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UnrealEngineUWP/Engine/Source/Runtime/StaticMeshDescription/StaticMeshDescription.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StaticMeshDescription : ModuleRules
{
public StaticMeshDescription(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/StaticMeshDescription/Private");
PublicIncludePaths.Add("Runtime/StaticMeshDescription/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"MeshDescription"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MeshUtilitiesCommon",
"RawMesh",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
}
}
}