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UnrealEngineUWP/Engine/Source/Developer/TextureFormatASTC/Private/TextureFormatASTC.cpp

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "CoreMinimal.h"
#include "HAL/PlatformProcess.h"
#include "HAL/FileManager.h"
#include "Misc/CommandLine.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "Misc/Guid.h"
#include "Misc/ConfigCacheIni.h"
#include "ImageCore.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Interfaces/IImageWrapperModule.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITextureFormat.h"
#include "Interfaces/ITextureFormatModule.h"
#include "TextureCompressorModule.h"
#include "PixelFormat.h"
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
#if PLATFORM_WINDOWS || PLATFORM_LINUX || PLATFORM_MAC
#define SUPPORTS_ISPC_ASTC 1
#else
#define SUPPORTS_ISPC_ASTC 0
#endif
// increment this if you change anything that will affect compression in this file, including FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
#define BASE_ASTC_FORMAT_VERSION 37
#define MAX_QUALITY_BY_SIZE 4
#define MAX_QUALITY_BY_SPEED 3
#define FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE 4
DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatASTC, Log, All);
/**
* Macro trickery for supported format names.
*/
#define ENUM_SUPPORTED_FORMATS(op) \
op(ASTC_RGB) \
op(ASTC_RGBA) \
op(ASTC_RGBAuto) \
op(ASTC_NormalAG) \
op(ASTC_NormalRG)
#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
#undef DECL_FORMAT_NAME
#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
static FName GSupportedTextureFormatNames[] =
{
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
};
#undef DECL_FORMAT_NAME_ENTRY
#undef ENUM_SUPPORTED_FORMATS
// ASTC file header format
#if PLATFORM_SUPPORTS_PRAGMA_PACK
#pragma pack(push, 4)
#endif
#define ASTC_MAGIC_CONSTANT 0x5CA1AB13
struct FASTCHeader
{
uint32 Magic;
uint8 BlockSizeX;
uint8 BlockSizeY;
uint8 BlockSizeZ;
uint8 TexelCountX[3];
uint8 TexelCountY[3];
uint8 TexelCountZ[3];
};
#if PLATFORM_SUPPORTS_PRAGMA_PACK
#pragma pack(pop)
#endif
IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));
static int32 GetDefaultCompressionBySizeValue()
{
// start at default quality, then lookup in .ini file
int32 CompressionModeValue = 0;
GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultASTCQualityBySize"), CompressionModeValue, GEngineIni);
FParse::Value(FCommandLine::Get(), TEXT("-astcqualitybysize="), CompressionModeValue);
CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY_BY_SIZE);
return CompressionModeValue;
}
static int32 GetDefaultCompressionBySpeedValue()
{
// start at default quality, then lookup in .ini file
int32 CompressionModeValue = 0;
GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultASTCQualityBySpeed"), CompressionModeValue, GEngineIni);
FParse::Value(FCommandLine::Get(), TEXT("-astcqualitybyspeed="), CompressionModeValue);
CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY_BY_SPEED);
return CompressionModeValue;
}
static FString GetQualityString(int32 OverrideSizeValue=-1, int32 OverrideSpeedValue=-1)
{
// convert to a string
FString CompressionMode;
switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue())
{
case 0: CompressionMode = TEXT("12x12"); break;
case 1: CompressionMode = TEXT("10x10"); break;
case 2: CompressionMode = TEXT("8x8"); break;
case 3: CompressionMode = TEXT("6x6"); break;
case 4: CompressionMode = TEXT("4x4"); break;
default: UE_LOG(LogTemp, Fatal, TEXT("ASTC size quality higher than expected"));
}
switch (OverrideSpeedValue >= 0 ? OverrideSpeedValue : GetDefaultCompressionBySpeedValue())
{
case 0: CompressionMode += TEXT(" -veryfast"); break;
case 1: CompressionMode += TEXT(" -fast"); break;
case 2: CompressionMode += TEXT(" -medium"); break;
case 3: CompressionMode += TEXT(" -thorough"); break;
default: UE_LOG(LogTemp, Fatal, TEXT("ASTC speed quality higher than expected"));
}
return CompressionMode;
}
static EPixelFormat GetQualityFormat(int32 OverrideSizeValue=-1)
{
// convert to a string
EPixelFormat Format = PF_Unknown;
switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue())
{
case 0: Format = PF_ASTC_12x12; break;
case 1: Format = PF_ASTC_10x10; break;
case 2: Format = PF_ASTC_8x8; break;
case 3: Format = PF_ASTC_6x6; break;
case 4: Format = PF_ASTC_4x4; break;
default: UE_LOG(LogTemp, Fatal, TEXT("Max quality higher than expected"));
}
return Format;
}
static uint16 GetQualityVersion()
{
// top 3 bits for size compression value, and next 3 for speed
return (GetDefaultCompressionBySizeValue() << 13) | (GetDefaultCompressionBySpeedValue() << 10);
}
static bool CompressSliceToASTC(
const void* SourceData,
int32 SizeX,
int32 SizeY,
FString CompressionParameters,
TArray<uint8>& OutCompressedData
)
{
// Always Y-invert the image prior to compression for proper orientation post-compression
TArray<uint8> LineBuffer;
LineBuffer.AddUninitialized(16384 * 4);
uint32 LineSize = SizeX * 4;
for (int32 LineIndex = 0; LineIndex < (SizeY / 2); LineIndex++)
{
uint8* LineData0 = ((uint8*)SourceData) + (LineSize * LineIndex);
uint8* LineData1 = ((uint8*)SourceData) + (LineSize * (SizeY - LineIndex - 1));
FMemory::Memcpy(LineBuffer.GetData(), LineData0, LineSize);
FMemory::Memcpy(LineData0, LineData1, LineSize);
FMemory::Memcpy(LineData1, LineBuffer.GetData(), LineSize);
}
// Compress and retrieve the PNG data to write out to disk
IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::PNG);
ImageWrapper->SetRaw(SourceData, SizeX * SizeY * 4, SizeX, SizeY, ERGBFormat::RGBA, 8);
const TArray<uint8>& FileData = ImageWrapper->GetCompressed();
int32 FileDataSize = FileData.Num();
FGuid Guid;
FPlatformMisc::CreateGuid(Guid);
FString InputFilePath = FString::Printf(TEXT("Cache/%08x-%08x-%08x-%08x-RGBToASTCIn.png"), Guid.A, Guid.B, Guid.C, Guid.D);
FString OutputFilePath = FString::Printf(TEXT("Cache/%08x-%08x-%08x-%08x-RGBToASTCOut.astc"), Guid.A, Guid.B, Guid.C, Guid.D);
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3494741 by Steve.Robb Generated code size savings. #jira UE-43048 Change 3495484 by Steve.Robb Fix for generated indices of static arrays when saving configs. Change 3497926 by Robert.Manuszewski Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything. Change 3498077 by Robert.Manuszewski Only use the recursion guard in async loading code when the event driven loader is enabled. Change 3498112 by Ben.Marsh UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own. Change 3500239 by Robert.Manuszewski Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes. Change 3500395 by Steve.Robb Extra codegen savings when not in hot reload. Change 3501004 by Steve.Robb EObjectFlags now have constexpr operators. Change 3502079 by Ben.Marsh UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary. Change 3502527 by Steve.Robb Fix for zero-sized array compile error in generated code when all functions are editor-only. Change 3502542 by Ben.Marsh UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead. Change 3502868 by Steve.Robb Workaround for inefficient generated code with stateless lambdas on Clang. Change 3503550 by Steve.Robb Another generated code lambda optimization. Change 3503582 by Ben.Marsh BuildGraph: Add support for nullable parameter types. Change 3504424 by Steve.Robb New AllOf, AnyOf and NoneOf algorithms. Change 3504712 by Ben.Marsh UAT: Less spammy log and error output from UAT. * Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception). * Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information. * AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log) * Name of the calling function is not included in console output by default, but still included in the log. Change 3504808 by Ben.Marsh UAT: Suppress P4 output when running a recursive instance of UAT. Change 3505044 by Steve.Robb Code generation improved for TCppClassType code. Change 3505485 by Ben.Marsh Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module. Change 3505699 by Ben.Marsh Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins. Change 3506055 by Ben.Marsh UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output. Change 3507745 by Robert.Manuszewski Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses). Change 3507911 by Ben.Marsh Plugins: Minor changes to plugin descriptors. * Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors. * Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from. Change 3508669 by Ben.Marsh EC: Parse multi-line messages from UBT and UAT. Change 3508691 by Ben.Marsh Fix double-spacing of cook stats. Change 3509245 by Steve.Robb UHT makefiles removed. Flag audit removed. Change 3509275 by Steve.Robb Fix for mismatched stat categories in AudioMixer. #jira UE-46129 Change 3509289 by Robert.Manuszewski Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably. Change 3509294 by Robert.Manuszewski UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it. Change 3509312 by Steve.Robb GitHub# 3679: Add TArray constructor that takes a raw pointer and a count Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too. #jira UE-46136 Change 3509396 by Steve.Robb GitHub# 3676: Fix TUnion operator<< compile error #jira UE-46099 Change 3509633 by Steve.Robb Fix for line numbers on multiline macros. Change 3509938 by Gil.Gribb UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading. Change 3510593 by Daniel.Lamb Fixed up unsoilicited files getting populated with files which aren't finished being created yet. #test None Change 3510594 by Daniel.Lamb Fixed up temp files directory for patching. Thanks David Yerkess @ Milestone #review@Ben.Marsh Change 3511628 by Ben.Marsh PR #3707: Fixed UBT stack size (Contributed by gildor2) Change 3511808 by Ben.Marsh Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git) #jira UE-46540 Change 3512017 by Ben.Marsh Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface. Change 3513935 by Steve.Robb Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477. Change 3514142 by Steve.Robb MemoryProfiler2 added to generated solution. Change 3516463 by Ben.Marsh Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user. Change 3517860 by Ben.Marsh PR #3727: FString Dereference Fixes (Contributed by jovisgCL) Change 3517967 by Ben.Marsh Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line. Change 3518070 by Steve.Robb Disable Binned2 stats in shipping non-editor builds. Change 3520079 by