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UnrealEngineUWP/Engine/Source/Developer/TextureFormatAndroid/TextureFormatAndroid.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatAndroid : ModuleRules
{
public TextureFormatAndroid(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
"TextureCompressor",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"ImageWrapper"
}
);
AddThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
}
}