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UnrealEngineUWP/Engine/Source/Developer/CollectionManager/CollectionManager.Build.cs

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Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017). #rb none #lockdown Nick.Penwarden [CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
using UnrealBuildTool;
public class CollectionManager : ModuleRules
{
public CollectionManager(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
Added file watchers to detect when collections are changed outside of the collection manager UE-17782 - Editor must be restarted for New Collections to appear after syncing These use FFileCache to avoid detecting changes that are made by the collection manager itself. This also fixes some issues when merging collection sets together, and fixes some places where UI wouldn't update when a collection was changed due to an update or merge. [CL 2612319 by Jamie Dale in Main branch]
2015-07-07 10:31:39 -04:00
"DirectoryWatcher",
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
"SourceControl"
}
);
}
}
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