Steve.Robb Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions. #jira UE-24034 Change 3520080 by Robert.Manuszewski Made max package summary size to be configurable with ini setting Change 3520083 by Steve.Robb Force a GC after hot reload to clean up reinstanced objects which may still tick. #jira UE-40421 Change 3520480 by Robert.Manuszewski Improved assert message when the initial package read request was too small. Change 3520590 by Graeme.Thornton SignedArchiveReader optimizations - Loads more stats - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries Change 3521023 by Graeme.Thornton Remove spin from signed archive reader. Main thread waits on an event triggered by the chunk worker to indicate that new chunks are ready for processing Change 3521787 by Ben.Marsh PR #3736: Small static code analysis fixes (Contributed by jovisgCL) Change 3521789 by Ben.Marsh PR #3735: Fix case sensitivity issue in FWindowsPlatformProcess::IsApplicationRunning. (Contributed by samhocevar) Change 3524721 by Ben.Marsh Move Linux SDL initialization into FLinuxPlatformApplicationMisc. Attempting to move functionality related to interactive applications (graphics, input, etc...) into a separate place, so it can ultimately be moved out of Core. Change 3524741 by Ben.Marsh Move PumpMessages() into FPlatformApplicationMisc. Change 3525399 by Ben.Marsh UGS: Use the default Perforce server port when opening P4V if there is not one set in the environment. Change 3525743 by Ben.Marsh UAT: Add a parameter to allow updating version files without updating Version.h, to allow faster link times on incremental builds. Change 3525746 by Ben.Marsh EC: Include the clobber option on new workspaces, to allow overriding version files when syncing. Change 3526453 by Ben.Marsh UGS: Do not generate project files when syncing precompiled binaries. Change 3527045 by Ben.Marsh Fix hot reload generating import libraries without DLLs. Now that they are produced by separate actions by default, it was removing DLLs from the action graph due to the bSkipLinkingWhenNothingToCompile setting. Change 3527420 by Ben.Marsh UGS: Add additional search paths for UGS config files, and fix a few cosmetic issues (inability to display ampersands in tools menu, showing changelist -1 when running a tool without syncing). Config files are now read from: Engine/Programs/UnrealGameSync/UnrealGameSync.ini Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini If a project is selected: <ProjectDir>/Build/UnrealGameSync.ini <ProjectDir>/Build/NotForLicensees/UnrealGameSync.ini If the .uprojectdirs file is selected: Engine/Programs/UnrealGameSync/DefaultProject.ini Engine/Programs/UnrealGameSync/NotForLicensees/DefaultProject.ini Change 3528063 by Ben.Marsh Fix non-thread safe construction of FPluginManager singleton. Length of time spent in the constructor resulted in multiple instances being constructed at startup, making the time to enumerate plugins on slow media significantly worse. Change 3528415 by Ben.Marsh UAT: Remove \r characters from the end of multiline log messages. Change 3528427 by Ben.Marsh EC: Fix spaces being converted to tabs at start of line in failure emails (by Gmail), and wrap following lines at the same indent. Change 3528485 by Ben.Marsh EC: Remove zero-width word break characters from slashes in notification emails; can cause really hard to debug problems when copy pasted into other places. Change 3528505 by Steve.Robb PR #3755: MallocProfiler - Remove subfolder from profiling save directory (Contributed by Josef-CL) #jira UE-46819 Change 3528772 by Robert.Manuszewski Enabling actor and blueprint clustering in ShooterGame Change 3528786 by Robert.Manuszewski PR #3760: Fix typo (Contributed by jesseyeh) Change 3528792 by Steve.Robb PR #3764: MallocProfiler - Refactoring Scopelock (Contributed by Josef-CL) #jira UE-46962 Change 3528941 by Robert.Manuszewski Fixed lazy object pointers not being updated for streaming sub-levels in PIE. Fixed lazy pointers returning object that is still being loaded which could lead to undefined behavior when client code started modifying the returned object. #jira UE-44996 Change 3530241 by Ben.Marsh UAT: Only pass -submit or -nosubmit to child instances of UAT if they were specified on the original command line. BuildCookRun uses this flag to determine whether to submit, rather than just whether to allow submitting, so we shouldn't pass an inferred value. Change 3531377 by Ben.Marsh Plugins: Allow plugins to specify a list of supported target platforms, which is propagated to any .uproject file that enables it. This has several advantages over the per-module platform whitelist/blacklist: * Platform-specific .uplugin files can now be excluded when staging other platforms. Previously, it was only possible to determine which platforms a plugin supports by reading the plugin descriptor itself. Now that information is copied into the .uproject file, so the runtime knows which plugins to ignore. * References to dependent plugins from platform-specific plugins can now be eliminated. * Plugins containing content can now be unambiguously disabled on a per-platform basis (having no modules for a platform does not confer that a plugin doesn't support that platform; now it is possible to specify supported platforms explicitly). * The editor can load any plugins without having to whitelist supported editor host platforms. UE4 targets which support loading plugins for target platforms can set TargetRules.bIncludePluginsForTargetPlatforms (true for the editor by default, false for any other target types). This defines the LOAD_PLUGINS_FOR_TARGET_PLATFORMS macro at runtime, which allows the plugin system to filter which plugins to look for at runtime. Any .uproject file will be updated at startup to contain the list of supported platforms for each referenced plugin if necessary. Change 3531502 by Jin.Zhang Add support for GPUCrash #rb Change 3531664 by Ben.Marsh UBT: Change output format from C# JSON writer to match output by the engine. Change 3531848 by Ben.Marsh UAT: Add script to resaving all project descriptors under a folder, embedding information for any supported platforms for the plugins they enable. Change 3531869 by Ben.Marsh UAT: Add parameter to the ResaveProjectDescriptors command to update the engine association field. Change 3532474 by Ben.Marsh UBT: Use the same mechanism as UAT for logging exceptions. Change 3532734 by Graeme.Thornton Initial VSCode Support - Tasks generated for building all game/engine/program targets - Debugging support for targets on Win64 Change 3532789 by Steve.Robb FScriptSet::Add and TScriptMap::Add now replace the element, matching the behavior of TSet and TMap. Set_Add and Map_Add no longer have a return value. FScriptSet::Find and FScriptMap::Find functions are now FindIndex. FScriptSetHelper::FindElementFromHash is now FindElementIndexFromHash. Change 3532845 by Steve.Robb Obsolete UHT settings deleted. Change 3532875 by Graeme.Thornton VSCode - Add debug targets for different target configurations - Choose between VS debugger (windows) and GDB (mac/linux) Change 3532906 by Graeme.Thornton VSCode - Point all builds directly at UBT rather than the batch files - Adjust mac build tasks to run through mono Change 3532924 by Ben.Marsh UAT: Set the UAT working directory immediately on startup. This ensures that any command line arguments containing paths are resolved consistently to the branch root. Change 3535234 by Graeme.Thornton VSCode - Pass intellisense system a list of paths to use for header resolution Change 3535247 by Graeme.Thornton UBT - Add a ToString to ProjectFile.Source file to help with debugger watch presentation Change 3535376 by Graeme.Thornton VSCode - Added build jobs for C# projects - Linked launch tasks to relevant build task Change 3537083 by Ben.Marsh EC: Change P4 swarm links to start at the changelist for a build. Change 3537368 by Graeme.Thornton Fix for crash in FSignedArchiveReader when multithreading is disabled Change 3537550 by Graeme.Thornton Fixed a crash in the taskgraph when running single threaded Change 3537922 by Steve.Robb Missing PF_ATC_RGBA_I added to FOREACH_ENUM_EPIXELFORMAT. Change 3539691 by Graeme.Thornton VSCode - Various updates to get PC and Mac C++ projects building and debugging. - Some other changes to C# setup to allow compilation. Debugging doesn't work. Change 3539775 by Ben.Marsh Plugins: Various fixes to settings for enabling plugins. * Fix crash on startup when trying to disable a missing plugin (was keeping pointers to elements in the project's plugin reference array, which may be modified if a plugin is disabled). * Revert fix to set PluginDescriptor.bRequiresBuildPlatform = true by default. This was the originally intended behavior, but it was accidentally defaulted to false during serialization unless specified in the .uplugin file. Many plugins may rely on this behavior (they may not declare asset classes otherwise, for example, which could result in loss of data), so change the default value to false instead. Also fixes popups to disable platform-specific plugins if platform SDKs are not installed. * Fix plugins which are referenced but do not exist not showing the appropriate prompt to disable them. Change 3540788 by Ben.Marsh UBT: Add support for declaring custom pre-build steps and post-build steps from .target.cs files. Similarly to the custom build steps configurable from .uproject and .uplugin files, these specify commands which will be executed by the host platform's shell before or after a build. The following variables are expanded within the list of commands before execution: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile). Example usage: public class UnrealPakTarget : TargetRules { public UnrealPakTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "UnrealPak"; if(HostPlatform == UnrealTargetPlatform.Win64) { PreBuildSteps.Add("echo Before building:"); PreBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); PostBuildSteps.Add("echo After building!"); PostBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); } } } Change 3541664 by Graeme.Thornton VSCode - Add problemMatcher tag to cpp build targets Change 3541732 by Graeme.Thornton VSCode - Change UBT command line switch to "-vscode" for simplicity Change 3541967 by Graeme.Thornton VSCode - Fixes for Mac/Linux build steps Change 3541968 by Ben.Marsh CRP: Pass through the EnabledPlugins element in