2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-06-13 13:30:37 -04:00
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using UnrealBuildTool;
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public class SoundModImporter : ModuleRules
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{
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public SoundModImporter(TargetInfo Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"SoundMod",
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"UnrealEd"
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"AssetRegistry"
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"AssetRegistry"
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});
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Definitions.AddRange(
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new string[] {
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"BUILDING_STATIC"
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}
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);
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// Link with managed Perforce wrapper assemblies
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AddThirdPartyPrivateStaticDependencies(Target, "coremod");
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}
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}
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