2019-12-26 23:01:54 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-03-05 18:49:25 -05:00
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using UnrealBuildTool;
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using System.Collections.Generic;
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2022-12-05 14:57:26 -05:00
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[SupportedPlatforms("Win64")]
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2019-03-05 18:49:25 -05:00
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public class LiveCodingConsoleTarget : TargetRules
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{
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public LiveCodingConsoleTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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2022-09-07 14:45:10 -04:00
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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2019-03-05 18:49:25 -05:00
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LaunchModuleName = "LiveCodingConsole";
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bBuildDeveloperTools = false;
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bCompileWithPluginSupport = true;
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bIncludePluginsForTargetPlatforms = true;
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2019-07-16 08:46:19 -04:00
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bWithLiveCoding = true;
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2019-03-05 18:49:25 -05:00
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// Editor-only data, however, is needed
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bBuildWithEditorOnlyData = true;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstApplicationCore = true;
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bCompileAgainstCoreUObject = true;
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bCompileAgainstEngine = false;
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2020-08-11 01:36:57 -04:00
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// ICU is needed for regex during click to source code
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bCompileICU = true;
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2019-03-05 18:49:25 -05:00
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}
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}
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