crash context XML files. #jira UE-46912 Change 3542519 by Ben.Marsh UBT: Add chain of references to error messages when configuring plugins. Change 3542523 by Ben.Marsh UBT: Add more useful error message when attempt to parse a JSON object fails. Change 3542658 by Ben.Marsh UBT: Include a chain of references when reporting errors instantiating modules. Change 3543432 by Ben.Marsh Plugins: Fix plugins which are enabled by default not being enabled unless a project file is set. Change 3543436 by Ben.Marsh UBT: Prevent recursing through the same module more than once when building out the referenced modules. Produces much shorter reference chains when something fails. Change 3543536 by Ben.Marsh UBT: Downgrade message about redundant plugin references to a warning. Change 3543871 by Gil.Gribb UE4 - Fixed a critical crash bug with non-EDL loading from pak files. Change 3543924 by Robert.Manuszewski Fixed a crash on UnrealFrontend startup caused by re-assembling GC token stream for one of the classes. +Small optimization to token stream generation code. Change 3544469 by Jin.Zhang Crashes page displays the list of plugins from the crash context #rb Change 3544608 by Steve.Robb Fix for nativized generated code. #jira UE-47452 Change 3544612 by Ben.Marsh Add callback into FMacPlatformMisc::PumpMessages() from FMacPlatformApplicationMisc::PumpMessages(). #jira UE-47449 Change 3545954 by Gil.Gribb Fixed a critical crash bug relating to a race condition in async package summary reading. Change 3545968 by Ben.Marsh UAT: Fix incorrect username in BuildGraph <Submit> task. Should use the username from the Perforce environment, not assume the logged in user name is the same. #jira UE-47419 Change 3545976 by Ben.Marsh EC: Delete the AutoSDK client if the directory doesn't exist. When we format build machines, we need to force everything to be resynced from scratch. Change 3546185 by Ben.Marsh Hacky fix for deployment on IOS/TVOS. Since deployment directly references the NonUFS manifest files that are written out, merge all the SystemNonUFS files back into the NonUFS list after the regular NonUFS files have been remapped. Change 3547084 by Gil.Gribb Fixed a critical race condition in the new async loader. This was only reproducible on IOS, but may affect other platforms. Change 3547968 by Gil.Gribb Fixed critical race which potentially could cause a crash in the pak precacher. Change 3504722 by Ben.Marsh BuildGraph: Improved tracing for error messages. All errors are now propagated as exceptions, and are tagged with additional context information about the task currently being run. For example, throwing new AutomationException("Unable to write foo.txt") from SetVersionTask.Execute is now displayed in the log as: ERROR: Unable to write to foo.txt while executing <SetVersion Change="0" CompatibleChange="0" Branch="Unknown" Promoted="True" /> at Engine\Build\InstalledEngineBuild.xml(91) (see D:\P4 UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace) Change 3512255 by Ben.Marsh Rename FPaths functions with a "Game" prefix (GameDir(), GameContentDir(), etc...) to have a "Project" prefix (ProjectDir(), ProjectContentDir(), etc...) for clarity with non-game uses of UE4. Old functions still exist but are deprecated. Change 3512332 by Ben.Marsh Rename "Game" functions in FApp to be "Project" functions (FApp::GetGameName() -> FApp::GetProjectName(), etc...) for clarity with non-game uses of UE4. Change 3512393 by Ben.Marsh Rename FPaths::GameLogDir() to FPaths::ProjectLogDir(). Change 3513452 by Ben.Marsh Plugins: Rename EPluginLoadedFrom::GameProject to EPluginLoadedFrom::Project. Change 3516262 by Ben.Marsh Add support for a "Mods" folder distinct from the project's "Plugins" folder, instead of using the bIsMod flag on the plugin descriptor. * Mods are enumerated similarly to regular plugins, but IPlugin::GetType() will return EPluginType::Mod. * The DLCName parameter to BuildCookRun and the cooker now correctly finds any plugin in the Plugins or Mods directory (or any subfolders). Change 3517565 by Ben.Marsh Remove fixed engine version numbers from OSS plugins. Change 3518005 by Ben.Marsh UAT: Remove the bUFSFile parameter from DeployLowerCaseFilenames(). Every platform returns false if the argument is false. Change 3518054 by Ben.Marsh UAT: Use an enum to direct whether all directories should be searched when finding files to stage, rather than a bool. Having so many optional boolean arguments makes code unreadable and refactoring hard. Change 3524496 by Ben.Marsh Start moving GUI application code into a separate static platform class, hopefully ultimately removing it from Core. Change 3524641 by Ben.Marsh Move more functionality related to windowed/graphical applications into FPlatformApplicationMisc. Change 3528723 by Steve.Robb MoveTemp now static asserts if passed a const reference or rvalue. MoveTempIfPossible still follows the old (std::move) rule, which is useful for templates where the nature of the argument is not obvious. Fixes to violations of these new rules. Change 3528876 by Ben.Marsh Move FPlatformMisc::ClipboardCopy and FPlatformMisc::ClipboardPaste to FPlatformApplicationMisc::ClipboardCopy and FPlatformApplicationMisc::ClipboardPaste. Change 3529073 by Ben.Marsh Add script to package ShooterGame for any platforms. Change 3531493 by Ben.Marsh Update platform-specific plugins to declare the target platforms they support. Change 3531611 by Ben.Marsh UAT: Add a ResavePluginDescriptors command, which resaves all plugin descriptors under a given folder, removing any outdated fields and rewrites them in a consistent style. Many plugins in the wild contain redundant or no-longer used fields due to using our plugins as templates. Change 3531868 by Ben.Marsh Resaving project descriptors to remove invalid fields. Change 3531983 by Ben.Marsh UAT: Simplify logic for staging code, and add validation against shipping files in restricted folders. * Added a new SystemNonUFS type for staged files, which excludes files from being remapped or renamed by the platform layer. * Replaced the DeplyomentContext.StageFiles() function with simpler overloads for particular use cases (options for remapping are replaced with the SystemNonUFS file type) * Config entries in the [Staging] category in DefaultGame.ini file allow remapping one directory to another, so restricted content can be made public in packaged builds (Example syntax: +RemapDirectory=(From="Foo/NoRedist", To="Foo")) * An error is output if any restricted folder names other than the output platform are in the staged output. Change 3540315 by Ben.Marsh UAT: Moving StreamCopyDescription command into a NotForLicensees folder, since it's only meant to be used by engine developers. Change 3542410 by Ben.Marsh UBT: Deprecate accessing properties through BuildConfiguration.* or UEBuildConfiguration.* from .target.cs files. These have been aliases to the current TargetRules instance for several releases already. Change 3543018 by Ben.Marsh UBT: Deprecate the BuildConfiguration and UEBuildConfiguration aliases from the ModuleRules class. These have been implemented as an alias ot the ReadOnlyTargetRules instance passed to the constructor for several engine versions. Change 3544371 by Steve.Robb Fixes to TSet_Add and TMap_Add BPs. #jira UE-47441 [CL 3548391 by Ben Marsh in Main branch]
2017-07-21 12:42:36 -04:00
InputFilePath = FPaths::ProjectIntermediateDir() + InputFilePath;
OutputFilePath = FPaths::ProjectIntermediateDir() + OutputFilePath;
FArchive* PNGFile = NULL;
while (!PNGFile)
{
PNGFile = IFileManager::Get().CreateFileWriter(*InputFilePath); // Occasionally returns NULL due to error code ERROR_SHARING_VIOLATION
FPlatformProcess::Sleep(0.01f); // ... no choice but to wait for the file to become free to access
}
PNGFile->Serialize((void*)&FileData[0], FileDataSize);
delete PNGFile;
// Compress PNG file to ASTC (using the reference astcenc.exe from ARM)
FString Params = FString::Printf(TEXT("-c \"%s\" \"%s\" %s"),
*InputFilePath,
*OutputFilePath,
*CompressionParameters
);
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) (Source: //UE4/Dev-Platform @ 3061622) #rb none #lockdown nick.penwarden Change 3046743 on 2016/07/12 by Mark.Satterthwaite Revert Metal workaround for AtmosphericFog rendering on Intel & AMD from 2897082 and instead change the MetalBackend to emit a precise::sqrt(max(0.0, value)) instruction instead of sqrt(value) to avoid the NaN from -ve values. This may still be technically incorrect versus D3D, but it matches the existing OpenGL appearance. #rb ben.woodhouse #jira UE-33028 Change 3046820 on 2016/07/12 by Peter.Sauerbrei PR#2594 - fix for analog input, courtesy of CleanCut #rb daniel.lamb Change 3046826 on 2016/07/12 by Peter.Sauerbrei PR#2561 - addition of code to limit architecture in required caps for IOS, courtesy of derekvanvliet #rb daniel.lamb Change 3046835 on 2016/07/12 by Peter.Sauerbrei PR#2559 - Increase the stack size on IOS and Mac, courtesy of derekvanvliet PR#2552 - Addition for Apple ReplayKit Framework, courtesy of JoshuaKaiser #rb daniel.lamb Change 3046838 on 2016/07/12 by Peter.Sauerbrei PR#2548 - Adding Log information when an unsupported audio type is used, courtesy of derekvanvliet #rb daniel.lamb Change 3046854 on 2016/07/12 by Peter.Sauerbrei PR#2547 - fix for unrecognize selector crash on iOS, couretesy of derekvanvliet PR#2384 - prevent crashes when initializing push notifications on IOS 7, courtesy of alk3ovation #rb daniel.lamb Change 3046858 on 2016/07/12 by Peter.Sauerbrei PR#2475, #1868 - fix for mapping of iOS device name, courtesy of wingedrobin, derekvanvliet PR#2567 - fix name of IPhoneSE in names array, courtesy of rohanliston #rb daniel.lamb Change 3046862 on 2016/07/12 by Peter.Sauerbrei fix for type in tooltip #jira UE-27123 #rb daniel.lamb Change 3046919 on 2016/07/12 by Daniel.Lamb Stop texture derived data from loading it's bulk data when the linker is destoryed. #rb Peter.Sauerbrei Change 3046922 on 2016/07/12 by Daniel.Lamb Updated the default cooker gc settings so that it can have more resources. Added support for cooker markup package and objects as (new flag) disregard for gc if it's still in use by the cooker. Changed the way reentry data is stored in the cooker. Cook only editor content flag in project settings now works again. #rb Josh.Adams #test cook Paragon Change 3046924 on 2016/07/12 by Daniel.Lamb Added support