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UnrealEngineUWP/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/ScriptGeneratorPluginPrivatePCH.h

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IScriptGeneratorPlugin.h"
#include "CoreUObject.h"
DECLARE_LOG_CATEGORY_EXTERN(LogScriptGenerator, Log, All);
// You should place include statements to your module's private header files here. You only need to
// add includes for headers that are used in most of your module's source files though.