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UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/BlueprintNativeCodeGen.Build.cs
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BlueprintNativeCodeGen : ModuleRules
{
public BlueprintNativeCodeGen(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"UnrealEd",
"InputCore",
"SlateCore",
"Slate",
"EditorStyle",
"KismetCompiler",
"Json",
"JsonUtilities",
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"BlueprintCompilerCppBackend",
"GameProjectGeneration",
"Projects",
"Kismet",
"DesktopWidgets",
"TargetPlatform"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
}
);
}
}