for encrypting ini files. Added new project setting in the editor and setting in ufe. Also added ForDistribution flag to ufe. #rb Peter.Sauerbrei Change 3046936 on 2016/07/12 by Mark.Satterthwaite Fix compute shader TLV clear for async. compute on Mac. #rb chris.babcock Change 3047207 on 2016/07/12 by Mark.Satterthwaite It is illegal to use a reference to an element within a TMap to initialise a new value that is to be added to the TMap as it causes heap-use-after-free. #rb chris.babcock Change 3047208 on 2016/07/12 by Mark.Satterthwaite When removing a vertex don't attempt to copy from one element beyond the end of the array to fill the last element - that's a heap-buffer-overflow and is unnecessary because that element will no longer be used. #rb chris.babcock Change 3047209 on 2016/07/12 by Mark.Satterthwaite Don't attempt to update Metal class counts if the MetalRHI is uninitalised - it will attempt to double-free the TMap. #rb chris.babcock Change 3047641 on 2016/07/13 by Lee.Clark PS4 - Improve SDK Version checking messages #rb none Change 3047663 on 2016/07/13 by Keith.Judge Orion - Various minor PS4-only things activated for XB1. #rb none Change 3047664 on 2016/07/13 by Keith.Judge XB1 - Fix analysis warning of shadowing a member variable. #rb none Change 3047784 on 2016/07/13 by Keith.Judge Xbox One - Memory and perf saving in query handling. Store 8 queries per allocation, rather than 1 so we're making the maximum use of the 256byte allocation granularity. #rb None Change 3047834 on 2016/07/13 by Keith.Judge XB1 - Release underlying memory of 3D textures when destroying them. Oops! #rb none Change 3048190 on 2016/07/13 by Josh.Adams - Now leave around the ASTC encoder input file on error, for reproing outside of the engine #rb none Change 3048256 on 2016/07/13 by Daniel.Lamb Removed warning about missing file when using cook on the fly. #rb Peter.Sauerbrei Change 3048409 on 2016/07/13 by Daniel.Lamb Improved output for saving packages in unattended builds. #rb Jonathan.Fitzpatrick Change 3048763 on 2016/07/13 by Peter.Sauerbrei switch AppleTV to tvOS in the editor #jira UE-30532 #rb michael.trepka Change 3049608 on 2016/07/14 by Keith.Judge XB1 - Optimize vertex/index buffer dynamic memory usage. #rb none Change 3049609 on 2016/07/14 by Keith.Judge Xbox One CPU Perf - Add _RenderThread versions of Lock/Unlock Texture 2D to stop more RHI thread stalls. #rb None Change 3049610 on 2016/07/14 by Keith.Judge Xbox One - Reduce latency of deferred deletions to two frames. #rb None Change 3049730 on 2016/07/14 by Keith.Judge Xbox One - Disable _RenderThread versions of Lock/Unlock Texture 2D for now as they're causing hangs. #rb None Change 3049732 on 2016/07/14 by Keith.Judge Xbox One - Add critical section to the query slot incrementing code as this wa causing a hang after running for a while as it can be done on any of the parallel rendering threads (not just the RHI thread. Also remove optimization pragmas accidentally left in. #rb none Change 3049791 on 2016/07/14 by Keith.Judge Xbox One - Made the occlusion query multithreading even more robust. Can play for ages now in a large level without a crash. #rb None Change 3049968 on 2016/07/14 by Jeremiah.Waldron Adding AndroidDisableThreadedRendering CVar and device profiles for 4 specific devices that need to have threaded rendering disabled on them due to swap buffer issues. Leaving previous checks in FAndroidMisc::AllowRenderThread as they are, but any new devices that need threaded rendering disabled should use the CVar #jira UE-24954, UE-27685, UE-20067 #rb chris.babcock Change 3050428 on 2016/07/14 by Jeremiah.Waldron Fix for application window being terminated if an AlertDialog is showing onPause Repro'd and fix tested on Samsung Galaxy Note 3 #android #jira UE-32998 #rb chris.babcock Change 3050642 on 2016/07/14 by Peter.Sauerbrei fix for invalid generated plist #rb daniel.lamb Change 3050718 on 2016/07/14 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3051327 on 2016/07/15 by Keith.Judge Xbox One - Save memory when locking 2D textures by only allocating a linear copy of the mip/array slice we're locking, rather than the entire mip chain. I'll do the same for 3D textures next. #rb None Change 3051346 on 2016/07/15 by Keith.Judge Xbox One - Same memory savings for UpdateTexture2D/3D. Only allocate for the mip/slice that we're updating, not the entire texture. #rb None. Change 3051530 on 2016/07/15 by Nick.Shin github: minor typo fixes #jira UE-32129 - GitHub 2513 : Update default output of HTML5 packaging #rb none Change 3053631 on 2016/07/18 by Mark.Satterthwaite Don't attempt to bind a 2D texture to the FOnePassPointShadowProjectionShaderParameters because it just won't work on Metal - instead bind the black-cube. This fixes validation errors that prevent running projects under the debugger. #codereview daniel.wright #rb josh.adams #jira UE-33350 Change 3053816 on 2016/07/18 by Mark.Satterthwaite Fixes for iOS Metal: - Depth-clip mode was erroneously exported on iOS SDK 9, it wasn't ever actually available. - Stencil texture views are only required on Mac. - State cache shouldn't suggest a render target change is required if the current state is clear and the new state is load/don't care as this breaks iOS rendering with MSAA. - Instead the debug submissions should just directly invoke submit and switch to rendering so that its SetRenderTarget call always succeeds. #rb michael.trepka Change 3053818 on 2016/07/18 by Mark.Satterthwaite Explicit casts for Metal precise::sqrt required for iOS to work with ffast-math workaround. #rb michael.trepka Change 3054426 on 2016/07/18 by Dmitry.Rekman Fix case-sensitive compilation problems (UE-33420). #codereview Olaf.Piesche #rb none Change 3054434 on 2016/07/18 by Mark.Satterthwaite Silence delete-non-virtual-dtor warnings on iOS as we do on Mac. #rb none Change 3054719 on 2016/07/18 by Jeremiah.Waldron Adding ShowHiddenAlertDialog JNI function to be called from native code after the render thread is resumed after pausing. Tested locally on Galaxy Note 3. Tested on LG G4 by nick.shin. Tested on Galaxy S6 by chris.babcock #jira UE-32998 #android #rb chris.babcock Change 3054742 on 2016/07/18 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3054850 on 2016/07/18 by Dmitry.Rekman Replace Fatal->Error so messagebox can be shown (UE-22818). - Incorporates PR #1714 by zaps166. #rb none #tests Tried to create an invalid context, made sure messagebox is popping up. Change 3055317 on 2016/07/19 by Lee.Clark PS4 - Fix render target memory allocation #jira UE-32988 #rb Marcus.Wassmer Change 3055682 on 2016/07/19 by Brent.Pease + Fix Debug builds by removing force inline attribute only on debug builds to prevent a warning that is treated as an error #rb michael.trepka Change 3056065 on 2016/07/19 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3056256 on 2016/07/19 by Chris.Babcock Add optional log spew filtering callback to Run #jira UE-33468 #ue4 #android #rb Ben.Marsh #codereview Jack.Porter Change 3056727 on 2016/07/19 by Chris.Babcock Added addition scope (plus.login) to Google Play Games builder #jira UE-33480 #ue4 #android #rb none #codereview ryan.gerleve Change 3056811 on 2016/07/19 by Jeff.Campeau Xbox One now accepts client configs. #rb none Change 3057152 on 2016/07/20 by Dmitry.Rekman Linux: use libc++ instead of libstdc++. - Needed to solve problems with third-party C++ libraries (e.g. WebRTC). - Bundled libc++ 3.8.1 (TPS cleared). - Turned off ICU compilation (needs recompile against libc++). - Some libraries (e.g. FBX sdk) still need libstdc++, so in practice it is going to be a mix. #rb none #tests Built and ran a number of Linux targets. Change 3057362 on 2016/07/20 by Keith.Judge XB1 - Fix busted merge from yesterday #rb None Change 3057647 on 2016/07/20 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3057655 on 2016/07/20 by Daniel.Lamb Added test cooking flag. #rb Peter.Sauerbrei #test Cook paragon. Change 3058779 on 2016/07/20 by Dmitry.Rekman Fix crash on cooker exit (UE-33583). - Global/static tickable objects could outlive the collection and trigger asserts when removing themselves from it. #rb Josh.Adams #codereview Josh.Adams, Jamie.Dale #tests Compiled and ran Linux editor. #lockdown Josh.Adams Change 3058835 on 2016/07/20 by Chris.Babcock Enable GooglePlay and GameCenter plugins by default #jira UE-33605 #ue4 #android #ios #rb mark.satterthwaite #codereview Peter.Sauerbrei #lockdown Josh.Adams Change 3058847 on 2016/07/20 by Chris.Babcock Fix Android device rule for AlcatelPixi3 #jira UE-33606 #ue4 #android #rb none #codereview Jeremiah.Walron #lockdown Josh.Adams Change 3059693 on 2016/07/21 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none #lockdown nick.penwarden Change 3060139 on 2016/07/21 by Chris.Babcock Fix proguard entry for Android mediaplayer tracks #jira UE-33644 #ue4 #android #rb Josh.Adams #lockdown Josh.Adams Change 3061151 on 2016/07/22 by Niklas.Smedberg Fast ASTC texture compression, using ISPC. #jira UE-32308 #rb chris.babcock #lockdown josh.adams Change 3061428 on 2016/07/22 by Peter.Sauerbrei Back out changelist 3061151 as it wasn't approved for submission #rb none #lockdown josh.adams Change 3061436 on 2016/07/22 by Lee.Clark PS4 - Back out render target mem allocation changes and put in a temp hack #jira UE-33657 #codereview Marcus.Wassmer #lockdown josh.adams #rb none [CL 3061637 by Josh Adams in Main branch]
2016-07-22 11:36:47 -04:00
UE_LOG(LogTextureFormatASTC, Display, TEXT("Compressing to ASTC (options = '%s')..."), *CompressionParameters);
// Start Compressor
#if PLATFORM_MAC
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ARM/Mac/astcenc"));
#elif PLATFORM_LINUX
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ARM/Linux32/astcenc"));
#elif PLATFORM_WINDOWS
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ARM/Win32/astcenc.exe"));
#else
#error Unsupported platform
#endif
FProcHandle Proc = FPlatformProcess::CreateProc(*CompressorPath, *Params, true, false, false, NULL, -1, NULL, NULL);
// Failed to start the compressor process
if (!Proc.IsValid())
{
UE_LOG(LogTextureFormatASTC, Error, TEXT("Failed to start astcenc for compressing images (%s)"), *CompressorPath);
return false;
}
// Wait for the process to complete
int ReturnCode;
while (!FPlatformProcess::GetProcReturnCode(Proc, &ReturnCode))
{
FPlatformProcess::Sleep(0.01f);
}
// Did it work?
