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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/UpdateLocalVersion.Automation.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Reflection;
using AutomationTool;
using UnrealBuildTool;
[Help("Updates your local versions based on your P4 sync")]
[Help("CL", "Overrides the automatically disovered changelist number with the specified one")]
[Help("Licensee", "When updating version files, store the changelist number in licensee format")]
[RequireP4]
public class UpdateLocalVersion : BuildCommand
{
public override void ExecuteBuild()
{
var UE4Build = new UE4Build(this);
var ChangelistOverride = ParseParamInt("cl", -1);
UE4Build.UpdateVersionFiles(ChangelistNumberOverride: (ChangelistOverride < 0 ? (int?)null : ChangelistOverride));
}
}