiz. Change 3217473 on 2016/12/01 by Daniel.Lamb Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map. #test cook run QAGame Change 3217588 on 2016/12/01 by Peter.Sauerbrei Pull in IPv6 fix Change 3217654 on 2016/12/01 by Michael.Trepka Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes. Change 3217873 on 2016/12/01 by Josh.Adams - Added some logging to a tvOS assert, since debugging it right away is tricky Change 3218097 on 2016/12/01 by Josh.Adams - Fixed up the Switch MediaFramework, making editor better, etc - ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default) Change 3218133 on 2016/12/01 by Dmitry.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). Change 3218512 on 2016/12/01 by Josh.Adams - Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox Change 3219804 on 2016/12/02 by Dmitry.Rekman Linux: fix project settings crash (UE-38800). - Also submitted as a pull request #2945. Change 3220027 on 2016/12/02 by Nick.Shin plow all physx libs into build NOTE: most browsers will not function - chrome and firefox nightly only works checking this in as per email #jira UE-38323 VehicleTemplate Vehicle does not move in HTML5 Change 3221620 on 2016/12/05 by Joe.Barnes UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end. Change 3221689 on 2016/12/05 by Dmitry.Rekman Attempt to change/rename. Change 3221700 on 2016/12/05 by Dmitry.Rekman Another attempt to change renamed file (from Linux). Change 3221731 on 2016/12/05 by Michael.Trepka Added missing initialization for FAvfVideoSampler::MetalTextureCache #jira UE-38689 Change 3221792 on 2016/12/05 by Michael.Trepka Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures Change 3222675 on 2016/12/05 by Josh.Adams - Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms #jira UE-39188 Change 3223546 on 2016/12/06 by Brent.Pease + Properly set and use the realtime compression for ios. + Reduce unused memory on ios from the precached first buffer + Fix a resource tracking issue that was causing a double free on the sound buffer Change 3223785 on 2016/12/06 by Brent.Pease + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX) #jira ue-38701 Change 3224314 on 2016/12/06 by Chris.Babcock Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor #jira UE-38361 #ue4 #android Change 3225367 on 2016/12/07 by Josh.Adams - Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them) - Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back - Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons Change 3225426 on 2016/12/07 by Chris.Babcock Add missing Android UPL file for binary builds #jira UE-39420 #ue4 #android Change 3225471 on 2016/12/07 by Dmitry.Rekman Update all platforms to C++14. Change 3225525 on 2016/12/07 by Nick.Shin Cook-On-The-Fly for HTML5 - re-enabled: ENetworkFileServerProtocol::NFSP_Http - cleaned up port numbers used with cook-on-the-fly situations - fixed null_ptr in NetworkFileServerHttp.cpp - fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server) - finally, the core of the jira issue: o fix serialization bug: do not append zero sized data o fix de-serialization bug: removed double insertion of packet "Marker and Size" header #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3225690 on 2016/12/07 by Dmitry.Rekman Linux: improvements in touch support. - Multiple fingers. - Filtering out "moved" events from the same location. - Consistent logging. (Edigrating 3225194 from Wombat to Dev-Platform) Change 3225868 on 2016/12/07 by Josh.Stoddard Gracefully handle delete without matching new on iOS & Mac #jira UE-39395 Change 3226159 on 2016/12/07 by Omar.Rodriguez UEPLAT-1423 WEX: Improved virtual keyboard for Android * Renamed old virtual keyboard functions by adding "Dialog" suffix to the name * Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard * Hide the virtual keyboard, if shown, onPause * Slate edit box decides which functions to call for showing/hiding keyboard - eventually will be based on command line parameter like