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UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceObjectReference.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "LevelSequencePCH.h"
#include "LevelSequenceObjectReference.h"
FLevelSequenceObjectReference::FLevelSequenceObjectReference(UObject* InObject, UObject* InContext)
{
if (InObject->IsA<AActor>() || InObject->IsA<UActorComponent>())
{
if (InContext->IsA<AActor>())
{
// When the context is an actor, we only use path name lookup within the actor since it's assumed the actor will be a spawnable
// As such, a persistent identifier for a dynamically spawned actor is not tenable
ObjectPath = InObject->GetPathName(InContext);
ObjectId = FUniqueObjectGuid();
}
else
{
ObjectId = FLazyObjectPtr(InObject).GetUniqueID();
ObjectPath = InObject->GetPathName(InContext);
}
}
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2859626 on 2016/02/08 by Max.Preussner Editor: Added SaveAs functionality to content asset editors Change 2859666 on 2016/02/08 by Max.Chen Sequencer: Fix crash in CheckForWorldGCLeaks when loading a new map because spawnables are left behind. #jira UE-25616 Change 2859685 on 2016/02/08 by Max.Chen Sequencer: Add prompt to save sub level sequences if they are dirty #jira UE-26510 Change 2859715 on 2016/02/08 by Thomas.Sarkanen Adding actor spawning recording Actors are queued for record on spawn then added to the list like manually-specifed ones. Changed almost everything about UActorRecording. We now record on a per-component basis, with property tracks encapsulated in each actor recording. Much effort is expended to make sure that the correct components are owned by their respective actors, as we can add and remove components at runtime, but they must be created up-front in the UMovieScene Blueprints. We go as far as to add our own SCS nodes to make sure components are correctly spawned. Fixed infinite loop in FSequencer::AddSpawnable. Fixed visibility track instance to work with scene components as well as actors. Fixed particle track instance to work on UParticleSystemComponent rather than just AEmitters. Added particle recorder. Moved animation recording into an animation property recorder rather than having it as a special case. This still uses the animation recorder under the hood. Moved old-style Matinee animation control into FMovieSceneSkeletalAnimationTrackInstance & made this work on USkeletalMeshComponents directly, rather than via the old interface. Exposed SetMatineeAnimPositionInner and PreviewMatineeSetAnimPositionInner in FAnimMontageInstance so those utility functions can be used externally to Engine. Added a predicate version of UMovieScene::FindPossessable. Exposed UMovieSceneParticleSection::AddKey externally via MOVIESCENETRACKS_API so I can programmatically add keys. Fixed a crash in FScalableFloatDetails::CustomizeHeader when selecting PIE projectiles in Orion. Moved all recorders over to recording Actors or Components & store UObjects instead of AActors. Allowed skeletal animation tracks on components as well as actors. Change 2862675 on 2016/02/10 by Max.Chen Sequencer: Add option to link the sequencer curve editor with the sequencer timeline. Under General Options->Link Curve Editor Time Range. The default is false, so the sequencer and curve editor have separate time ranges. #jira UE-25933 Change 2862699 on 2016/02/11 by Max.Chen Sequencer: Added a playback status of jumping which the AudioTrack and Skeletal Mesh Track (anim notifies) ignores for updates. This is used to updating thumbnail at certain times. #jira UE-26447, UE-26671 Change 2862712 on 2016/02/11 by Max.Chen Sequencer: Fix spawnables firing off their particles. Disable auto activate on spawnable components #jira UE-26390 Change 2862719 on 2016/02/11 by Max.Preussner Editor: Refactored detail customizations for colors, rotators, vectors - broke color and rotator customizations out into their own files - added vector customizations (placeholder) - cleaned up localization namespaces, forward declarations Change 2866454 on 2016/02/14 by Max.Preussner Sequencer: Removed ULevelEditorSequencerSettings; moved default settings into INI Change 2866455 on 2016/02/14 by Thomas.Sarkanen Sequence recorder can now record replays Added extra edtior-only UI to the replay playback controls to record sequences. Curretnly very placeholder: only records the entire sequence and provides no feedback in the UI if it is recording. Fixed bindings to recorded objects not working in various circumstances. Added the ability to manually create a binding. Recompiled actor blueprints post-record if we added components. Fixed a null ptr dereference in FOrionTeamUIInfo::Update. Removed tolerances when reducing tracks - they are now 'very small'. Added actor filter so actors of certain classes can be recorded. Change 2866458 on 2016/02/14 by Max.Chen Sequencer: Fix anim notifies that fire at shot cuts. Anim notifies are fired from the last position to the current position. When jumping cuts, we want the delta to be 0 so that the anim notifies before the shot are not fired off. #jira UE-26390, UE-26671 Change 2866459 on 2016/02/14 by Max.Chen Sequencer: Add option to toggle visibility of combined keys Change 2866466 on 2016/02/14 by Frank.Fella Sequencer - Add a track for controlling streamed level visibilty and remove visibility code from the master level blueprint. Change 2866470 on 2016/02/14 by Max.Chen Sequencer: Add return value to