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UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestLevelScript.h
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2018-01-02 15:30:26 -05:00
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/LevelScriptActor.h"
#include "FunctionalTestLevelScript.generated.h"
UCLASS(notplaceable, meta=(KismetHideOverrides = "ReceiveAnyDamage,ReceivePointDamage,ReceiveRadialDamage,ReceiveActorBeginOverlap,ReceiveActorEndOverlap,ReceiveHit,ReceiveDestroyed,ReceiveActorBeginCursorOver,ReceiveActorEndCursorOver,ReceiveActorOnClicked,ReceiveActorOnReleased,ReceiveActorOnInputTouchBegin,ReceiveActorOnInputTouchEnd,ReceiveActorOnInputTouchEnter,ReceiveActorOnInputTouchLeave"), HideCategories=(Collision,Rendering,"Utilities|Transformation"))
class FUNCTIONALTESTING_API AFunctionalTestLevelScript : public ALevelScriptActor
{
GENERATED_UCLASS_BODY()
};