in IOS #jira UEPLAT-1423 Change 3226167 on 2016/12/07 by Dmitry.Rekman Allow running as root on ARM. (Edigrating 3204974 to Dev-Platform) Change 3226168 on 2016/12/07 by Dmitry.Rekman Print current CVar value when denying an override. (Based on CL 3205476). Change 3226169 on 2016/12/07 by Dmitry.Rekman Allow enabling sound (if disabled by default). (Based on CL 3205505) Change 3226171 on 2016/12/07 by Dmitry.Rekman Allow running from symlinks. (Edigrating 3205518 to Dev-Platform). Change 3226174 on 2016/12/07 by Dmitry.Rekman Linux: do not init SDL audio (we do not use it anyway). (Based on CL 3205505). Change 3226327 on 2016/12/07 by Nick.Shin fix CIS warning #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3226506 on 2016/12/08 by Dmitry.Rekman Fix one more case-sensitive misspelling (UE-39030). - Submitted as part of PR #2976. Change 3226542 on 2016/12/08 by Dmitry.Rekman Linux: fix weirdness with tesselation in GL4 (UE-32865). - Workaround by CengizT. Proper fix tracked as UE-39489. Change 3226570 on 2016/12/08 by Dmitry.Rekman Fix for ar failing due to too long command line (UE-39009). - Based on PR #2973. Change 3226575 on 2016/12/08 by Dmitry.Rekman Add build-essential to dependencies (UE-39053). - PR #2981 contributed by cpyarger. Change 3227129 on 2016/12/08 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Fixed up a deferred GL error as well Fixed some copyrights of files not in main Change 3227260 on 2016/12/08 by Omar.Rodriguez UE-39140 Projects with iCloud are failing provisioning check when code signing. * Set default value of bEnableCloudKitSupport to False * Set value of get-task-allow to true only on non-distribution builds * Only write out the entitlements file if changes have been made #jira UE-39140 Change 3229312 on 2016/12/09 by Dmitry.Rekman Fix missing responses (UE-39572). - Proper implementation of UE-39009. Change 3230849 on 2016/12/12 by Dmitry.Rekman Linux: fixed Android packaging (UE-39635). - Misspelled case; fixed by JohnHenry Carawon. #jira UE-39635 Change 3231591 on 2016/12/12 by Peter.Sauerbrei fix for splash screen not being turned off by default #jira UE-39591 Change 3231880 on 2016/12/12 by Josh.Adams - Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues #jira UE-39680 Change 3232816 on 2016/12/13 by Dmitry.Rekman Linux: fix for CEF (UE-39682) - Fix by Cengiz.Terzibas. Change 3232873 on 2016/12/13 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3232933 on 2016/12/13 by Josh.Adams - Missed the files that were needed to fix up after merge from main, but didn';t come from main Change 3233066 on 2016/12/13 by Ben.Marsh UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE. Change 3233512 on 2016/12/13 by Ben.Marsh Fix static analysis warnings. [CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
Context.Response.AddHeader("Access-Control-Allow-Origin", "*");
Context.Response.ContentType = MimeType;
Context.Response.ContentLength64 = buffer.Length;
Context.Response.OutputStream.Write(buffer, 0, buffer.Length);
Context.Response.Close();
}
}
else
{
string RequestedFile = Root + Context.Request.Url.LocalPath;
System.Console.WriteLine("Not Serving " + RequestedFile);
string Response = "<html>\n" +
"<body>\n" +
"<h2>404 Not Found</h2>\n" +
"</html>\n";
byte[] buf = Encoding.UTF8.GetBytes(Response);
Context.Response.ContentLength64 = buf.Length;
Context.Response.StatusCode = (int)HttpStatusCode.NotFound;
Context.Response.ContentType = "text/html";
Context.Response.OutputStream.Write(buf, 0, buf.Length);
Context.Response.Close();
}
}
public void Stop()
{
WebServer.Stop();
WebServer.Close();
}
}
class ArgumentName : Attribute
{
public string Name;
public ArgumentName(string _Name)
{
Name = _Name;
}
}
class DefaultArgument: Attribute
{
public string Value;
public DefaultArgument(string _Value)
{
Value = _Value;
}
}
// Various command line options supported.
class Arguments
{
// if this is set - This browser is spawned and the web server blocks till the browser quits.
