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UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseTools/SingleSelectionTool.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SingleSelectionTool.h"
#include "InteractiveToolManager.h"
#include "ToolTargets/PrimitiveComponentToolTarget.h"
#include "Components/PrimitiveComponent.h"
#define LOCTEXT_NAMESPACE "USingleSelectionTool"
bool USingleSelectionTool::SupportsWorldSpaceFocusBox()
{
return Target && Cast<UPrimitiveComponentToolTarget>(Target) != nullptr;
}
FBox USingleSelectionTool::GetWorldSpaceFocusBox()
{
if (Target)
{
UPrimitiveComponentToolTarget* PrimTarget = Cast<UPrimitiveComponentToolTarget>(Target);
if (PrimTarget)
{
UPrimitiveComponent* Component = PrimTarget->GetOwnerComponent();
if (Component)
{
return Component->Bounds.GetBox();
}
}
}
return FBox();
}
bool USingleSelectionTool::SupportsWorldSpaceFocusPoint()
{
return Target && Cast<UPrimitiveComponentToolTarget>(Target) != nullptr;
}
bool USingleSelectionTool::GetWorldSpaceFocusPoint(const FRay& WorldRay, FVector& PointOut)
{
if (Target)
{
UPrimitiveComponentToolTarget* PrimTarget = Cast<UPrimitiveComponentToolTarget>(Target);
if (PrimTarget)
{
FHitResult HitResult;
if (PrimTarget->HitTestComponent(WorldRay, HitResult))
{
PointOut = HitResult.ImpactPoint;
return true;
}
}
}
return false;
}
#undef LOCTEXT_NAMESPACE