Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintEditorLibrary/BlueprintEditorLibrary.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BlueprintEditorLibrary : ModuleRules
{
public BlueprintEditorLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"BlueprintGraph"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"UnrealEd",
"AnimGraph"
}
);
}
}