// if this not set - Just the server starts up and waits for key to quit.
[ArgumentName("-Browser="), DefaultArgument("")]
public string Browser
{
get;
set;
}
[ArgumentName("-ServerRoot="), DefaultArgument("./")]
public string ServerRoot
{
get;
set;
}
[ArgumentName("-ServerPort="), DefaultArgument("8000")]
public string ServerPort
{
get;
set;
}
[ArgumentName("-BrowserCommandLine="), DefaultArgument("")]
public string BrowserCommandLine
{
get;
set;
}
[ArgumentName("-UseAllPrefixes="), DefaultArgument("FALSE")]
public string UseAllPrefixes
{
get;
set;
}
public Arguments()
{}
public bool Parse(string[] args)
{
PropertyInfo[] Infos = typeof(Arguments).GetProperties();
foreach( var Info in Infos )
{
object[] Attributes = Info.GetCustomAttributes(false);
string Name = null;
string DefaultValue = null;
foreach( var Att in Attributes)
{
if (Att.GetType() == typeof(ArgumentName))
{
Name = (Att as ArgumentName).Name;
}
if (Att.GetType() == typeof(DefaultArgument))
{
DefaultValue = (Att as DefaultArgument).Value;
}
}
bool found = false;
foreach(var arg in args)
{
if (arg.StartsWith(Name))
{
string val = arg.Replace(Name, "");
Info.SetValue(this, val);
found = true;
break;
}
}
if (!found && DefaultValue != null)
{
Info.SetValue(this, DefaultValue);
}
else if ( !found && DefaultValue == null)
{
return false;
}
}
return true;
}
public void ShowParsedValues()
{
PropertyInfo[] Infos = typeof(Arguments).GetProperties();
foreach (var Info in Infos)
{
object[] Attributes = Info.GetCustomAttributes(false);
string Name = null;
foreach (var Att in Attributes)
{
if (Att.GetType() == typeof(ArgumentName))
{
Name = (Att as ArgumentName).Name;
}
}
if (Info.GetValue(this) != null)
{
System.Console.WriteLine("Name: " + Name + " " + Info.GetValue(this).ToString());
}
}
}
public void ShowAllOptions()
{
PropertyInfo[] Infos = typeof(Arguments).GetProperties();
foreach (var Info in Infos)
{
object[] Attributes = Info.GetCustomAttributes(false);
string Name = null;
string DefaultValue = null;
foreach (var Att in Attributes)
{
if (Att.GetType() == typeof(ArgumentName))
{
Name = (Att as ArgumentName).Name;
}
if (Att.GetType() == typeof(DefaultArgument))
{
DefaultValue = (Att as DefaultArgument).Value;
}
}
System.Console.WriteLine("Option: {0}, Default Value {1}", Name, DefaultValue == null ? " None, this option is required " : DefaultValue);
}
}
}
class Program
{
static private List<Process> ProcessesToKill = new List<Process>();
static private List<Process> ProcessesToWatch = new List<Process>();
static bool IsRunningOnMac()
{
PlatformID Platform = Environment.OSVersion.Platform;
switch (Platform)
{
case PlatformID.Unix:
return System.IO.File.Exists("/System/Library/CoreServices/SystemVersion.plist");
case PlatformID.MacOSX:
return true;
}
return false;
}
static Process SpawnBrowserProcess(string bpath, string args)
{
var bIsSafari = bpath.Contains("Safari");
var Result = new Process();
if (IsRunningOnMac())
{
string BrowserArgs = bIsSafari ? "" : args;
Result.StartInfo.FileName = "/usr/bin/open";
Result.StartInfo.UseShellExecute = false;
Result.StartInfo.RedirectStandardOutput = true;
Result.StartInfo.RedirectStandardInput = true;
Result.StartInfo.Arguments = String.Format("-nW \"{0}\" --args {1}", bpath, BrowserArgs);
Result.EnableRaisingEvents = true;
}
else
{
Result.StartInfo.FileName = bpath;
Result.StartInfo.UseShellExecute = false;
Result.StartInfo.RedirectStandardOutput = true;
Result.StartInfo.RedirectStandardInput = true;
Result.StartInfo.Arguments = args;
Result.EnableRaisingEvents = true;
}
Result.Start();
if (bIsSafari)
{
// Give Safari time to open...
