Add ScriptableToolsFramework plugin and ScriptableToolsEditorMode.
ScriptableToolsFramework provides base class UScriptableInteractiveTool which can be extended with Blueprints to implement standard InteractiveTool functionality, including per-frame Tick/Render/DrawHUD, Property Sets, Property Watchers, User Messages, and Gizmos.
UScriptableSingleClickTool and UScriptableClickDragTool "base tools" extend UScriptableInteractiveTool with support for click and drag interactions, hover, and modifier keys.
EditorScriptableToolsFramework module adds Editor-only subclasses UEditorScriptableInteractiveTool, UEditorScriptableSingleClickTool, and UEditorScriptableClickDragTool
ScriptableToolsEditorMode adds a new Editor Mode which automatically displays all UScriptableInteractiveTool instances in the current project, in a sidebar Tool Palette, with Tool interaction similar to Modeling Mode.
#rb none
#preflight 638fb7e267018b14b5c72084
[CL 23428531 by ryan schmidt in ue5-main branch]
2022-12-07 10:29:01 -05:00
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.1",
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"FriendlyName": "Scriptable Tools Editor Mode",
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"Description": "Editor Mode for Scriptable Tools",
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"Category": "Editor",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "http://epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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2024-01-31 11:32:04 -05:00
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"EnabledByDefault": false,
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Add ScriptableToolsFramework plugin and ScriptableToolsEditorMode.
ScriptableToolsFramework provides base class UScriptableInteractiveTool which can be extended with Blueprints to implement standard InteractiveTool functionality, including per-frame Tick/Render/DrawHUD, Property Sets, Property Watchers, User Messages, and Gizmos.
UScriptableSingleClickTool and UScriptableClickDragTool "base tools" extend UScriptableInteractiveTool with support for click and drag interactions, hover, and modifier keys.
EditorScriptableToolsFramework module adds Editor-only subclasses UEditorScriptableInteractiveTool, UEditorScriptableSingleClickTool, and UEditorScriptableClickDragTool
ScriptableToolsEditorMode adds a new Editor Mode which automatically displays all UScriptableInteractiveTool instances in the current project, in a sidebar Tool Palette, with Tool interaction similar to Modeling Mode.
#rb none
#preflight 638fb7e267018b14b5c72084
[CL 23428531 by ryan schmidt in ue5-main branch]
2022-12-07 10:29:01 -05:00
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"CanContainContent": true,
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2024-01-26 18:31:08 -05:00
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"IsBetaVersion": true,
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Add ScriptableToolsFramework plugin and ScriptableToolsEditorMode.
ScriptableToolsFramework provides base class UScriptableInteractiveTool which can be extended with Blueprints to implement standard InteractiveTool functionality, including per-frame Tick/Render/DrawHUD, Property Sets, Property Watchers, User Messages, and Gizmos.
UScriptableSingleClickTool and UScriptableClickDragTool "base tools" extend UScriptableInteractiveTool with support for click and drag interactions, hover, and modifier keys.
EditorScriptableToolsFramework module adds Editor-only subclasses UEditorScriptableInteractiveTool, UEditorScriptableSingleClickTool, and UEditorScriptableClickDragTool
ScriptableToolsEditorMode adds a new Editor Mode which automatically displays all UScriptableInteractiveTool instances in the current project, in a sidebar Tool Palette, with Tool interaction similar to Modeling Mode.
#rb none
#preflight 638fb7e267018b14b5c72084
[CL 23428531 by ryan schmidt in ue5-main branch]
2022-12-07 10:29:01 -05:00
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"Installed": false,
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"Modules": [
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{
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"Name": "ScriptableToolsEditorMode",
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"Type": "Editor",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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{
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"Name": "ScriptableToolsFramework",
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"Enabled": true
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},
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{
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"Name": "MeshModelingToolset",
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"Enabled": true
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}
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]
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}
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