indicate data has changed when a section has been added. This fixes a bug where creating a new section doesn't seem to add a key. #jira UE-26837 Change 2866481 on 2016/02/14 by Max.Preussner Sequencer: Implemented Presets for adding tracks automatically based on actor type (UE-24513) #Jira: UE-24513 Change 2866482 on 2016/02/14 by Max.Chen Sequencer: Allow for any actor that has a camera component to be a camera cut. #jira UE-26777 Change 2866484 on 2016/02/14 by Thomas.Sarkanen Added in/out times to sequence recording Also added the optional ability to record different actor types (heroes, projectiles, minions). Change 2866495 on 2016/02/14 by Max.Chen Sequencer: Need to limit camera control to the section bounds of the camera cut otherwise, control won't be relinquished back to player at the end of the playback. #jira UE-26886 [CL 2874647 by Max Chen in Main branch]
2016-02-19 21:36:27 -05:00
FLevelSequenceObjectReference::FLevelSequenceObjectReference(const FUniqueObjectGuid& InObjectId, const FString& InObjectPath)
: ObjectId(InObjectId)
, ObjectPath(InObjectPath)
{
}
UObject* FLevelSequenceObjectReference::Resolve(UObject* InContext) const
{
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
if (ObjectId.IsValid() && InContext != nullptr)
{
#if WITH_EDITOR
int32 PIEInstanceID = InContext->GetOutermost()->PIEInstanceID;
FUniqueObjectGuid FixedUpId = PIEInstanceID == -1 ? ObjectId : ObjectId.FixupForPIE(PIEInstanceID);
#else
FUniqueObjectGuid FixedUpId = ObjectId;
#endif
FLazyObjectPtr LazyPtr;
LazyPtr = FixedUpId;
if (UObject* FoundObject = LazyPtr.Get())
{
return FoundObject;
}
}
if (!ObjectPath.IsEmpty())
{
return FindObject<UObject>(InContext, *ObjectPath, false);
}
return nullptr;
}
bool FLevelSequenceObjectReferenceMap::Serialize(FArchive& Ar)
{
int32 Num = Map.Num();
Ar << Num;
if (Ar.IsLoading())
{
while(Num-- > 0)
{
FGuid Key;
Ar << Key;
FLevelSequenceObjectReference Value;
Ar << Value;
Map.Add(Key, Value);
}
}
else if (Ar.IsSaving() || Ar.IsCountingMemory() || Ar.IsObjectReferenceCollector())
{
for (auto& Pair : Map)
{
Ar << Pair.Key;
Ar << Pair.Value;
}
}
return true;
}
bool FLevelSequenceObjectReferenceMap::HasBinding(const FGuid& ObjectId) const
{
if (const FLevelSequenceObjectReference* Reference = Map.Find(ObjectId))
{
return Reference->IsValid();
}
return false;
}
void FLevelSequenceObjectReferenceMap::CreateBinding(const FGuid& ObjectId, UObject* InObject, UObject* InContext)
{
FLevelSequenceObjectReference NewReference(InObject, InContext);
if (ensureMsgf(NewReference.IsValid(), TEXT("Unable to generate a reference for the specified object and context")))
{
Map.FindOrAdd(ObjectId) = NewReference;
}
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2859626 on 2016/02/08 by Max.Preussner Editor: Added SaveAs functionality to content asset editors Change 2859666 on 2016/02/08 by Max.Chen Sequencer: Fix crash in CheckForWorldGCLeaks when loading a new map because spawnables are left behind. #jira UE-25616 Change 2859685 on 2016/02/08 by Max.Chen Sequencer: Add prompt to save sub level sequences if they are dirty #jira UE-26510 Change 2859715 on 2016/02/08 by Thomas.Sarkanen Adding actor spawning recording Actors are queued for record on spawn then added to the list like manually-specifed ones. Changed almost everything about UActorRecording. We now record on a per-component basis, with property tracks encapsulated in each actor recording. Much effort is expended to make sure that the correct components are owned by their respective actors, as we can add and remove components at runtime, but they must be created up-front in the UMovieScene Blueprints. We go as far as to add our own SCS nodes to make sure components are correctly spawned. Fixed infinite loop in FSequencer::AddSpawnable. Fixed visibility track instance to work with scene components as well as actors. Fixed particle track instance to work on UParticleSystemComponent rather than just AEmitters. Added particle recorder. Moved animation recording into an animation property recorder rather than having it as a special case. This still uses the animation recorder under the hood. Moved old-style Matinee animation control into FMovieSceneSkeletalAnimationTrackInstance & made this work on USkeletalMeshComponents directly, rather than via the old interface. Exposed SetMatineeAnimPositionInner and PreviewMatineeSetAnimPositionInner in FAnimMontageInstance so those utility functions can be used externally to Engine. Added a predicate version of UMovieScene::FindPossessable. Exposed UMovieSceneParticleSection::AddKey externally via MOVIESCENETRACKS_API so I can programmatically add keys. Fixed a crash in FScalableFloatDetails::CustomizeHeader when selecting PIE projectiles in Orion. Moved all recorders over to recording Actors or Components & store UObjects instead of AActors. Allowed skeletal animation tracks on components as well as actors. Change 2862675 on 2016/02/10 by Max.Chen Sequencer: Add option to link the sequencer curve editor with the sequencer timeline. Under General Options->Link Curve Editor Time Range. The default is false, so the sequencer and curve editor have separate time ranges. #jira UE-25933 Change 2862699 on 2016/02/11 by Max.Chen Sequencer: Added a playback status of jumping which the AudioTrack and Skeletal Mesh Track (anim notifies) ignores for updates. This is used to updating thumbnail at certain times. #jira UE-26447, UE-26671 Change 2862712 on 2016/02/11 by Max.Chen