2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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using System.IO;
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public class TargetPlatform : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public TargetPlatform(ReadOnlyTargetRules Target) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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2017-08-21 15:05:19 -04:00
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PrivateDependencyModuleNames.Add("Core");
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2019-01-29 08:56:46 -05:00
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PrivateDependencyModuleNames.Add("SlateCore");
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PrivateDependencyModuleNames.Add("Slate");
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2019-09-10 16:11:58 -04:00
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PrivateDependencyModuleNames.Add("Projects");
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2021-09-08 16:42:26 -04:00
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PrivateDependencyModuleNames.Add("RenderCore");
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2020-12-02 14:38:01 -04:00
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PublicDependencyModuleNames.Add("DeveloperSettings");
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2019-01-29 08:56:46 -05:00
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PublicDependencyModuleNames.Add("AudioPlatformConfiguration");
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PublicDependencyModuleNames.Add("DesktopPlatform");
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2022-09-08 19:33:14 -04:00
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PublicDependencyModuleNames.Add("Analytics");
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2014-06-05 12:13:44 -04:00
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2021-05-03 14:05:29 -04:00
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// TextureFormat contains public headers that were historically part of TargetPlatform, so it is exposed
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// as a public include path on TargetPlatform.
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PublicIncludePathModuleNames.Add("TextureFormat");
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PublicDependencyModuleNames.Add("TextureFormat");
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2017-08-21 15:05:19 -04:00
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PrivateIncludePathModuleNames.Add("Engine");
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2019-06-10 19:47:29 -04:00
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PrivateIncludePathModuleNames.Add("PhysicsCore");
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2020-12-02 14:38:01 -04:00
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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}
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DynamicallyLoadedModuleNames.Add("TurnkeySupport");
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2020-10-06 11:46:54 -04:00
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PrivateIncludePathModuleNames.Add("TurnkeySupport");
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2014-09-09 16:30:29 -04:00
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2014-09-08 11:51:08 -04:00
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// no need for all these modules if the program doesn't want developer tools at all (like UnrealFileServer)
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2017-07-21 12:42:36 -04:00
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if (!Target.bBuildRequiresCookedData && Target.bBuildDeveloperTools)
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2014-03-14 14:13:41 -04:00
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{
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// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
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DynamicallyLoadedModuleNames.Add("ShaderPreprocessor");
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DynamicallyLoadedModuleNames.Add("ShaderFormatOpenGL");
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2020-01-24 18:07:01 -05:00
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DynamicallyLoadedModuleNames.Add("ShaderFormatVectorVM");
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DynamicallyLoadedModuleNames.Add("ImageWrapper");
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2014-03-14 14:13:41 -04:00
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2021-08-05 15:16:42 -04:00
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// @todo: should move all of this to specific UEBuild*.cs files
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2021-01-31 15:09:58 -04:00
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if (Target.Platform == UnrealTargetPlatform.Win64)
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2014-11-19 19:14:13 -05:00
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{
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2018-11-27 09:02:34 -05:00
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DynamicallyLoadedModuleNames.Add("TextureFormatIntelISPCTexComp");
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2014-03-14 14:13:41 -04:00
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2017-08-21 15:05:19 -04:00
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// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
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DynamicallyLoadedModuleNames.Add("ShaderFormatD3D");
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2014-03-14 14:13:41 -04:00
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2018-11-27 09:02:34 -05:00
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DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
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2014-03-14 14:13:41 -04:00
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DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
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2017-07-21 12:42:36 -04:00
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if (Target.bCompileAgainstEngine)
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2014-03-14 14:13:41 -04:00
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{
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2021-04-30 19:22:14 -04:00
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DynamicallyLoadedModuleNames.Add("AudioFormatADPCM");
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2014-03-14 14:13:41 -04:00
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DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
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DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
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2021-06-15 20:26:41 -04:00
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DynamicallyLoadedModuleNames.Add("AudioFormatBink");
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2014-03-14 14:13:41 -04:00
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
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2014-03-14 14:13:41 -04:00
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DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
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2017-07-21 12:42:36 -04:00
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if (Target.bCompileAgainstEngine)
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2014-03-14 14:13:41 -04:00
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{
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DynamicallyLoadedModuleNames.Add("AudioFormatADPCM");
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2014-03-14 14:13:41 -04:00
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DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
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2015-02-17 09:57:44 -05:00
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DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
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2021-06-15 20:26:41 -04:00
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DynamicallyLoadedModuleNames.Add("AudioFormatBink");
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2014-03-14 14:13:41 -04:00
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}
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2014-07-31 16:53:59 -04:00
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2014-03-14 14:13:41 -04:00
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}
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2019-09-17 11:58:25 -04:00
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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2017-08-21 15:05:19 -04:00
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{
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2018-11-27 09:02:34 -05:00
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DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
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2014-07-08 00:06:17 -04:00
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2017-08-21 15:05:19 -04:00
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DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
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2014-07-08 00:06:17 -04:00
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2017-07-21 12:42:36 -04:00
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if (Target.bCompileAgainstEngine)
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2016-09-30 21:21:09 -04:00
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{
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2021-04-30 19:22:14 -04:00
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DynamicallyLoadedModuleNames.Add("AudioFormatADPCM");
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2016-09-30 21:21:09 -04:00
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DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
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DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
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2021-06-15 20:26:41 -04:00
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DynamicallyLoadedModuleNames.Add("AudioFormatBink");
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2016-09-30 21:21:09 -04:00
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}
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2017-08-21 15:05:19 -04:00
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}
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}
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2014-03-14 14:13:41 -04:00
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}
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}
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