bool bConversionWasSuccessful = (ReturnCode == 0);
// Open compressed file and put the data in OutCompressedImage
if (bConversionWasSuccessful)
{
// Get raw file data
TArray<uint8> ASTCData;
FFileHelper::LoadFileToArray(ASTCData, *OutputFilePath);
// Process it
FASTCHeader* Header = (FASTCHeader*)ASTCData.GetData();
// Fiddle with the texel count data to get the right value
uint32 TexelCountX =
(Header->TexelCountX[0] << 0) +
(Header->TexelCountX[1] << 8) +
(Header->TexelCountX[2] << 16);
uint32 TexelCountY =
(Header->TexelCountY[0] << 0) +
(Header->TexelCountY[1] << 8) +
(Header->TexelCountY[2] << 16);
uint32 TexelCountZ =
(Header->TexelCountZ[0] << 0) +
(Header->TexelCountZ[1] << 8) +
(Header->TexelCountZ[2] << 16);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" Compressed Texture Header:"));
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" Magic: %x"), Header->Magic);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" BlockSizeX: %u"), Header->BlockSizeX);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" BlockSizeY: %u"), Header->BlockSizeY);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" BlockSizeZ: %u"), Header->BlockSizeZ);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" TexelCountX: %u"), TexelCountX);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" TexelCountY: %u"), TexelCountY);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" TexelCountZ: %u"), TexelCountZ);
// Calculate size of this mip in blocks
uint32 MipSizeX = (TexelCountX + Header->BlockSizeX - 1) / Header->BlockSizeX;
uint32 MipSizeY = (TexelCountY + Header->BlockSizeY - 1) / Header->BlockSizeY;
// A block is always 16 bytes
uint32 MipSize = MipSizeX * MipSizeY * 16;
// Copy the compressed data
OutCompressedData.Empty(MipSize);
OutCompressedData.AddUninitialized(MipSize);
void* MipData = OutCompressedData.GetData();
// Calculate the offset to get to the mip data
check(sizeof(FASTCHeader) == 16);
check(ASTCData.Num() == (sizeof(FASTCHeader) + MipSize));
FMemory::Memcpy(MipData, ASTCData.GetData() + sizeof(FASTCHeader), MipSize);
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) (Source: //UE4/Dev-Platform @ 3061622) #rb none #lockdown nick.penwarden Change 3046743 on 2016/07/12 by Mark.Satterthwaite Revert Metal workaround for AtmosphericFog rendering on Intel & AMD from 2897082 and instead change the MetalBackend to emit a precise::sqrt(max(0.0, value)) instruction instead of sqrt(value) to avoid the NaN from -ve values. This may still be technically incorrect versus D3D, but it matches the existing OpenGL appearance. #rb ben.woodhouse #jira UE-33028 Change 3046820 on 2016/07/12 by Peter.Sauerbrei PR#2594 - fix for analog input, courtesy of CleanCut #rb daniel.lamb Change 3046826 on 2016/07/12 by Peter.Sauerbrei PR#2561 - addition of code to limit architecture in required caps for IOS, courtesy of derekvanvliet #rb daniel.lamb Change 3046835 on 2016/07/12 by Peter.Sauerbrei PR#2559 - Increase the stack size on IOS and Mac, courtesy of derekvanvliet PR#2552 - Addition for Apple ReplayKit Framework, courtesy of JoshuaKaiser #rb daniel.lamb Change 3046838 on 2016/07/12 by Peter.Sauerbrei PR#2548 - Adding Log information when an unsupported audio type is used, courtesy of derekvanvliet #rb daniel.lamb Change 3046854 on 2016/07/12 by Peter.Sauerbrei PR#2547 - fix for unrecognize selector crash on iOS, couretesy of derekvanvliet PR#2384 - prevent crashes when initializing push notifications on IOS 7, courtesy of alk3ovation #rb daniel.lamb Change 3046858 on 2016/07/12 by Peter.Sauerbrei PR#2475, #1868 - fix for mapping of iOS device name, courtesy of wingedrobin, derekvanvliet PR#2567 - fix name of IPhoneSE in names array, courtesy of rohanliston #rb daniel.lamb Change 3046862 on 2016/07/12 by Peter.Sauerbrei fix for type in tooltip #jira UE-27123 #rb daniel.lamb Change 3046919 on 2016/07/12 by Daniel.Lamb Stop texture derived data from loading it's bulk data when the linker is destoryed. #rb Peter.Sauerbrei Change 3046922 on 2016/07/12 by Daniel.Lamb Updated the default cooker gc settings so that it can have more resources. Added support for cooker markup package and objects as (new flag) disregard for gc if it's still in use by the cooker. Changed the way reentry data is stored in the cooker. Cook only editor content flag in project settings now works again. #rb Josh.Adams #test cook Paragon Change 3046924 on 2016/07/12 by Daniel.Lamb Added support for encrypting ini files. Added new project setting in the editor and setting in ufe. Also added ForDistribution flag to ufe. #rb Peter.Sauerbrei Change 3046936 on 2016/07/12 by Mark.Satterthwaite Fix compute shader TLV clear for async. compute on Mac. #rb chris.babcock Change 3047207 on 2016/07/12 by Mark.Satterthwaite It is illegal to use a reference to an element within a TMap to initialise a new value that is to be added to the TMap as it causes heap-use-after-free. #rb chris.babcock Change 3047208 on 2016/07/12 by Mark.Satterthwaite When removing a vertex don't attempt to copy from one element beyond the end of the array to fill the last element - that's a heap-buffer-overflow and is unnecessary because that element will no longer be used. #rb chris.babcock Change 3047209 on 2016/07/12 by Mark.Satterthwaite Don't attempt to update Metal class counts if the MetalRHI is uninitalised - it will attempt to double-free the TMap. #rb chris.babcock Change 3047641 on 2016/07/13 by Lee.Clark PS4 - Improve SDK Version checking messages #rb none Change 3047663 on 2016/07/13 by Keith.Judge Orion - Various minor PS4-only things activated for XB1. #rb none Change 3047664 on 2016/07/13 by Keith.Judge XB1 - Fix analysis warning of shadowing a member variable. #rb none Change 3047784 on 2016/07/13 by Keith.Judge Xbox One - Memory and perf saving in query handling. Store 8 queries per allocation, rather than 1 so we're making the maximum use of the 256byte allocation granularity. #rb None Change 3047834 on 2016/07/13 by Keith.Judge XB1 - Release underlying memory of 3D textures when destroying them. Oops! #rb none Change 3048190 on 2016/07/13 by Josh.Adams - Now leave around the ASTC encoder input file on error, for reproing outside of the engine #rb none Change 3048256 on 2016/07/13 by Daniel.Lamb Removed warning about missing file when using cook on the fly. #rb Peter.Sauerbrei Change 3048409 on 2016/07/13 by Daniel.Lamb Improved output for saving packages in unattended builds. #rb Jonathan.Fitzpatrick Change 3048763 on 2016/07/13 by Peter.Sauerbrei switch AppleTV to tvOS in the editor #jira UE-30532 #rb michael.trepka Change 3049608 on 2016/07/14 by Keith.Judge XB1 - Optimize vertex/index buffer dynamic memory usage. #rb none Change 3049609 on 2016/07/14 by Keith.Judge Xbox One CPU Perf - Add _RenderThread versions of Lock/Unlock Texture 2D to stop more RHI thread stalls. #rb None Change 3049610 on 2016/07/14 by Keith.Judge Xbox One - Reduce latency of deferred deletions to two frames. #rb None Change 3049730 on 2016/07/14 by Keith.Judge Xbox One - Disable _RenderThread versions of Lock/Unlock Texture 2D for now as they're causing hangs. #rb None Change 3049732 on 2016/07/14 by Keith.Judge Xbox One - Add critical section to the query slot incrementing code as this wa causing a hang after running for a while as it can be done on any of the parallel rendering threads (not just the RHI thread. Also remove optimization pragmas accidentally left in. #rb none Change 3049791 on 2016/07/14 by Keith.Judge Xbox One - Made the occlusion query multithreading even more robust. Can play for ages now in a large level without a crash. #rb None Change 3049968 on 2016/07/14 by Jeremiah.Waldron Adding AndroidDisableThreadedRendering CVar and device profiles for 4 specific devices that need to have threaded rendering disabled on them due to swap buffer issues. Leaving previous checks in FAndroidMisc::AllowRenderThread as they are, but any new devices that need threaded rendering disabled should use the CVar #jira UE-24954, UE-27685, UE-20067 #rb chris.babcock Change 3050428 on 2016/07/14 by Jeremiah.Waldron Fix for application window being terminated if an AlertDialog is showing onPause Repro'd and fix tested on Samsung Galaxy Note 3 #android #jira UE-32998 #rb chris.babcock Change 3050642 on 2016/07/14 by Peter.Sauerbrei fix for invalid generated plist #rb daniel.lamb Change 3050718 on 2016/07/14 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3051327 on 2016/07/15 by Keith.Judge Xbox One - Save memory when locking 2D textures by only allocating a linear copy of the mip/array slice we're locking, rather than the entire mip chain. I'll do the same for 3D textures next. #rb None Change 3051346 on 2016/07/15 by Keith.Judge Xbox One - Same memory savings for UpdateTexture2D/3D. Only allocate for