System.Threading.Thread.Sleep(1500);
var Proc = new Process();
Proc.StartInfo.FileName = "/usr/bin/osascript";
Proc.StartInfo.UseShellExecute = false;
Proc.StartInfo.RedirectStandardOutput = true;
Proc.StartInfo.RedirectStandardInput = true;
Proc.StartInfo.Arguments = String.Format("-e 'tell application \"Safari\" to open location \"{0}\"'", args);
Proc.EnableRaisingEvents = true;
Proc.Start();
Proc.WaitForExit();
}
System.Console.WriteLine("Spawning Browser Process {0} with args {1}\n", bpath, args);
return Result;
}
static void SpawnBrowserAndBlock(Arguments Args)
{
// Browsers can be multiprocess programs (Chrome, basically)
bool bMultiprocessBrowser = Args.Browser.Contains("chrome");
// so we need to catch spawning of other child processes. The trick is
// they aren't really child-processes at all. There appears to be no real binding between the two,
// So we kind of fudged it a bit here.
var PrevProcesses = Process.GetProcesses();
var FirstProcess = SpawnBrowserProcess(Args.Browser, Args.BrowserCommandLine);
ProcessesToWatch.Add(FirstProcess);
var ProcName = FirstProcess.ProcessName;
// We should now have a list of processes to watch to exit.
// Loop over the calling WaitForExit() until the list is empty.
while (ProcessesToWatch.Count() > 0)
{
for (var i=0; i<ProcessesToWatch.Count(); ++i)
{
if (ProcessesToWatch[i].HasExited)
{
ProcessesToWatch.RemoveAt(i);
}
}
if (bMultiprocessBrowser && FirstProcess != null && FirstProcess.HasExited)
{
var CurrentProcesses = Process.GetProcesses();
foreach (var item in CurrentProcesses)
{
var bWasAlive = false;
foreach (var pitem in PrevProcesses)
{
if (pitem.Id == item.Id)
{
bWasAlive = true;
}
}
if (!bWasAlive)
{
try
{
if (!item.HasExited && item.ProcessName.StartsWith(ProcName))
{
var PID = item.Id;
System.Console.WriteLine("Found Process {0} with PID {1} which started at {2}. Waiting on that process to end.", item.ProcessName, item.Id, item.StartTime.ToString());
ProcessesToWatch.Add(item);
}
}
catch { }
}
}
FirstProcess = null;
}
// It is considered an error if any service processes have died.
foreach (var proc in ProcessesToKill)
{
if (proc.HasExited)
{
System.Console.WriteLine("A spawned thread has died. Do you have a python server instance running?");
HardShutdown();
}
}
System.Threading.Thread.Sleep(250);
}
System.Console.WriteLine("All processes being watched have exited.\n");
// All processes we cared about have finished, So it is time to clean up the services we spawned for them.