Sequencer: Fix spawnables firing off their particles. Disable auto activate on spawnable components #jira UE-26390 Change 2862719 on 2016/02/11 by Max.Preussner Editor: Refactored detail customizations for colors, rotators, vectors - broke color and rotator customizations out into their own files - added vector customizations (placeholder) - cleaned up localization namespaces, forward declarations Change 2866454 on 2016/02/14 by Max.Preussner Sequencer: Removed ULevelEditorSequencerSettings; moved default settings into INI Change 2866455 on 2016/02/14 by Thomas.Sarkanen Sequence recorder can now record replays Added extra edtior-only UI to the replay playback controls to record sequences. Curretnly very placeholder: only records the entire sequence and provides no feedback in the UI if it is recording. Fixed bindings to recorded objects not working in various circumstances. Added the ability to manually create a binding. Recompiled actor blueprints post-record if we added components. Fixed a null ptr dereference in FOrionTeamUIInfo::Update. Removed tolerances when reducing tracks - they are now 'very small'. Added actor filter so actors of certain classes can be recorded. Change 2866458 on 2016/02/14 by Max.Chen Sequencer: Fix anim notifies that fire at shot cuts. Anim notifies are fired from the last position to the current position. When jumping cuts, we want the delta to be 0 so that the anim notifies before the shot are not fired off. #jira UE-26390, UE-26671 Change 2866459 on 2016/02/14 by Max.Chen Sequencer: Add option to toggle visibility of combined keys Change 2866466 on 2016/02/14 by Frank.Fella Sequencer - Add a track for controlling streamed level visibilty and remove visibility code from the master level blueprint. Change 2866470 on 2016/02/14 by Max.Chen Sequencer: Add return value to indicate data has changed when a section has been added. This fixes a bug where creating a new section doesn't seem to add a key. #jira UE-26837 Change 2866481 on 2016/02/14 by Max.Preussner Sequencer: Implemented Presets for adding tracks automatically based on actor type (UE-24513) #Jira: UE-24513 Change 2866482 on 2016/02/14 by Max.Chen Sequencer: Allow for any actor that has a camera component to be a camera cut. #jira UE-26777 Change 2866484 on 2016/02/14 by Thomas.Sarkanen Added in/out times to sequence recording Also added the optional ability to record different actor types (heroes, projectiles, minions). Change 2866495 on 2016/02/14 by Max.Chen Sequencer: Need to limit camera control to the section bounds of the camera cut otherwise, control won't be relinquished back to player at the end of the playback. #jira UE-26886 [CL 2874647 by Max Chen in Main branch]
2016-02-19 21:36:27 -05:00
void FLevelSequenceObjectReferenceMap::CreateBinding(const FGuid& ObjectId, const FLevelSequenceObjectReference& ObjectReference)
{
if (ensureMsgf(ObjectReference.IsValid(), TEXT("Invalid object reference specifed for binding")))
{
Map.FindOrAdd(ObjectId) = ObjectReference;
}
}
void FLevelSequenceObjectReferenceMap::RemoveBinding(const FGuid& ObjectId)
{
Map.Remove(ObjectId);
}
UObject* FLevelSequenceObjectReferenceMap::ResolveBinding(const FGuid& ObjectId, UObject* InContext) const
{
const FLevelSequenceObjectReference* Reference = Map.Find(ObjectId);
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 Change 3072915 on 2016/08/01 by Nick.Whiting Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh #jira UE-34044 Change 3072891 on 2016/08/01 by Nick.Whiting Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers #jira UE-33579 Change 3072885 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. Continued - adding missing file. #jira UE-32876 Change 3072869 on 2016/08/01 by Ori.Cohen Fix CIS #jira UE-3402 Change 3072862 on 2016/08/01 by Josh.Adams - Fixed case issue for Linux #jira UE-34020 Change 3072818 on 2016/08/01 by Nick.Darnell UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers. #jira UE-32876 Change 3072756 on 2016/08/01 by John.Billon Fixed crash when setting a composite texture on a render target cube. #Jira UE-33885 Change 3072755 on 2016/08/01 by John.Billon Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting. #Jira UE-33574 Change 3072753 on 2016/08/01 by John.Billon Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters. #Jira UE-32565 #Jira UE-29528 Change 3072665 on 2016/08/01 by Ben.Marsh Fix parse errors in BuildGraph example script. Change 3072664 on 2016/08/01 by Mike.Beach Mirrors CL 3072620 from Dev-Blueprints. Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors. #jira UE-29631 Change 3072656 on 2016/08/01 by Mike.Beach Mirrors CL 3072614 from Dev-Blueprints. Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 Change 3072649 on 2016/08/01 by Mike.Beach Mirrors CL 3071292 from Dev-Blueprints. Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072568 on 2016/08/01 by Phillip.Kavan Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) Mirrored from //Orion/Dev-General (CLs# 3065749/3065868). #jira UE-32780 Change 3072565 on 2016/08/01 by Rolando.Caloca UE4.13 - More info to track down crash with missing Primitive uniform buffer #jira UE-33418 Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt Fix hovering broken in the details panel #jira UE-20903 Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable #jira UE-20903 Change 3072479 on 2016/08/01 by Ori.Cohen Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision #JIRA UE-34023 Change 3072438 on 2016/08/01 by Chris.Wood Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them. [UE-33943] - Crash Report Client window not opening in a packaged build #jira UE-33943 #test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher Change 3072360 on 2016/08/01 by Chris.Babcock Enable Google Play Games for ARM64 on Android #jira UE-34031 #ue4 #android Change 3072337 on 2016/08/01 by Mitchell.Wilson Saving multiple files from VR template to resolve empty engine version warnings. #jira UE-33937 Change 3072302 on 2016/08/01 by Lina.Halper Fix issue where weight doesn't update correctly while updating list #jira: UE-33023 Change 3072250 on 2016/08/01 by Lina.Halper Add error message when rename failed #jira: UE-33661 Change 3072103 on 2016/08/01 by Lina.Halper - Undid previous propagating change of morphtarget - Refresh function - Made sure whatever happening, the buffer size remains sane and render thread will always get the same size #code review: Rolando.Caloca #jira: UE-33923 Change 3072062 on 2016/08/01 by Jurre.deBaare Static Mesh Editor and Persona viewport are very dark #fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator) #jira UE-33945 Change 3072061 on 2016/08/01 by Jurre.deBaare Incorrect importing of morph target weights when setting the percentage bases option on import #fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number #jira UE-34003 Change 3072052 on 2016/08/01 by Chris.Babcock Vulkan extension fixes for Android #jira UE-32943 #ue4 #android Change 3072039 on 2016/08/01 by Mitchell.Wilson Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap. #jira UE-33843 Change 3072003 on 2016/08/01 by Rob.Cannaday Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems. #jira UE-34008 Change 3071942 on 2016/08/01 by Matthew.Griffin Adding feature pack for TP_VirtualRealityBP Change 3071937 on 2016/08/01 by Max.Chen Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded. #jira UE-32918 Change 3071932 on 2016/08/01 by Dmitry.Rekman Linux: fix launch on (UE-33934) #tests Tested launching on a native host. #jira UE-33934 (Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3071926 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed exponential slowdown when restoring selection states #jira UE-33918 Change 3071917 on 2016/08/01 by Mitchell.Wilson Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting. #jira UE-15196 Change 3071914 on 2016/08/01 by Allan.Bentham Fix for incorrect feature level when using networked PIE. #jira UE-25807 Change 3071894 on 2016/08/01 by Andrew.Rodham Sequence Recorder: CIS fix #jira UE-31277 Change 3071884 on 2016/08/01 by phillip.patterson Updated UMG_Invalidation.uasset to Include Combo Box Test #jira UE-29618 Change 3071869 on 2016/08/01 by Mitchell.Wilson Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature. #jira UE-33714 Change 3071868 on 2016/08/01 by phillip.patterson Added UMG_Invalidation.uasset for a test case #jira UE-29618 Change 3071855 on 2016/08/01 by Jurre.deBaare Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled #fix Recompiled zlib to be correct debug version #jira UE-27576 Change 3071853 on 2016/08/01 by Jurre.deBaare Fix issue with debug asserts not compiling correctly #fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about #jira UE-33989 Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue. #jira UE-33013 Change 3071849 on 2016/08/01 by Tom.Looman Resaved content files with engine version for VR Template #jira ue-33325 Change 3071822 on 2016/08/01 by Mitchell.Wilson Adding crosshair to WeapLauncher when not sighted in. #jira UE-30617 Change 3071798 on 2016/08/01 by Andrew.Rodham Sequencer: Fixed various issues to do with recording attached components There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all. #jira UE-30574 #jira UE-31277 Change 3071789 on 2016/08/01 by Tom.Looman Fixed warning of missing gamemode in VR Template. #jira ue-33325 Change 3071787 on 2016/08/01 by Mitchell.Wilson Cleared material interface on Neutral.uasset to resolve a warning. #jira UE-33957 Change 3071784 on 2016/08/01 by Robert.Manuszewski Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated. #jira UE-33692 #jira UE-33814 Change 3071746 on 2016/08/01 by Tom.Looman Added config.ini for Feature Pack creation to VR Template #jira ue-33325 Change 3071694 on 2016/08/01 by Robert.Manuszewski Fixing crash after opening edit config data for remote build then packaging #jira UE-33719 Change 3071660 on 2016/08/01 by Dmitriy.Dyomin Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile) Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it #jira UE-30104 Change 3071657 on 2016/08/01 by Matthew.Griffin Excluded TP_VirtualRealityBP Template from Mac Binary builds. Change 3071651 on 2016/08/01 by Tom.Looman Removed config.ini ref from content.txt #jira UE-33325 Change 3071645 on 2016/08/01 by Jurre.deBaare Merge Actor Tool missing option to deselect Export Specific LOD #fix Added the ability to export a specific LOD or all LODs for the selected objects #jira UE-33100 Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh #fix force to generate unique UVs for baking out the material to ensure we get the correct texture data #jira UE-29976 Change 3071608 on 2016/08/01 by Thomas.Sarkanen Bringing hitch tracking fix over from Orion. Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs #jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session) Change 3071606 on 2016/08/01 by Matthew.Griffin Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build. #jira UE-33959 Change 3071584 on 2016/08/01 by Matthew.Griffin Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes. Split GetDirectIncludeDependencies function so that part of it could be used without having a build target. #jira UE-23720 Change 3071479 on 2016/07/31 by Dmitriy.Dyomin Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache. Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load Merged from Dev-Mobile CL# 3057039 #jira UE-32774 Change 3071478 on 2016/07/31 by Uriel.Doyon Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives. #jira UE-32585 Change 3071282 on 2016/07/30 by Max.Chen Cine Camera Actor: CIS fix #jira UE-33805 Change 3071272 on 2016/07/30 by Max.Chen Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView. #jira UE-33805 Change 3071229 on 2016/07/30 by Ben.Marsh Fix static analysis warning. Change 3071077 on 2016/07/29 by Max.Chen Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass. #jira UE-33432 Change 3071076 on 2016/07/29 by Max.Chen Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation. #jira UE-33078 Change 3071070 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Copy from Dev-Sequencer #jira UE-33969 Change 3071069 on 2016/07/29 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 Change 3071058 on 2016/07/29 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Copy from Dev-Sequencer #jira UE-33968 Change 3071057 on 2016/07/29 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Copy from Dev-Sequencer #jira UE-33967 Change 3071004 on 2016/07/29 by Lauren.Ridge Fix for crash on color picker summon due to null SWindow #rb chris.gagnon #jira UE-33966 Change 3070956 on 2016/07/29 by Chris.Babcock Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor #jira UE-33607 #ue4 #android Change 3070807 on 2016/07/29 by Nick.Darnell Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width. #jira UE-30481 Change 3070779 on 2016/07/29 by Rob.Cannaday Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam #jira UE-33922 Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #jira UE-33914 Change 3070764 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. (resubmitted as edit) #jira UE-20581 Change 3070757 on 2016/07/29 by Nick.Darnell Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget. #jira UE-33450 Change 3070741 on 2016/07/29 by Phillip.Kavan Back out previous submit (forgot to convert to edit). #jira UE-20581 Change 3070737 on 2016/07/29 by Phillip.Kavan [UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies. Mirrored from CL# 3065278. #jira UE-20581 Change 3070695 on 2016/07/29 by Ryan.Vance #jira UE-32145 We were using the wrong texture format for the rift ogl bridge. Removed derived ogl bridge destructor to fix assert. Based on CL 3069701 from Oculus Change 3070632 on 2016/07/29 by Mitchell.Wilson Rebuilt lighting for SubwaySequencer #jira UE-33564 Change 3070620 on 2016/07/29 by Chris.Babcock Fast ASTC texture compression, using ISPC. #jira UE-32308 Change 3070586 on 2016/07/29 by phillip.patterson Updating Sequencer_Focus for test case #jira UE-29618 Change 3070539 on 2016/07/29 by Jon.Nabozny Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370) #jira UE-33463 Change 3070538 on 2016/07/29 by Mitchell.Wilson Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings. #jira UE-29730 Change 3070467 on 2016/07/29 by Lauren.Ridge Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker #jira UE-33920 #jira UE-33769 Change 3070460 on 2016/07/29 by Lauren.Ridge Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker #jira UE-32413 Change 3070455 on 2016/07/29 by Lauren.Ridge Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker #jira UE-33635 Change 3070404 on 2016/07/29 by John.Pollard Fix: Console command "Open" crashes with dedicated server settings #jira UE-32511 Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt Fix incorrect tooltip for the lerp instruction in the material editor #jira UE-33896 Change 3070376 on 2016/07/29 by Ryan.Vance #jira UEVR-32 Support base and neo multi-view vertex shaders on ps4. Compile both base and neo versions of the multi-view enabled vertex shaders. Pack them together in the resulting shader code. Unpack them and load the correct version when creating the vertex shader instance. Change 3070345 on 2016/07/29 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3070315 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition Tested fix on xbox, PC and PS4, using QAGame #jira UE-28592 Change 3070314 on 2016/07/29 by Ben.Woodhouse (cherry picked from dev-rendering) Fix div 0 in motion blur. This caused artifacts in some fairly common cases #jira UE-32331 Change 3070272 on 2016/07/29 by Jon.Nabozny Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter. #jira UE-33944 Change 3070235 on 2016/07/29 by Mitchell.Wilson Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff. #jira UE-32742 Change 3070221 on 2016/07/29 by Jurre.deBaare HLOD: The forced viewing level slider does not stay in sync after building a cluster #fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced) #jira UE-32187 Change 3070218 on 2016/07/29 by Jurre.deBaare HLOD: Shadow logic in ALODActor is messed up #fix Moved shadow determination logic #jira UE-31753 Change 3070212 on 2016/07/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster #jira UE-30384 Change 3070176 on 2016/07/29 by Jurre.deBaare Some post processing features in Preview Scene Settings do not update