Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/IScriptGeneratorPluginInterface.cpp

41 lines
957 B
C++
Raw Normal View History

Copying //UE4/Dev-Core to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2836261 on 2016/01/20 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 Flush FAsyncPackage cache after pre-load to reduce peak memory usage when async loading (5.5-10x). Change 2828630 on 2016/01/14 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 Adding debug code to catch memory stomps in the async loading buffers that's independent from mallocstomp allocator. Changed the signature of PageProtect functions to be able to read-only protect memory. Change 2816129 on 2016/01/05 by Steve.Robb@Dev-Core Fixes for Realloc and alignment logic which caused redundant reallocations and incorrect binning. Change 2821054 on 2016/01/08 by Steve.Robb@Dev-Core Further Realloc savings when realigning within a block. Change 2806820 on 2015/12/17 by Steve.Robb@Dev-Core New AlignDown function, like Align, but which rounds a value/pointer down to the next alignment instead of up. Change 2806816 on 2015/12/17 by Steve.Robb@Dev-Core Sort UHT modules by type to improve iteration times in conjunction with makefiles. Change 2823235 on 2016/01/11 by Steve.Robb@Dev-Core UHT error messages about missing GENERATED_BODY() macros updated to represent intended use. Change 2806815 on 2015/12/17 by Steve.Robb@Dev-Core Module types split into Game and Engine runtime versions. Change 2833809 on 2016/01/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 StaticLoadObject will now respect LOAD_NoRedirects flag. Change 2811194 on 2015/12/22 by Bob.Tellez@Z2434_DevCore #UE4 Prevent loading packages that have a newer LegacyFileVersion since serialization for FCustomVersion is not forward compatible. UE-24443 Change 2806818 on 2015/12/17 by Steve.Robb@Dev-Core Removal of stats from MallocBinned2, to be readded later. Change 2807069 on 2015/12/17 by Steve.Robb@Dev-Core Clarification of some bucket hashing terminology. Change 2815117 on 2016/01/04 by Steve.Robb@Dev-Core Fix for a missing root build path on game modules. Change 2815673 on 2016/01/05 by Steve.Robb@Dev-Core Move FMalloc verification into a proxy object. Change 2822873 on 2016/01/11 by Steve.Robb@Dev-Core Fixes to off-by-one errors and removal of BinnedSizeLimit (assumed to be the same as MAX_POOLED_ALLOCATION_SIZE after OBO fix). Change 2822923 on 2016/01/11 by Steve.Robb@Dev-Core Simplification of MemSizeToPoolTable indexing. Change 2824974 on 2016/01/12 by Steve.Robb@Dev-Core Assert fixed. AllocateBlockFromPool's return value made debuggable. Change 2825241 on 2016/01/12 by Steve.Robb@Dev-Core UHT now returns an error code on a warning when -warningsaserrors is specified. Change 2825291 on 2016/01/12 by Steve.Robb@Dev-Core WarningsAsErrors enabled on UHT, after disabling the hardcoded behavior in CL# 2825241. Change 2829846 on 2016/01/15 by Steve.Robb@Dev-Core GitHub #1938 - wrong Max value of enum is used during net serialization Change 2829914 on 2016/01/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 Reduce the amount of memory allocated for async cache buffers when guarding against memory stomps. Change 2829988 on 2016/01/15 by Steve.Robb@Dev-Core Generalized large pool allocations. More redundancy removed. Change 2831935 on 2016/01/18 by Chris.Wood@Chris.Wood.StreamB Added UserActivity property to crash description in CRP and CR website. [OR-12043] - Phone Home where crashes occur - pass context info to Crash Reporter DB column added to db-09 by ColinR matching this change. Published to server on Jan 18th 2016 Change 2834003 on 2016/01/19 by Chris.Wood@Chris.Wood.StreamB Added Linux to normal callstack parsing code on CR website [UE-25527] - Linux CrashReporter is missing information Published to server on Jan 19th 2016 Change 2835466 on 2016/01/20 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Core-Minimal Fix issue for cancelling package loads when there are still packages queued. Call their PackageLoadedDelegate with a "Cancelled" result. Should solve remaining issue with UE-24062 - "Calling CancelAsyncLoading triggers an assert in FAsyncPackage::DetachLinker()" - (ULevelStreaming::AsyncLevelLoadComplete was not being called if packages were still queued when cancel was issued) Change 2836803 on 2016/01/20 by Chris.Wood@Chris.Wood.StreamB CrashReportWebsite - fix exception thrown when parsing certain callstack formats Change 2837952 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 Changing FAsyncIORequest to be stored as reference when cancelling IO requests to improve performance. Change 2838289 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 [CL 2845588 by Robert Manuszewski in Main branch]
2016-01-27 12:09:53 -05:00
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "UnrealHeaderTool.h"
#include "IScriptGeneratorPluginInterface.h"
#include "Algo/FindSortedStringCaseInsensitive.h"
EBuildModuleType::Type EBuildModuleType::Parse(const TCHAR* Value)
{
static const TCHAR* AlphabetizedTypes[] = {
TEXT("EngineDeveloper"),
TEXT("EngineEditor"),
TEXT("EngineRuntime"),
TEXT("EngineThirdParty"),
TEXT("GameDeveloper"),
TEXT("GameEditor"),
TEXT("GameRuntime"),
TEXT("GameThirdParty"),
TEXT("Program")
};
int32 TypeIndex = Algo::FindSortedStringCaseInsensitive(Value, AlphabetizedTypes);
if (TypeIndex < 0)
{
FError::Throwf(TEXT("Unrecognized EBuildModuleType name: %s"), Value);
}
static EBuildModuleType::Type AlphabetizedValues[] = {
EngineDeveloper,
EngineEditor,
EngineRuntime,
EngineThirdParty,
GameDeveloper,
GameEditor,
GameRuntime,
GameThirdParty,
Program
};
return AlphabetizedValues[TypeIndex];
}