foreach (var proc in ProcessesToKill)
{
if (!proc.HasExited)
{
System.Console.WriteLine("Killing spawned process {0}.\n", proc.Id);
proc.Kill();
proc.WaitForExit();
}
}
}
static void HardShutdown()
{
foreach (var proc in ProcessesToKill)
{
if (!proc.HasExited)
{
proc.Kill();
proc.WaitForExit();
}
}
foreach (var proc in ProcessesToWatch)
{
if (!proc.HasExited)
{
proc.Kill();
proc.WaitForExit();
}
}
}
static int Main(string[] args)
{
var Args = new Arguments();
if (Args.Parse(args))
{
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3496193) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3385029 on 2017/04/07 by Chris.Babcock Remove unneeded BILLING permission for Android (it is added by enabling IAP) #jira UE-43583 #ue4 #android Change 3388541 on 2017/04/11 by Will.Fissler Removed "MacNoEditor" and "WindowsNoEditor" as target platforms in the StrategyTV.uproject. Change 3390026 on 2017/04/12 by Allan.Bentham Allow vertex texture reads on ES3.1 feature level #jira UE-43774 Change 3408788 on 2017/04/25 by Dmitriy.Dyomin Fixed: -iterativedeploy UAT option Change 3418253 on 2017/05/02 by Allan.Bentham Enable ICF linker option in android tool chain. #jira UEMOB-167 Change 3426789 on 2017/05/05 by Jonathan.Fitzpatrick #jira UE-43518 Fixed a missing cast to the proper game mode Change 3427859 on 2017/05/08 by Dmitriy.Dyomin Avoid creating unnecessary FUniqueObjectGuid in foliage (prevents package dirty on actor deletion) Change 3428842 on 2017/05/08 by Chris.Babcock Fix environment variable leakage in ant.bat patch (already in 4.16, didn't make the integration/merge) Fix Intermediate/Android/APK/src cleanup (already in 4.16, didn't make the integration/merge) #ue4 #android Change 3432096 on 2017/05/09 by Dmitriy.Dyomin Android LaunchOn improvements Change 3433937 on 2017/05/10 by Chris.Babcock Enable XGE on non-build machine #ue4 #android Change 3434556 on 2017/05/11 by Dmitriy.Dyomin Added mobile separate translucency #jira UEMOB-146 Change 3436664 on 2017/05/12 by Dmitriy.Dyomin Fixed: missing translucent objects on mobile, fallout from separate translucency Change 3437328 on 2017/05/12 by Allan.Bentham Add android versions of PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL Change 3446874 on 2017/05/18 by Chris.Babcock Change FGenericPlatformMemoryConstants and FGenericPlatformMemoryStats to use uint64 instead of SIZE_T to handle >4GB Android devices running in ARMv7 mode #jira #ue4 #android Change 3448354 on 2017/05/19 by Dmitriy.Dyomin Added: Support sRGB texture sampling on Android ES 3.1 and Vulkan #jira UEMOB-190 Change 3451129 on 2017/05/21 by Dmitriy.Dyomin Added project option to limit gpu skinning to 2 bone per vertex (Rendering Settings -> Optimizations -> Limit GPU skinning to 2 bones influence) #jira UEMOB-154 Change 3451131 on 2017/05/21 by Dmitriy.Dyomin Fixed: NavMesh streaming - stable tile addressing Change 3451141 on 2017/05/21 by Dmitriy.Dyomin Avoid drawing quads for clears on mobile Change 3453549 on 2017/05/23 by Dmitriy.Dyomin Fixed wrong memreport for STAT_TextureMemoryCube, STAT_PrecomputedLightVolumeMemory, STAT_ReflectionCaptureMemory Change 3458488 on 2017/05/25 by Dmitriy.Dyomin Added RenderDoc integration for Android Change 3458589 on 2017/05/25 by Dmitriy.Dyomin Fixed foliage occlusion culling after world origin was rebased Change 3462146 on 2017/05/26 by Nick.Shin HTML5 - merge from Release-4.16 to Dev-Mobile #jira none #rnx Change 