immediately #fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D #jira UE-33895 Change 3070175 on 2016/07/29 by Jurre.deBaare Static Mesh Editor does not display Vertex Colors in Lit mode #fix Caused by not disabling advanced features which used to happen for preview scenes by default :/ #jira UE-32977 Change 3070163 on 2016/07/29 by Chris.Wood Changed log warnings to info when WinSAT assessment unavailable [UE-30198] - WinSAT assessment unavailable when running Hardware Survey #jira UE-30198 trivial change Change 3070154 on 2016/07/29 by Matthew.Griffin Removed exceptions for IOS .a files now we are building code projects Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies #jira UE-33868 Change 3070124 on 2016/07/29 by Alex.Delesky #jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction. Change 3070060 on 2016/07/29 by Chris.Wood Fixed command line argument saved to crash reports and used to restart crash processes [UE-30665] - CrashReporterClient send and restart does not reopen the project #jira UE-30665 trivial re-add of a line lost in a confusing merge. Change 3070035 on 2016/07/29 by Allan.Bentham Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support' Allows device profiles to disable vulkan and/or ES3.1. #jira UE-33379 Change 3070027 on 2016/07/29 by Tom.Looman Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/) #jira UE-33325 Change 3070009 on 2016/07/29 by James.Golding Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom. #jira UE-32395 Change 3070007 on 2016/07/29 by James.Golding Fix highlight when searching Anim Curves #jira UE-33073 Change 3070002 on 2016/07/29 by James.Golding Fix complex collision drawing in StaticMesh Editor #jira UE-33062 Change 3069998 on 2016/07/29 by Jon.Nabozny Fix AShooterCharacter heavy breathing even when running but not moving. #jira UE-32398 Change 3069980 on 2016/07/29 by James.Golding Add UV support to ProcMeshComp collision Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost Move ProceduralMeshComponent out of 'experimental' #jira UE-29850, UE-33003 Change 3069970 on 2016/07/29 by James.Golding Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969) #jira UE-32819 Change 3069969 on 2016/07/29 by Andrew.Porter Adding movie test content to NotForLicensee. #jira UE-29618 Change 3069962 on 2016/07/29 by Chris.Wood Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings. [UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings #jira UE-31820 Affects Core and CrashReportClient. Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic. Added project-specific values to engine config with defaults set in BaseEngine.ini. Added overrides to Orion config. Change 3069908 on 2016/07/29 by Jurre.deBaare Saving assets with UGS build, fixes build warnings #jira UE-123 Change 3069889 on 2016/07/29 by Jurre.deBaare Build fix for -game builds (missing WITH_EDITOR ifdef) #jira UE-123 Change 3069877 on 2016/07/29 by Allan.Bentham Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings. Fixed issue that prevented settings editor saving out array property changes. #jira UE-33379 Change 3069872 on 2016/07/29 by Jurre.deBaare Added option to disable post processing option in preview scene Inverted normals on the sky sphere (asset change) Bad performance when changing (slider) values for the advanced preview scene #fix Small optimizations and now only save the data on closing of the preview scene tab #jira UE-33496 Persona floor offset not being correct #fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset #jira UE-32278 Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers #fix I will now hide the environment and O the floor #jira UE-33498 Directional light rotation not saved with advanced preview scene profiles #fix Now does :) #jira UE-33619 Change 3069838 on 2016/07/29 by Luke.Thatcher Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time. #jira UE-33671 Change 3069440 on 2016/07/28 by patrickr.donovan #jira UE-29618 Test content for AA and materials with tessellation enabled and absolute world position material function. Change 3069148 on 2016/07/28 by Lina.Halper Morphtarget deletion crash #jira: UE-33851 #code review: Roalndo.caloca Change 3069144 on 2016/07/28 by Michael.Trepka Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj #jira UE-31863 Change 3069021 on 2016/07/28 by Dmitry.Rekman Linux: a number of small fixes from pull requests. - Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35) - Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse) - Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard)) - Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes) - Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates) #tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes. #jira UE-24848 #jira UE-27742 #jira UE-27894 #jira UE-29781 #jira UE-30452 (Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3068867 on 2016/07/28 by Mike.Fricker Mesh Paint: Fixed various bugs - Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554) - Fixed 'full press' over actors preventing UI from being clickable (UE-33550) - Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551) - Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode) - Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621) #jira UE-33554 #jira UE-33550 #jira UE-33551 #jira UE-33621 Change 3068758 on 2016/07/28 by Mitchell.Wilson Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot. #jira UE-33684 Change 3068733 on 2016/07/28 by