the mip/slice that we're updating, not the entire texture. #rb None. Change 3051530 on 2016/07/15 by Nick.Shin github: minor typo fixes #jira UE-32129 - GitHub 2513 : Update default output of HTML5 packaging #rb none Change 3053631 on 2016/07/18 by Mark.Satterthwaite Don't attempt to bind a 2D texture to the FOnePassPointShadowProjectionShaderParameters because it just won't work on Metal - instead bind the black-cube. This fixes validation errors that prevent running projects under the debugger. #codereview daniel.wright #rb josh.adams #jira UE-33350 Change 3053816 on 2016/07/18 by Mark.Satterthwaite Fixes for iOS Metal: - Depth-clip mode was erroneously exported on iOS SDK 9, it wasn't ever actually available. - Stencil texture views are only required on Mac. - State cache shouldn't suggest a render target change is required if the current state is clear and the new state is load/don't care as this breaks iOS rendering with MSAA. - Instead the debug submissions should just directly invoke submit and switch to rendering so that its SetRenderTarget call always succeeds. #rb michael.trepka Change 3053818 on 2016/07/18 by Mark.Satterthwaite Explicit casts for Metal precise::sqrt required for iOS to work with ffast-math workaround. #rb michael.trepka Change 3054426 on 2016/07/18 by Dmitry.Rekman Fix case-sensitive compilation problems (UE-33420). #codereview Olaf.Piesche #rb none Change 3054434 on 2016/07/18 by Mark.Satterthwaite Silence delete-non-virtual-dtor warnings on iOS as we do on Mac. #rb none Change 3054719 on 2016/07/18 by Jeremiah.Waldron Adding ShowHiddenAlertDialog JNI function to be called from native code after the render thread is resumed after pausing. Tested locally on Galaxy Note 3. Tested on LG G4 by nick.shin. Tested on Galaxy S6 by chris.babcock #jira UE-32998 #android #rb chris.babcock Change 3054742 on 2016/07/18 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3054850 on 2016/07/18 by Dmitry.Rekman Replace Fatal->Error so messagebox can be shown (UE-22818). - Incorporates PR #1714 by zaps166. #rb none #tests Tried to create an invalid context, made sure messagebox is popping up. Change 3055317 on 2016/07/19 by Lee.Clark PS4 - Fix render target memory allocation #jira UE-32988 #rb Marcus.Wassmer Change 3055682 on 2016/07/19 by Brent.Pease + Fix Debug builds by removing force inline attribute only on debug builds to prevent a warning that is treated as an error #rb michael.trepka Change 3056065 on 2016/07/19 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3056256 on 2016/07/19 by Chris.Babcock Add optional log spew filtering callback to Run #jira UE-33468 #ue4 #android #rb Ben.Marsh #codereview Jack.Porter Change 3056727 on 2016/07/19 by Chris.Babcock Added addition scope (plus.login) to Google Play Games builder #jira UE-33480 #ue4 #android #rb none #codereview ryan.gerleve Change 3056811 on 2016/07/19 by Jeff.Campeau Xbox One now accepts client configs. #rb none Change 3057152 on 2016/07/20 by Dmitry.Rekman Linux: use libc++ instead of libstdc++. - Needed to solve problems with third-party C++ libraries (e.g. WebRTC). - Bundled libc++ 3.8.1 (TPS cleared). - Turned off ICU compilation (needs recompile against libc++). - Some libraries (e.g. FBX sdk) still need libstdc++, so in practice it is going to be a mix. #rb none #tests Built and ran a number of Linux targets. Change 3057362 on 2016/07/20 by Keith.Judge XB1 - Fix busted merge from yesterday #rb None Change 3057647 on 2016/07/20 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3057655 on 2016/07/20 by Daniel.Lamb Added test cooking flag. #rb Peter.Sauerbrei #test Cook paragon. Change 3058779 on 2016/07/20 by Dmitry.Rekman Fix crash on cooker exit (UE-33583). - Global/static tickable objects could outlive the collection and trigger asserts when removing themselves from it. #rb Josh.Adams #codereview Josh.Adams, Jamie.Dale #tests Compiled and ran Linux editor. #lockdown Josh.Adams Change 3058835 on 2016/07/20 by Chris.Babcock Enable GooglePlay and GameCenter plugins by default #jira UE-33605 #ue4 #android #ios #rb mark.satterthwaite #codereview Peter.Sauerbrei #lockdown Josh.Adams Change 3058847 on 2016/07/20 by Chris.Babcock Fix Android device rule for AlcatelPixi3 #jira UE-33606 #ue4 #android #rb none #codereview Jeremiah.Walron #lockdown Josh.Adams Change 3059693 on 2016/07/21 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none #lockdown nick.penwarden Change 3060139 on 2016/07/21 by Chris.Babcock Fix proguard entry for Android mediaplayer tracks #jira UE-33644 #ue4 #android #rb Josh.Adams #lockdown Josh.Adams Change 3061151 on 2016/07/22 by Niklas.Smedberg Fast ASTC texture compression, using ISPC. #jira UE-32308 #rb chris.babcock #lockdown josh.adams Change 3061428 on 2016/07/22 by Peter.Sauerbrei Back out changelist 3061151 as it wasn't approved for submission #rb none #lockdown josh.adams Change 3061436 on 2016/07/22 by Lee.Clark PS4 - Back out render target mem allocation changes and put in a temp hack #jira UE-33657 #codereview Marcus.Wassmer #lockdown josh.adams #rb none [CL 3061637 by Josh Adams in Main branch]
2016-07-22 11:36:47 -04:00
// Delete intermediate files
IFileManager::Get().Delete(*InputFilePath);
IFileManager::Get().Delete(*OutputFilePath);
}
else
{
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) (Source: //UE4/Dev-Platform @ 3061622) #rb none #lockdown nick.penwarden Change 3046743 on 2016/07/12 by Mark.Satterthwaite Revert Metal workaround for AtmosphericFog rendering on Intel & AMD from 2897082 and instead change the MetalBackend to emit a precise::sqrt(max(0.0, value)) instruction instead of sqrt(value) to avoid the NaN from -ve values. This may still be technically incorrect versus D3D, but it matches the existing OpenGL appearance. #rb ben.woodhouse #jira UE-33028 Change 3046820 on 2016/07/12 by Peter.Sauerbrei PR#2594 - fix for analog input, courtesy of CleanCut #rb daniel.lamb Change 3046826 on 2016/07/12 by Peter.Sauerbrei PR#2561 - addition of code to limit architecture in required caps for IOS, courtesy of derekvanvliet #rb daniel.lamb Change 3046835 on 2016/07/12 by Peter.Sauerbrei PR#2559 - Increase the stack size on IOS and Mac, courtesy of derekvanvliet PR#2552 - Addition for Apple ReplayKit Framework, courtesy of JoshuaKaiser #rb daniel.lamb Change 3046838 on 2016/07/12 by Peter.Sauerbrei PR#2548 - Adding Log information when an unsupported audio type is used, courtesy of derekvanvliet #rb daniel.lamb Change 3046854 on 2016/07/12 by Peter.Sauerbrei PR#2547 - fix for unrecognize selector crash on iOS, couretesy of derekvanvliet PR#2384 - prevent crashes when initializing push notifications on IOS 7, courtesy of alk3ovation #rb daniel.lamb Change 3046858 on 2016/07/12 by Peter.Sauerbrei PR#2475, #1868 - fix for mapping of iOS device name, courtesy of wingedrobin, derekvanvliet PR#2567 - fix name of IPhoneSE in names array, courtesy of rohanliston #rb daniel.lamb Change 3046862 on 2016/07/12 by Peter.Sauerbrei fix for type in tooltip #jira UE-27123 #rb daniel.lamb Change 3046919 on 2016/07/12 by Daniel.Lamb Stop texture derived data from loading it's bulk data when the linker is destoryed. #rb Peter.Sauerbrei Change 3046922 on 2016/07/12 by Daniel.Lamb Updated the default cooker gc settings so that it can have more resources. Added support for cooker markup package and objects as (new flag) disregard for gc if it's still in use by the cooker. Changed the way reentry data is stored in the cooker. Cook only editor content flag in project settings now works again. #rb Josh.Adams #test cook Paragon Change 3046924 on 2016/07/12 by Daniel.Lamb Added support for encrypting ini files. Added new project setting in the editor and setting in ufe. Also added ForDistribution flag to ufe. #rb Peter.Sauerbrei Change 3046936 on 2016/07/12 by Mark.Satterthwaite Fix compute shader TLV clear for async. compute on Mac. #rb chris.babcock Change 3047207 on 2016/07/12 by Mark.Satterthwaite It is illegal to use a reference to an element within a TMap to initialise a new value that is to be added to the TMap as it causes heap-use-after-free. #rb chris.babcock Change 3047208 on 2016/07/12 by Mark.Satterthwaite When removing a vertex don't attempt to copy from one element beyond the end of the array to fill the last element - that's a heap-buffer-overflow and is unnecessary because that element will no longer be used. #rb chris.babcock Change 3047209 on 2016/07/12 by Mark.Satterthwaite Don't attempt to update Metal class counts if the MetalRHI is uninitalised - it will attempt to double-free the TMap. #rb chris.babcock Change 3047641 on 2016/07/13 by Lee.Clark PS4 - Improve SDK Version checking messages #rb none Change 3047663 on 2016/07/13 by Keith.Judge Orion - Various minor PS4-only things activated for XB1. #rb none