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UnrealEngineUWP/Engine/Programs/UnrealHeaderTool/Config/DefaultEngine.ini

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Support for scripting language integrations via plugins. Experimental Lua integration. - Added program-only plugin support and made UHT script plugin aware - Added 3 generic script plugins with experimental Lua integration: ScriptGeneratorPlugin (UHT), ScriptPlugin (Engine), ScriptEditorPlugin (Editor-side) - Lua integration is disabled by default [CL 2058611 by Robert Manuszewski in Main branch]
2014-04-29 06:45:18 -04:00
[Plugins]
+ProgramEnabledPlugins="ScriptGeneratorPlugin"
UBT: More detailed module types. ScriptPlugins can now ingore modules by their type. [CL 2081573 by Robert Manuszewski in Main branch]
2014-05-22 01:20:24 -04:00
+ScriptSupportedModules=CoreUObject
+ScriptSupportedModules=Engine
Making FNativeClassHeaderGenerator::GetGeneratedFunctionTextDevice's MaxLinesPerCpp configurable via ini setting. [CL 2680019 by Robert Manuszewski in Main branch]
2015-09-04 03:35:53 -04:00
+ScriptSupportedModules=ScriptPlugin
[UnrealHeaderTool]
MaxLinesPerCpp=30000
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