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UnrealEngineUWP/Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/bash/docker-stop-all.sh

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Add two docker containers (Dockerfile and .dockerignore files) and corresponding scripts to create those docker images, start and stop them. Also, minor script fixes. #JIRA UE-138171 #rb Luke.Bermingham, Aidan.Possemiers [FYI] Mattias.Jansson #preflight trivial #ROBOMERGE-AUTHOR: sandor.hadas #ROBOMERGE-SOURCE: CL 18705692 in //UE5/Release-5.0/... via CL 18705717 via CL 18706245 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18706262 by sandor hadas in ue5-main branch]
2022-01-24 02:43:52 -05:00
#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
# Suppress printing of directory stack
pushd () {
command pushd "$@" > /dev/null
}
popd () {
command popd "$@" > /dev/null
}
# Stop both stun and turn
pushd "$(dirname ${BASH_SOURCE[0]})"
./docker-stop-cirrus.sh
./docker-stop-turn.sh
popd
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