2016-01-07 08:17:16 -05:00
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class TextureFormatAndroid : ModuleRules
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{
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public TextureFormatAndroid(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"TargetPlatform",
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"TextureCompressor",
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"Engine"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ImageCore",
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"ImageWrapper"
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}
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);
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2015-07-15 09:20:40 -04:00
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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2016-02-03 15:40:40 -05:00
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AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
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2015-07-15 09:20:40 -04:00
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}
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else
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{
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2016-02-03 15:40:40 -05:00
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AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
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2015-07-15 09:20:40 -04:00
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}
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2016-03-11 09:55:03 -05:00
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// opt-out from precompile for Linux (this module cannot be built for Linux atm)
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PrecompileForTargets = PrecompileTargetsType.None;
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}
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2014-03-14 14:13:41 -04:00
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}
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}
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