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UnrealEngineUWP/Samples/PixelStreaming/WebServers/SignallingWebServer/config.json

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{
"UseFrontend": false,
"UseMatchmaker": false,
"UseHTTPS": false,
"UseAuthentication": false,
"LogToFile": true,
"LogVerbose": true,
"HomepageFile": "/Public/player.html",
"AdditionalRoutes": {},
"EnableWebserver": true,
"MatchmakerAddress": "",
"MatchmakerPort": "9999",
"PublicIp": "localhost",
"HttpPort": 80,
"HttpsPort": 443,
"StreamerPort": 8888,
"SFUPort": 8889
}