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UnrealEngineUWP/Engine/Source/Developer/SourceControl/SourceControl.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControl : ModuleRules
{
public SourceControl(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/SourceControl/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
}
);
if (Target.Platform != UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"EditorStyle"
}
);
}
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools"
}
);
}
if (UEBuildConfiguration.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
}
}