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UnrealEngineUWP/Engine/Config/Android/BaseAndroidEngine.ini

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[OnlineSubsystem]
DefaultPlatformService=GooglePlay
NativePlatformService=GooglePlay
LocalPlatformName=AND
[OnlineSubsystemGooglePlay.Store]
bSupportsInAppPurchasing=true
[Audio]
AudioCaptureModuleName=AudioCaptureAndroid
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Google
;Uncomment to turn on AndroidBackgroundHttp through the AndroidFetchBackgroundDownload and AndroidBackgroundService modules
;[BackgroundHttp]
;PlatformModularFeatureName=AndroidFetchBackgroundDownload
[BuildPatchTool]
VerificationThreadCount=3
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[SlateRenderer]
NumPreallocatedVertices=200
[/Script/Engine.RendererSettings]
r.Substrate.RoughDiffuse=0
r.Substrate.ShadingQuality=2
r.Substrate.TileCoord8bits=1
r.Substrate.SheenQuality=2
r.Substrate.Glints=0
r.Substrate.SpecularProfile=0
r.Substrate.ClosuresPerPixel=1