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UnrealEngineUWP/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Private/Tasks/StateTreeRunEnvQueryTask.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tasks/StateTreeRunEnvQueryTask.h"
#include "EnvironmentQuery/EnvQuery.h"
#include "EnvironmentQuery/EnvQueryManager.h"
#include "StateTreeExecutionContext.h"
#define LOCTEXT_NAMESPACE "GameplayStateTree"
EStateTreeRunStatus FStateTreeRunEnvQueryTask::EnterState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition) const
{
FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
if (!InstanceData.QueryTemplate)
{
return EStateTreeRunStatus::Failed;
}
FEnvQueryRequest Request(InstanceData.QueryTemplate, InstanceData.QueryOwner);
for (FAIDynamicParam& DynamicParam : InstanceData.QueryConfig)
{
Request.SetDynamicParam(DynamicParam, nullptr);
}
InstanceData.RequestId = Request.Execute(InstanceData.RunMode,
FQueryFinishedSignature::CreateLambda([InstanceDataRef = Context.GetInstanceDataStructRef(*this)](TSharedPtr<FEnvQueryResult> QueryResult) mutable
{
if (FInstanceDataType* InstanceData = InstanceDataRef.GetPtr())
{
InstanceData->QueryResult = QueryResult;
InstanceData->RequestId = INDEX_NONE;
}
}));
return InstanceData.RequestId != INDEX_NONE ? EStateTreeRunStatus::Running : EStateTreeRunStatus::Failed;
}
EStateTreeRunStatus FStateTreeRunEnvQueryTask::Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const
{
FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
if (InstanceData.QueryResult)
{
if (InstanceData.QueryResult->IsSuccessful())
{
auto [VectorPtr, ActorPtr, ArrayOfVector, ArrayOfActor] = InstanceData.Result.GetMutablePtrTuple<FVector, AActor*, TArray<FVector>, TArray<AActor*>>(Context);
if (VectorPtr)
{
*VectorPtr = InstanceData.QueryResult->GetItemAsLocation(0);
}
else if (ActorPtr)
{
*ActorPtr = InstanceData.QueryResult->GetItemAsActor(0);
}
else if (ArrayOfVector)
{
InstanceData.QueryResult->GetAllAsLocations(*ArrayOfVector);
}
else if (ArrayOfActor)
{
InstanceData.QueryResult->GetAllAsActors(*ArrayOfActor);
}
return EStateTreeRunStatus::Succeeded;
}
else
{
return EStateTreeRunStatus::Failed;
}
}
return EStateTreeRunStatus::Running;
}
void FStateTreeRunEnvQueryTask::ExitState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition) const
{
FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
if (InstanceData.RequestId != INDEX_NONE)
{
if (UEnvQueryManager* QueryManager = UEnvQueryManager::GetCurrent(Context.GetOwner()))
{
QueryManager->AbortQuery(InstanceData.RequestId);
}
InstanceData.RequestId = INDEX_NONE;
}
InstanceData.QueryResult.Reset();
}
#if WITH_EDITOR
void FStateTreeRunEnvQueryTask::PostEditInstanceDataChangeChainProperty(const FPropertyChangedChainEvent& PropertyChangedEvent, FStateTreeDataView InstanceDataView)
{
if (PropertyChangedEvent.GetPropertyName() == GET_MEMBER_NAME_CHECKED(FStateTreeRunEnvQueryInstanceData, QueryTemplate))
{
FInstanceDataType& InstanceData = InstanceDataView.GetMutable<FInstanceDataType>();
if (InstanceData.QueryTemplate)
{
InstanceData.QueryTemplate->CollectQueryParams(*InstanceData.QueryTemplate, InstanceData.QueryConfig);
for (FAIDynamicParam& DynamicParam : InstanceData.QueryConfig)
{
DynamicParam.bAllowBBKey = false;
}
}
else
{
InstanceData.QueryConfig.Reset();
}
}
else if (PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(FAIDynamicParam, bAllowBBKey))
{
FInstanceDataType& InstanceData = InstanceDataView.GetMutable<FInstanceDataType>();
const int32 ChangedIndex = PropertyChangedEvent.GetArrayIndex(GET_MEMBER_NAME_CHECKED(FStateTreeRunEnvQueryInstanceData, QueryConfig).ToString());
if (InstanceData.QueryConfig.IsValidIndex(ChangedIndex))
{
if (!InstanceData.QueryConfig[ChangedIndex].bAllowBBKey)
{
InstanceData.QueryConfig[ChangedIndex].BBKey.InvalidateResolvedKey();
}
}
}
}
FText FStateTreeRunEnvQueryTask::GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const
{
const FInstanceDataType* InstanceData = InstanceDataView.GetPtr<FInstanceDataType>();
check(InstanceData);
FText QueryTemplateValue = BindingLookup.GetBindingSourceDisplayName(FStateTreePropertyPath(ID, GET_MEMBER_NAME_CHECKED(FInstanceDataType, QueryTemplate)), Formatting);
if (QueryTemplateValue.IsEmpty())
{
QueryTemplateValue = FText::FromString(GetNameSafe(InstanceData->QueryTemplate));
}
if (Formatting == EStateTreeNodeFormatting::RichText)
{
return FText::Format(LOCTEXT("RunEQSRich", "<b>Run EQS Query</> {0}"), QueryTemplateValue);
}
return FText::Format(LOCTEXT("RunEQS", "Run EQS Query {0}"), QueryTemplateValue);
}
#endif // WITH_EDITOR
#undef LOCTEXT_NAMESPACE