Ori.Cohen Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G) #JIRA UE-32630 Change 3068713 on 2016/07/28 by Lina.Halper #Checking in Benn G's fix Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that). #jira UE-33633 #code review: Benn.Gallagher Change 3068580 on 2016/07/28 by John.Pollard Disable hot reloading when using single process MP PIE Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players #jira UE-30516 Change 3068550 on 2016/07/28 by Jurre.deBaare Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials #fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data #jira UE-31886 Change 3068549 on 2016/07/28 by Jurre.deBaare Merged static meshes stop reaction to the Trace Complex on Move flag. #fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option) #jira UE-30403 Change 3068548 on 2016/07/28 by Jurre.deBaare Merge Actor tool can no longer merge just materials for an actor #fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world) #jira UE-32797 Change 3068547 on 2016/07/28 by Jurre.deBaare Make sure the advanced preview scene tab is shown by default #fix Made the tab spawn by default in all possible situations (as part of the existing UI layout) #jira UE-33499 Change 3068546 on 2016/07/28 by Jurre.deBaare Textures created from generating proxy meshes have incorrect compression format on tooltip #fix Required a PostEditChange call for the UTextures to correctly propogate the compression type #jira UE-30365 Change 3068543 on 2016/07/28 by Danny.Bouimad #jira UE-29618 Made useability changes to the Phsyical Animation Profile Map Change 3068407 on 2016/07/28 by Mitchell.Wilson Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place #jira UE-33684 Change 3068403 on 2016/07/28 by Ben.Marsh Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory. #jira UE-33459 Change 3068358 on 2016/07/28 by Martin.Wilson Set default compression to NoClear as None is not a valid compression #jira UE-31958 Change 3068346 on 2016/07/28 by Benjamin.Hyder Updating TM-ContactShadows to include static meshes #jira UE-29618 Change 3068336 on 2016/07/28 by Martin.Wilson Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration). #jira UE-32101 Change 3068321 on 2016/07/28 by Martin.Wilson Export bone selection widgets so that other modules can use them #Jira UE-30361 Change 3068316 on 2016/07/28 by Martin.Wilson Expose Root Motion Mode #jira UE-14431 Change 3068307 on 2016/07/28 by Benjamin.Hyder Rebuilding lighting in QA-Materials #jira UE-29618 Change 3068299 on 2016/07/28 by Benjamin.Hyder Renaming TM_Noise to TM-Noise #jira UE-29618 Change 3068285 on 2016/07/28 by Martin.Wilson Remove option to clear compression on animation sequences #jira UE-31957 Change 3068282 on 2016/07/28 by Benjamin.Hyder Re-Saving QA-Materials to remove log spam #jira UE-29618 Change 3068271 on 2016/07/28 by Martin.Wilson Add check to highlight recursion issue caused by game code #jira UE-31417 Change 3068259 on 2016/07/28 by Jamie.Dale Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types #jira UE-31709 Change 3068257 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068204 on 2016/07/28 by Nick.Darnell Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions. Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work. UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured. #jira UE-33845 Change 3068197 on 2016/07/28 by Martin.Wilson Fix abstract notify state classes showing up in create menu #jira UE-33864 Fix copy paste notifies introducing cross animation references #jira UE-32801 Change 3068183 on 2016/07/28 by Matthew.Griffin Remove hard coded staging for Crash Reporter and use its receipt instead #jira UE-33800 Change 3068097 on 2016/07/28 by Dmitriy.Dyomin Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support) #jira UE-22679 Change 3068074 on 2016/07/28 by Matthew.Griffin Added DDC nodes to list of content/shader modifiers for notifications Change 3068053 on 2016/07/28 by Jack.Porter After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components #jira UE-5335 Change 3068043 on 2016/07/28 by Jack.Porter Fix crash in mobile preview when selecting objects during shader compilation #jira UE-33862 Change 3068031 on 2016/07/28 by Gareth.Martin Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam #jira UE-33708 Change 3068030 on 2016/07/28 by Gareth.Martin Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage. #jira UE-20476 Change 3068029 on 2016/07/28 by Gareth.Martin Fixed landscape "continuous" sculpting not working in multiple viewports - the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke. #jira UE-32347 Change 3068013 on 2016/07/28 by Thomas.Sarkanen Added a tick dependency for slave components Ensures that slave components always get ticked after master components. Prevents potential main thread stall updating morph targets in slave components. #jira UE-23045 - Slave components could benefit from a tick dependency on master components Change 3068011 on 2016/07/28 by Thomas.Sarkanen Added space bar as a shortcut to play/pause animation playback in Persona #jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause Change 3068009 on 2016/07/28 by Thomas.Sarkanen Multi-arg console commands now accept string commands with or without quotes Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc. Removed old legacy code designed to fix trailing string params not being parsed correctly. Updated some NULLs to nullptr. #jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks