2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-10-01 20:41:42 -04:00
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#include "ModelingComponentsModule.h"
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#define LOCTEXT_NAMESPACE "FModelingComponentsModule"
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void FModelingComponentsModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void FModelingComponentsModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FModelingComponentsModule, ModelingComponents)
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