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UnrealEngineUWP/Engine/Source/Programs/NetworkPredictionTests/Private/NetPredictionTestWorld.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/EngineBaseTypes.h"
class UNetworkPredictionWorldManager;
class UNetworkPredictionSettingsObject;
namespace UE::Net::Private
{
struct FNetPredictionTestWorld
{
public:
FNetPredictionTestWorld(UNetworkPredictionSettingsObject* Settings, ENetMode InNetMode);
void PreTick(int32 FixedFrameRate);
void Tick(int32 FixedFrameRate);
UNetworkPredictionWorldManager* WorldManager = nullptr;
private:
ENetMode NetMode;
};
}