Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClient.Build.cs
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
public class CrashReportClient : ModuleRules
{
public CrashReportClient(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange
(
new string[]
{
"Runtime/Launch/Public",
"Programs/CrashReportClient/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"CrashDebugHelper",
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"CrashReportCore",
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"HTTP",
"Json",
"Projects",
"PakFile",
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"XmlParser",
"Analytics",
"AnalyticsET",
"DesktopPlatform",
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"LauncherPlatform"
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}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
}
);
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PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
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DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
WhitelistRestrictedFolders.Add("Private/NotForLicensees");
}
}