Change 3047664 on 2016/07/13 by Keith.Judge XB1 - Fix analysis warning of shadowing a member variable. #rb none Change 3047784 on 2016/07/13 by Keith.Judge Xbox One - Memory and perf saving in query handling. Store 8 queries per allocation, rather than 1 so we're making the maximum use of the 256byte allocation granularity. #rb None Change 3047834 on 2016/07/13 by Keith.Judge XB1 - Release underlying memory of 3D textures when destroying them. Oops! #rb none Change 3048190 on 2016/07/13 by Josh.Adams - Now leave around the ASTC encoder input file on error, for reproing outside of the engine #rb none Change 3048256 on 2016/07/13 by Daniel.Lamb Removed warning about missing file when using cook on the fly. #rb Peter.Sauerbrei Change 3048409 on 2016/07/13 by Daniel.Lamb Improved output for saving packages in unattended builds. #rb Jonathan.Fitzpatrick Change 3048763 on 2016/07/13 by Peter.Sauerbrei switch AppleTV to tvOS in the editor #jira UE-30532 #rb michael.trepka Change 3049608 on 2016/07/14 by Keith.Judge XB1 - Optimize vertex/index buffer dynamic memory usage. #rb none Change 3049609 on 2016/07/14 by Keith.Judge Xbox One CPU Perf - Add _RenderThread versions of Lock/Unlock Texture 2D to stop more RHI thread stalls. #rb None Change 3049610 on 2016/07/14 by Keith.Judge Xbox One - Reduce latency of deferred deletions to two frames. #rb None Change 3049730 on 2016/07/14 by Keith.Judge Xbox One - Disable _RenderThread versions of Lock/Unlock Texture 2D for now as they're causing hangs. #rb None Change 3049732 on 2016/07/14 by Keith.Judge Xbox One - Add critical section to the query slot incrementing code as this wa causing a hang after running for a while as it can be done on any of the parallel rendering threads (not just the RHI thread. Also remove optimization pragmas accidentally left in. #rb none Change 3049791 on 2016/07/14 by Keith.Judge Xbox One - Made the occlusion query multithreading even more robust. Can play for ages now in a large level without a crash. #rb None Change 3049968 on 2016/07/14 by Jeremiah.Waldron Adding AndroidDisableThreadedRendering CVar and device profiles for 4 specific devices that need to have threaded rendering disabled on them due to swap buffer issues. Leaving previous checks in FAndroidMisc::AllowRenderThread as they are, but any new devices that need threaded rendering disabled should use the CVar #jira UE-24954, UE-27685, UE-20067 #rb chris.babcock Change 3050428 on 2016/07/14 by Jeremiah.Waldron Fix for application window being terminated if an AlertDialog is showing onPause Repro'd and fix tested on Samsung Galaxy Note 3 #android #jira UE-32998 #rb chris.babcock Change 3050642 on 2016/07/14 by Peter.Sauerbrei fix for invalid generated plist #rb daniel.lamb Change 3050718 on 2016/07/14 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3051327 on 2016/07/15 by Keith.Judge Xbox One - Save memory when locking 2D textures by only allocating a linear copy of the mip/array slice we're locking, rather than the entire mip chain. I'll do the same for 3D textures next. #rb None Change 3051346 on 2016/07/15 by Keith.Judge Xbox One - Same memory savings for UpdateTexture2D/3D. Only allocate for the mip/slice that we're updating, not the entire texture. #rb None. Change 3051530 on 2016/07/15 by Nick.Shin github: minor typo fixes #jira UE-32129 - GitHub 2513 : Update default output of HTML5 packaging #rb none Change 3053631 on 2016/07/18 by Mark.Satterthwaite Don't attempt to bind a 2D texture to the FOnePassPointShadowProjectionShaderParameters because it just won't work on Metal - instead bind the black-cube. This fixes validation errors that prevent running projects under the debugger. #codereview daniel.wright #rb josh.adams #jira UE-33350 Change 3053816 on 2016/07/18 by Mark.Satterthwaite Fixes for iOS Metal: - Depth-clip mode was erroneously exported on iOS SDK 9, it wasn't ever actually available. - Stencil texture views are only required on Mac. - State cache shouldn't suggest a render target change is required if the current state is clear and the new state is load/don't care as this breaks iOS rendering with MSAA. - Instead the debug submissions should just directly invoke submit and switch to rendering so that its SetRenderTarget call always succeeds. #rb michael.trepka Change 3053818 on 2016/07/18 by Mark.Satterthwaite Explicit casts for Metal precise::sqrt required for iOS to work with ffast-math workaround. #rb michael.trepka Change 3054426 on 2016/07/18 by Dmitry.Rekman Fix case-sensitive compilation problems (UE-33420). #codereview Olaf.Piesche #rb none Change 3054434 on 2016/07/18 by Mark.Satterthwaite Silence delete-non-virtual-dtor warnings on iOS as we do on Mac. #rb none Change 3054719 on 2016/07/18 by Jeremiah.Waldron Adding ShowHiddenAlertDialog JNI function to be called from native code after the render thread is resumed after pausing. Tested locally on Galaxy Note 3. Tested on LG G4 by nick.shin. Tested on Galaxy S6 by chris.babcock #jira UE-32998 #android #rb chris.babcock Change 3054742 on 2016/07/18 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3054850 on 2016/07/18 by Dmitry.Rekman Replace Fatal->Error so messagebox can be shown (UE-22818). - Incorporates PR #1714 by zaps166. #rb none #tests Tried to create an invalid context, made sure messagebox is popping up. Change 3055317 on 2016/07/19 by Lee.Clark PS4 - Fix render target memory allocation #jira UE-32988 #rb Marcus.Wassmer Change 3055682 on 2016/07/19 by Brent.Pease + Fix Debug builds by removing force inline attribute only on debug builds to prevent a warning that is treated as an error #rb michael.trepka Change 3056065 on 2016/07/19 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3056256 on 2016/07/19 by Chris.Babcock Add optional log spew filtering callback to Run #jira UE-33468 #ue4 #android #rb Ben.Marsh #codereview Jack.Porter Change 3056727 on 2016/07/19 by Chris.Babcock Added addition scope (plus.login) to Google Play Games builder #jira UE-33480 #ue4 #android #rb none #codereview ryan.gerleve Change 3056811 on 2016/07/19 by Jeff.Campeau Xbox One now accepts client configs. #rb none Change 3057152 on 2016/07/20 by Dmitry.Rekman Linux: use libc++ instead of libstdc++. - Needed to solve problems with third-party C++ libraries (e.g. WebRTC). - Bundled libc++ 3.8.1 (TPS cleared). - Turned off ICU compilation (needs recompile against libc++). - Some libraries (e.g. FBX sdk) still need libstdc++, so in practice it is going to be a mix. #rb none #tests Built and ran a number of Linux targets. Change 3057362 on 2016/07/20 by Keith.Judge XB1 - Fix busted merge from yesterday #rb None Change 3057647 on 2016/07/20 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none Change 3057655 on 2016/07/20 by Daniel.Lamb Added test cooking flag. #rb Peter.Sauerbrei #test Cook paragon. Change 3058779 on 2016/07/20 by Dmitry.Rekman Fix crash on cooker exit (UE-33583). - Global/static tickable objects could outlive the collection and trigger asserts when removing themselves from it. #rb Josh.Adams #codereview Josh.Adams, Jamie.Dale #tests Compiled and ran Linux editor. #lockdown Josh.Adams Change 3058835 on 2016/07/20 by Chris.Babcock Enable GooglePlay and GameCenter plugins by default #jira UE-33605 #ue4 #android #ios #rb mark.satterthwaite #codereview Peter.Sauerbrei #lockdown Josh.Adams Change 3058847 on 2016/07/20 by Chris.Babcock Fix Android device rule for AlcatelPixi3 #jira UE-33606 #ue4 #android #rb none #codereview Jeremiah.Walron #lockdown Josh.Adams Change 3059693 on 2016/07/21 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) #rb none #lockdown nick.penwarden Change 3060139 on 2016/07/21 by Chris.Babcock Fix proguard entry for Android mediaplayer tracks #jira UE-33644 #ue4 #android #rb Josh.Adams #lockdown Josh.Adams Change 3061151 on 2016/07/22 by Niklas.Smedberg Fast ASTC texture compression, using ISPC. #jira UE-32308 #rb chris.babcock #lockdown josh.adams Change 3061428 on 2016/07/22 by Peter.Sauerbrei Back out changelist 3061151 as it wasn't approved for submission #rb none #lockdown josh.adams Change 3061436 on 2016/07/22 by Lee.Clark PS4 - Back out render target mem allocation changes and put in a temp hack #jira UE-33657 #codereview Marcus.Wassmer #lockdown josh.adams #rb none [CL 3061637 by Josh Adams in Main branch]
2016-07-22 11:36:47 -04:00
UE_LOG(LogTextureFormatASTC, Error, TEXT("ASTC encoder failed with return code %d, mip size (%d, %d). Leaving '%s' for testing."), ReturnCode, SizeX, SizeY, *InputFilePath);
// IFileManager::Get().Delete(*InputFilePath);
// IFileManager::Get().Delete(*OutputFilePath);
return false;
}
// Delete intermediate files
IFileManager::Get().Delete(*InputFilePath);
IFileManager::Get().Delete(*OutputFilePath);
return true;
}
/**
* ASTC texture format handler.
