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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Tests/ObjectPtrTestClass.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_LOW_LEVEL_TESTS
#include "UObject/Object.h"
#include "UObject/ObjectPtr.h"
//simple test class for testing TObjectPtr resolve behavior
class UObjectPtrTestClass : public UObject
{
DECLARE_CLASS_INTRINSIC(UObjectPtrTestClass, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
public:
};
//test class with typed reference to another class
class UObjectPtrTestClassWithRef : public UObject
{
DECLARE_CLASS_INTRINSIC(UObjectPtrTestClassWithRef, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
public:
TObjectPtr<UObjectPtrTestClass> ObjectPtr;
TObjectPtr<UObjectPtrTestClass> ObjectPtrNonNullable;
};
//test class with typed reference to another class
class UObjectWithClassProperty : public UObject
{
DECLARE_CLASS_INTRINSIC(UObjectWithClassProperty, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
public:
TObjectPtr<UClass> ClassPtr;
};
//test class with raw pointer
class UObjectWithRawProperty : public UObject
{
DECLARE_CLASS_INTRINSIC(UObjectWithRawProperty, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
public:
UObjectPtrTestClass* ObjectPtr;
UObjectPtrTestClass* ObjectPtrNonNullable;
};
//derived test class
class UObjectPtrDerrivedTestClass : public UObjectPtrTestClass
{
DECLARE_CLASS_INTRINSIC(UObjectPtrDerrivedTestClass, UObjectPtrTestClass, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
public:
};
//non lazy test class
class UObjectPtrNotLazyTestClass : public UObject
{
DECLARE_CLASS_INTRINSIC(UObjectPtrNotLazyTestClass, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
public:
};
#endif