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35 lines
736 B
C#
35 lines
736 B
C#
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ShaderFormatVectorVM : ModuleRules
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{
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public ShaderFormatVectorVM(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"TargetPlatform",
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"NiagaraEditor"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ShaderCore",
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"ShaderCompilerCommon",
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"ShaderPreprocessor",
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"VectorVM",
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"Niagara",
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"HLSLCC"
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);
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}
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}
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