*/
class FTextureFormatASTC : public ITextureFormat
{
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
public:
FTextureFormatASTC()
: IntelISPCTexCompFormat(*FModuleManager::LoadModuleChecked<ITextureFormatModule>(TEXT("TextureFormatIntelISPCTexComp")).GetTextureFormat())
{
}
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
virtual bool AllowParallelBuild() const override
{
#if SUPPORTS_ISPC_ASTC
return IntelISPCTexCompFormat.AllowParallelBuild();
#else
return true;
#endif
}
// Version for all ASTC textures, whether it's handled by the ARM encoder or the ISPC encoder.
virtual uint16 GetVersion(FName Format) const override
{
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
return GetQualityVersion() + BASE_ASTC_FORMAT_VERSION;
}
// // Since we want to have per texture [group] compression settings, we need to have the key based on the texture
// virtual FString GetDerivedDataKeyString(const class UTexture& Texture) const override
// {
// const int32 LODBias = UDeviceProfileManager::Get().GetActiveProfile()->GetTextureLODSettings()->CalculateLODBias(Texture.Source.GetSizeX(), Texture.Source.GetSizeY(), Texture.LODGroup, Texture.LODBias, Texture.NumCinematicMipLevels, Texture.MipGenSettings);
// check(LODBias >= 0);
// return FString::Printf(TEXT("%02u%d_"), (uint32)LODBias, CVarVirtualTextureReducedMemoryEnabled->GetValueOnGameThread());
// }
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
virtual FTextureFormatCompressorCaps GetFormatCapabilities() const override
{
FTextureFormatCompressorCaps RetCaps;
// use defaults
return RetCaps;
}
virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
{
for (int32 i = 0; i < ARRAY_COUNT(GSupportedTextureFormatNames); ++i)
{
OutFormats.Add(GSupportedTextureFormatNames[i]);
}
}
virtual bool CompressImage(
const FImage& InImage,
const struct FTextureBuildSettings& BuildSettings,
bool bImageHasAlphaChannel,
FCompressedImage2D& OutCompressedImage
) const override
{
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
#if SUPPORTS_ISPC_ASTC
// Route ASTC compression work to the ISPC module instead.
return IntelISPCTexCompFormat.CompressImage(InImage, BuildSettings, bImageHasAlphaChannel, OutCompressedImage);
#endif
// Get Raw Image Data from passed in FImage
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
// Determine the compressed pixel format and compression parameters
EPixelFormat CompressedPixelFormat = PF_Unknown;
FString CompressionParameters = TEXT("");
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
bool bIsRGBColor = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGB ||
((BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBAuto) && !bImageHasAlphaChannel));
bool bIsRGBAColor = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBA ||
((BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBAuto) && bImageHasAlphaChannel));
if (bIsRGBColor)
{
CompressedPixelFormat = GetQualityFormat();
CompressionParameters = FString::Printf(TEXT("%s %s -esw bgra -ch 1 1 1 0"), *GetQualityString(), /*BuildSettings.bSRGB ? TEXT("-srgb") :*/ TEXT("") );
}
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
else if (bIsRGBAColor)
{
CompressedPixelFormat = GetQualityFormat();
Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) @2911599 #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2854295 on 2016/02/03 by Gareth.Martin@gareth.martin Added support for Landscape grass to use the landscape's light/shadow maps (original github pull request #1798 by Frugality) Change 2875167 on 2016/02/21 by Rolando.Caloca@Home_DM DM - glslang Change 2875650 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Common RHI changes Change 2876429 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Initial rhi check-in. Tappy & SunTemple working on PC. #codereview Jack.Porter, Chris.Babcock, Josh.Adams Change 2876665 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Split Immediate command list off RHI Change 2881242 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream changes to exclude LPV shaders from Vulkan (reapplied with edit instead of integrate records) Change 2881356 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Static shadowing + dynamic-object CSM Change 2881359 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Mobile GPU particles Change 2881360 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Planar reflections very WIP Change 2881363 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Separate Translucency very WIP Change 2881365 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream ProtoStar engine changes Change 2881371 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream HACK for Max Texture Samplers hardcoded to 8 on ES2 Should be cleaned up better with UE-24419. Change 2884295 on 2016/02/26 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Integrate pipeline cache Change 2887043 on 2016/02/29 by Rolando.Caloca@Home_DM DM - Initial CCT support Change 2887572 on 2016/03/01 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Empty bound shader states cache - Only used currently on Vulkan Change 2889114 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Added GRHINeedsExtraDeletionLatency from 4.11 Change 2889115 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Remove batched elements quads (was not been used at least since UE3!) Change 2895373 on 2016/03/04 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Fence mgr (disabled) Change 2898926 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Resource management (disabled) Change 2899937 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Expand number of stencil op bits Change 2901132 on 2016/03/09 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Add support for more MaxSimultaneousRenderTargets Change 2903074 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Support for 3d staging textures Change 2903211 on 2016/03/10 by Jack.Porter@Jack.Porter_UE4_Stream Vulkan RHI stub for new SharedResourceView RHI call Change 2904014 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - SM4 preq Change 2905389 on 2016/03/11 by Jack.Porter@Jack.Porter_UE4_Stream Android Vulkan support initial checkin Change 2908458 on 2016/03/14 by Allan.Bentham@Dev-Mobile Reinstate vertex fog, fixes UE-28166 Change 2910294 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Use fence manager Change 2910801 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Descriptor pool [CL 2912606 by Peter Sauerbrei in Main branch]
2016-03-16 21:16:51 -04:00
CompressionParameters = FString::Printf(TEXT("%s %s -esw bgra -ch 1 1 1 1"), *GetQualityString(), /*BuildSettings.bSRGB ? TEXT("-srgb") :*/ TEXT("") );
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG)
{
CompressedPixelFormat = GetQualityFormat(FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE);
CompressionParameters = FString::Printf(TEXT("%s -esw 0g0b -ch 0 1 0 1 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50"), *GetQualityString(FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE, -1));
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG)
{
CompressedPixelFormat = GetQualityFormat(FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE);
CompressionParameters = FString::Printf(TEXT("%s -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50"), *GetQualityString(FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE, -1));
}
// Compress the image, slice by slice
bool bCompressionSucceeded = true;
int32 SliceSizeInTexels = Image.SizeX * Image.SizeY;
for (int32 SliceIndex = 0; SliceIndex < Image.NumSlices && bCompressionSucceeded; ++SliceIndex)
{
TArray<uint8> CompressedSliceData;
bCompressionSucceeded = CompressSliceToASTC(
Image.AsBGRA8() + (SliceIndex * SliceSizeInTexels),
Image.SizeX,
Image.SizeY,
CompressionParameters,
CompressedSliceData
);
OutCompressedImage.RawData.Append(CompressedSliceData);
}
if (bCompressionSucceeded)
{
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.PixelFormat = CompressedPixelFormat;
}
return bCompressionSucceeded;
}
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
private:
const ITextureFormat& IntelISPCTexCompFormat;
};
/**
* Module for ASTC texture compression.
*/
static ITextureFormat* Singleton = NULL;
class FTextureFormatASTCModule : public ITextureFormatModule
{
public:
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
FTextureFormatASTCModule()
{
}
virtual ~FTextureFormatASTCModule()
{
delete Singleton;
Singleton = NULL;
}
virtual ITextureFormat* GetTextureFormat()
{
if (!Singleton)
{
Singleton = new FTextureFormatASTC();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FTextureFormatASTCModule, TextureFormatASTC);