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UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/CrashDebugHelper.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashDebugHelper : ModuleRules
{
public CrashDebugHelper( ReadOnlyTargetRules Target ) : base(Target)
{
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PrivateIncludePaths.AddRange(
new string[] {
"Developer/CrashDebugHelper/Private/",
"Developer/CrashDebugHelper/Private/Linux",
"Developer/CrashDebugHelper/Private/Mac",
"Developer/CrashDebugHelper/Private/Windows",
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"Developer/CrashDebugHelper/Private/IOS",
}
);
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PrivateIncludePaths.Add( "ThirdParty/PLCrashReporter/PLCrashReporter/Source" );
if (Target.Type != TargetType.Game && Target.Type != TargetType.Client)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
}
else
{
IsRedistributableOverride = true;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
}
if(Target.Platform == UnrealTargetPlatform.Win64 && Target.WindowsPlatform.bUseBundledDbgHelp)
{
throw new System.Exception("CrashDebugHelper uses DBGENG.DLL at runtime, which depends on a matching version of DBGHELP.DLL but cannot be redistributed. Please set WindowsPlatform.bUseBundledDbgHelp = false for this target.");
}
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// Note: PLCrashReporter is not supported on tvOS.
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, new string[]
{
"PLCrashReporter"
});
}
}
}