Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/DesktopPlatform.Build.cs
T

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DesktopPlatform : ModuleRules
{
public DesktopPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/DesktopPlatform/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Json",
}
);
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateFileDialogs",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateFileDialogs",
}
);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2");
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}
}
}