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UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Public/AudioEncoder.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "HAL/CriticalSection.h"
#include "HAL/Platform.h"
#include "MediaPacket.h"
#include "Misc/Timespan.h"
#include "SampleBuffer.h"
namespace AVEncoder
{
struct FAudioFrame
{
FTimespan Timestamp;
FTimespan Duration;
Audio::TSampleBuffer<float> Data;
};
class IAudioEncoderListener
{
public:
virtual void OnEncodedAudioFrame(const FMediaPacket& Packet) = 0;
};
class AVENCODER_API FAudioEncoder
{
public:
virtual ~FAudioEncoder() {}
virtual const TCHAR* GetName() const = 0;
virtual const TCHAR* GetType() const = 0;
virtual bool Initialize(const FAudioConfig& Config) = 0;
/**
* Shutdown MUST be called before destruction
*/
virtual void Shutdown() = 0;
virtual void Encode(const FAudioFrame& Frame) = 0;
virtual FAudioConfig GetConfig() const = 0;
virtual void RegisterListener(IAudioEncoderListener& Listener);
virtual void UnregisterListener(IAudioEncoderListener& Listener);
protected:
void OnEncodedAudioFrame(const FMediaPacket& Packet);
private:
FCriticalSection ListenersMutex;
TArray<IAudioEncoderListener*> Listeners;
};
}