Files
UnrealEngineUWP/Engine/Build/Android/Java/AndroidOpenSourceProject.tps

7 lines
283 B
Plaintext
Raw Normal View History

Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2934481) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2934326 on 2016/04/05 by Andrew.Grant Modified row-error message for easier clarity of culprit. #rb #tests none Change 2934266 on 2016/04/05 by Leslie.Nivison Adding .tps files #rb none #test none Change 2934151 on 2016/04/05 by Andrew.Grant Fix for lightmass compilation with VS2015 update 2 #rb #tests none Change 2934101 on 2016/04/05 by Leslie.Nivison Moving .tps to build.cs location #rb none #test none Change 2934095 on 2016/04/05 by Leslie.Nivison Adding .tps files #rb none #test none Change 2934039 on 2016/04/05 by Aaron.McLeran OR-19011 Implementing CL 2933664 into //Orion/Dev-General/ #codereview Michael.Trepka #rb Michael.Trepka #tests compile and run orion Change 2934004 on 2016/04/05 by Bart.Bressler - Fix issue with ability widgets always showing as unactivatable in Replays - Fix issue with exhaust gameplay tag always triggering when jumping back in replays if the followed player was travelling at the time #rb cody.haskell #tests recorded replay, and viewed on PC Change 2933997 on 2016/04/05 by Marc.Audy Don't use ranged-for iterator for Actors since (bad) user content could spawn a new actor from an component unregister event #jira OR-19021 #rb none #tests compiles Change 2933808 on 2016/04/05 by Ben.Marsh BuildGraph: Include the group name in the telemetry data for each job step. Change 2933774 on 2016/04/05 by Ben.Marsh BuildGraph: Store node dependencies on each step in telemetry data, rather than on the job. Makes it easier to split out. Change 2933724 on 2016/04/05 by Dan.Youhon Add horizontal location offsets to MoveToActor root motion force along with several OffsetAlignment modes (from target to source, target actor forward, world space) - Hooked up to Sword Ultimate, updated Muriel's Ultimate with new offset settings #rb None #tests MultiPIE #codereview Andrew.Bains Change 2933700 on 2016/04/05 by Alexis.Matte Fix the bind T0 ref pose #code review: lina.halper, nick.darnell #rb: lina.halper #tests: import pyro fbx with bindT0RefPose option to true and make sure the result show the gobelin over the dynosaurus Change 2933667 on 2016/04/05 by Ben.Marsh BuildGraph: Include dependency information in stream telemetry, so we can calculate critical path in the dashboard. Change 2933655 on 2016/04/05 by Alexis.Matte Back out changelist 2933558 because integration can be problematic, this change will be redone manually #code review: lina.halper, nick.darnell #rb: lina.halper #tests: none Change 2933558 on 2016/04/05 by Alexis.Matte Merging using Dev-Editor_to_Orion_Dev-General Fix the bind T0 ref pose #code review: lina.halper, nick.darnell #rb: lina.halper #tests: import pyro fbx with bindT0RefPose option to true and make sure the result show the gobelin over the dynosaurus Change 2933539 on 2016/04/05 by Ben.Marsh BuildGraph: Add tooltip for a job's start time in the dashboard. #codereview Andrew.Grant Change 2933156 on 2016/04/05 by Ben.Marsh BuildGraph: Set up email notifications for new build system, and add an optional "NotifyOnWarnings" attribute to nodes to disable spam for localization and cooks. Will re-enable for cooks once we have the ability to include non-coders. #rb none #tests exported job definition for nightly build and verified recipients list Change 2933095 on 2016/04/05 by Alexis.Matte Merging using Dev-Editor_to_Orion_Dev-General Fix the skinxx workflow #code review: lina.halper, nick.darnell #rb: lina.halper [CL 2935407 by Andrew Grant in Main branch]
2016-04-06 15:34:41 -04:00
<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Notification>
Redirect: ../../../Source/Runtime/Core/Private/Android/AndroidOpenSourceProject.tps
Notes:
</Notification>
</TpsData