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https://github.com/izzy2lost/UnrealEngineUWP.git
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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "RehydrateProjectCommandlet.h"
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#include "CommandletUtils.h"
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#include "Virtualization/VirtualizationSystem.h"
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URehydrateProjectCommandlet::URehydrateProjectCommandlet(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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int32 URehydrateProjectCommandlet::Main(const FString& Params)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(URehydrateProjectCommandlet);
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UE_LOG(LogVirtualization, Display, TEXT("Scanning for project packages..."));
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TArray<FString> Packages = UE::Virtualization::FindAllPackages();
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UE_LOG(LogVirtualization, Display, TEXT("Rehydrating packages..."));
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UE::Virtualization::IVirtualizationSystem& System = UE::Virtualization::IVirtualizationSystem::Get();
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UE::Virtualization::FRehydrationResult Result = System.TryRehydratePackages(Packages, UE::Virtualization::ERehydrationOptions::Checkout);
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if (Result.WasSuccessful())
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{
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UE_LOG(LogVirtualization, Display, TEXT("Rehydrated %d package(s)"), Result.RehydratedPackages.Num());
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if (!Result.CheckedOutPackages.IsEmpty())
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{
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UE_LOG(LogVirtualization, Display, TEXT("Checked out %d package(s) from revision control"), Result.CheckedOutPackages.Num());
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}
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return 0;
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}
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else
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{
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return -1;
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}
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}
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