3462166 on 2017/05/26 by Nick.Shin HTML5 - fix viewport after returning from fullscreen PR: https://github.com/Mozilla-Games/UnrealEngine/commit/113b9ea1045270a688405dc2d630059f56170f5b #jira UE-44419 HTML5 - View does not redraw properly after returning from Fullscreen #rn fix viewport after returning from fullscreen Change 3464093 on 2017/05/28 by Jack.Porter Fix for GenerateProjectFiles warnings #codereview: Nick.Shin Change 3465335 on 2017/05/30 by Nick.Shin HTML5LaunchHelper.exe - current working directory "/" check #jira UE-45302 HTML5LaunchHelper.exe hosts the files in the current working directory on Linux #rnx Change 3465499 on 2017/05/30 by Nick.Shin HTML5 - TaskGraph crash fix & compiler fix when STATS disabled #jira UE-44811 Projects crash when launching onto Firefox 64-bit #rnx Change 3468295 on 2017/05/31 by Chris.Babcock Allow mediaplayer audio to be disable on Android #jira UE-45570 #ue4 #android Change 3469099 on 2017/06/01 by Dmitriy.Dyomin Fixing mobile separate translucency after merge Change 3470541 on 2017/06/01 by Chris.Babcock Fix Android.NewKeyboard behavior #jira UE-45612 #ue4 #android Change 3470576 on 2017/06/01 by Chris.Babcock Blacklist DefaultBloomKernel on mobile platforms (unneeded and takes 32MB) #jira UE-45548 #ue4 #android Change 3471583 on 2017/06/02 by Allan.Bentham #jira UEMOB-361 Add experimental mobile PIE with device preview launch option. Change 3471708 on 2017/06/02 by Allan.Bentham Fixes for no unity no pch CIS build. Add missing #includes Change 3474619 on 2017/06/05 by Chris.Babcock Add support for optional Gradle build system #jira UEMOB-229 #ue4 #android Change 3477357 on 2017/06/07 by Dmitriy.Dyomin Added GLES for RenderDoc capture on Android #contributed by Jimmy Lee (https://github.com/Oculus-VR/UnrealEngine/pull/7) Change 3477953 on 2017/06/07 by Nick.Shin HTML5 memory/executable size pass these fixes contains: + build shipping asmjs compressed files (remove serving non-compressed data file) + phsyx updated emscripten toolchain cmake config override (i.e. removed EPIC_BUILD_FLAGS match) + retired "/Script/BuildSettings.BuildSettings" config code + added better verbose feedback to print optimization levels during packaging #jira UEMOB-382 HTML5 memory/executable size pass #rn a lot of stability fixes Change 3479142 on 2017/06/07 by Chris.Babcock Update Clang version checks and handle 3.9 #jira UE-45812 #ue4 #android Change 3479416 on 2017/06/08 by Dmitriy.Dyomin Fixed UBT crash introduced in CL# 3477357 Change 3479425 on 2017/06/08 by Dmitriy.Dyomin Fixed: CustomDepth sampling outside of PP materials on Mobile #jira UE-44700 Change 3479600 on 2017/06/08 by Dmitriy.Dyomin Do "-skipdeploy" when packaging Change 3481938 on 2017/06/09 by Dmitriy.Dyomin Fixed: LG G6, Samsung Galaxy S8 Letter box issue #jira UE-45164 Change 3482725 on 2017/06/09 by Chris.Babcock Fix out of bounds access to iChild #jira none Change 3482735 on 2017/06/09 by Chris.Babcock Support for NDK14b and start of NDK15 support (Clang 5.0) #jira UEMOB-240 #ue4 #android Change 3484209 on 2017/06/11 by Dmitriy.Dyomin fixed warning introduced in CL# 3481938 Change 3484256 on 2017/06/11 by Dmitriy.Dyomin Fixed: HighresShot with 'Use Customdepth as mask' in Feature level ES2 (Android preview rendering level) leads to Engine crash #jira UE-43655 also requires content changes in CL# 3484255 Change 3484295 on 2017/06/12 by Dmitriy.Dyomin Fixed: Deferred Decals move with the camera in HTML5 #jira UE-45606 Change 3484748 on 2017/06/12 by Chris.Babcock Add detection of Houdini (running on Intel Android CPU emulating ARM) #jira UE-45934 #ue4 #android Change 3484766 on 2017/06/12 by Chris.Babcock Add missing log message for UsingHoudini #jira UE-45934 #ue4 #android Change 3485762 on 2017/06/12 by Chris.Babcock Check in Gradle TPS #jira none #ue4 #android Change 3486596 on 2017/06/13 by Jack.Porter Fixed merge error Change 3487559 on 2017/06/13 by Peter.Sauerbrei disable bEnableREmoteNotifications in binary builds #jira UE-44156 Change 3487875 on 2017/06/13 by Peter.Sauerbrei make it so we don't crash if the device isn't paired #jira UE-38247 Change 3487949 on 2017/06/13 by Peter.Sauerbrei fix for casing of DotNET in several locations from PR#3112 (portaloffreedom and Madh93) #jira UE-40396 Change 3488155 on 2017/06/13 by Peter.Sauerbrei fix for intermediate being lower cased when we want mixed case, keeps commandline txt file lower cased (original PR#2939 from kosz78, modified from that change) #jira UE-38737 Change 3488428 on 2017/06/13 by Chris.Babcock Fix permissions on gradlew on Mac and Linux #jira UE-46002 #ue4 #android Change 3488735 on 2017/06/13 by Dmitriy.Dyomin Removed MDG note about crash on none-mali devices Change 3488961 on 2017/06/14 by Dmitriy.Dyomin Fixed: scene capture component was applying only default ShowFlags in game Change 3489162 on 2017/06/14 by Jack.Porter Removed checkbox "Deferred Rendering with Metal" on iOS. This feature is no longer supported and will be replaced by a Metal 2-based renderer. #jira UE-41766 Change 3489192 on 2017/06/14 by Peter.Sauerbrei hide 32-bit and OpenGL options for IOS #jira none Change 3489207 on 2017/06/14 by Peter.Sauerbrei make the MetalMRT setting hidden instead of removed Change 3489593 on 2017/06/14 by Jack.Porter Removed the Android_All cook flavor as it's deprecated in favor of Android_Multi #jira UE-45469 Change 3491385 on 2017/06/15 by Dmitriy.Dyomin Fixed: SM_FireFX Particle not rendering for various Android texture compressions #jira UE-46083 Change 3491402 on 2017/06/15 by Dmitriy.Dyomin Fixed: Static + CSM shadows cause a crash #jira UE-46091 Change 3493586 on 2017/06/15 by Chris.Babcock Remove extra > in AndroidManifest #jira UE-46134 #ue4 #android Change 3496193 on 2017/06/16 by Chris.Babcock Fix DeviceProfileManager setting in WEX #jira UE-46176 #ue4 #android [CL 3496903 by Peter Sauerbrei in Main branch]
2017-06-16 20:17:59 -04:00
string cwd = Directory.GetCurrentDirectory();
if ( Args.ServerRoot.Equals("./") && cwd.Equals("/") ) // UE-45302
{
string path = System.IO.Path.GetDirectoryName( System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase ).Replace("file:","");
Directory.SetCurrentDirectory(path);
}
Args.ShowParsedValues();
}
else
{
System.Console.WriteLine("Incorrect Command line Options.. Exiting");
Args.ShowAllOptions();
return 0;
}
var Server = new HttpServer(Convert.ToInt32(Args.ServerPort),Args.ServerRoot, Args.UseAllPrefixes == "FALSE" ? false : true );
Server.Run();
if ( Args.Browser != "" )
{
if ((!File.Exists(Args.Browser) && !IsRunningOnMac()) || (!Directory.Exists(Args.Browser) && IsRunningOnMac()))
{
System.Console.WriteLine("Browser Not found, Please check -Browser= option");
return 0;
}
SpawnBrowserAndBlock(Args);
}
else
{
System.Console.WriteLine("Press Any key Quit Server");
System.Console.ReadKey();
}
Server.Stop();
return 0;
}
}
}