Change 3067854 on 2016/07/28 by Dmitriy.Dyomin Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded #jira UE-33440 Change 3067831 on 2016/07/28 by Dmitriy.Dyomin Fixed: Landscape GrassType does not have the option to exclude Decals #jira UE-26669 Change 3067826 on 2016/07/28 by Dmitriy.Dyomin Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted Also fixed Replace foliage type case #jira UE-32010 Change 3067824 on 2016/07/28 by Dmitriy.Dyomin Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled" #jira UE-24767 Change 3067794 on 2016/07/27 by Jack.Porter Expose Lighting Channels to Foliage and Landscape Grass #jira UE-32794 Change 3067782 on 2016/07/27 by Jack.Porter Fixed crash on device when playing sounds when packaged using Android_Multi #jira UE-31981 Change 3067760 on 2016/07/27 by Jack.Porter Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target #jira UE-11756 Change 3067748 on 2016/07/27 by Dmitry.Rekman Linux: fix packaged projects not being runnable (UE-33608). - Added a shell script to run the binary. #jira UE-33608 (Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...) Change 3067512 on 2016/07/27 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements (first two items) https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803 https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html Unshelved from pending changelist '3065760 (UE4/Dev-VR) -Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup. -Known issue: some tracker location popping during reconnect. I will try to fix that next. #jira UEVR-13 #review-3066558 @chad.taylor Change 3067511 on 2016/07/27 by Jeff.Fisher Duplicating 3058093 (UE4/Dev-VR) Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon). #jira UEVR-13 Change 3067488 on 2016/07/27 by Ori.Cohen Make the UI more clear for which physical animation is currently being editted. #JIRA UE-33332 Change 3067481 on 2016/07/27 by Chris.Babcock AAR support and updating libraries: - Google Play Games native C++ SDK 2.1 - Google Play Services 9.2.0 - android-support-v4.jar 23.0.0 #jira UEPLAT-1251 #jira UE-19190 #ue4 #android Change 3067478 on 2016/07/27 by Ori.Cohen Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings #JIRA UE-33276, UE-33331 Change 3067474 on 2016/07/27 by Ori.Cohen Make it so property index comes in on reset of array value and duplication (From Matt.K) #JIRA UE-33276 Change 3067457 on 2016/07/27 by Ori.Cohen Fix currently highlighted text in physics profiles being copied over when chaing current profile #JIRA UE-33282 Change 3067451 on 2016/07/27 by Ori.Cohen Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain #JIRA UE-32531 Change 3067443 on 2016/07/27 by Ori.Cohen Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script. Mark the component as experimental and only expose valid functions into construction script #JIRA UE-33656 Change 3067439 on 2016/07/27 by Ori.Cohen Added more logging info for potential fixed framerate negative delta time crash #JIRA UE-32219 Change 3067348 on 2016/07/27 by mason.seay Updating map to have hit events test. #jira UE-29618 Change 3067342 on 2016/07/27 by Mitchell.Wilson Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly #jira UE-15698 Change 3067332 on 2016/07/27 by Dmitry.Rekman Fix for libstdc++ problems (UE-33584). #tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10. #JIRA UE-33584 (Redoing CL 3065551 from Dev-Platform). Change 3067262 on 2016/07/27 by Lina.Halper DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly #tests: PIE/compile editor build/noneditor #jira: UE-33477 Change 3067228 on 2016/07/27 by Lina.Halper This fixes crash where mesh has changed hierarchy but hasn't been remapped yet. #jira: UE-29880 Change 3067168 on 2016/07/27 by Lina.Halper DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #tests: cooked test map, run test map, PIE, saving content, loading standalone game #jira: UE-33454 Change 3067162 on 2016/07/27 by Lina.Halper pose asset source animation/animation asset preview pose now have proper skeleton filter #jira: UE-32607 Change 3067160 on 2016/07/27 by Lina.Halper Fix issue with preview curve not working when no asset #jira: UE-33402 Change 3067138 on 2016/07/27 by Lina.Halper DUPEFIX: Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3067129 on 2016/07/27 by Lina.Halper DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC #tests: Jump_Recovery_Additive, PIE #jira: UE-33477 Change 3067128 on 2016/07/27 by Michael.Trepka Copy of CL 3062046 PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS #jira UE-33683 Change 3067104 on 2016/07/27 by Lina.Halper DUPEFIX: Support different samplerate for reimport with set range #jira: UE-16027 Change 3067093 on 2016/07/27 by Lina.Halper DUPE FIX: Fix baking is applied twice in the new created animation #jira: UE-31120 Change 3067088 on 2016/07/27 by Lina.Halper Fix issues with rename/delete of the curves #jira: UE-33663, UE-33730, UE-33661, UE-33662 Change 3066795 on 2016/07/27 by Mark.Satterthwaite Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes. #jira UE-33778 Change 3066788 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3066338: Handle releasing an SRV/UAV & the source object within a single Metal command-buffer. #jira UE-33779 Change 3066786 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3064743: Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash. #jira UE-33827 #jira FORT-27685 Change 3066768 on 2016/07/27 by samuel.proctor Updated child blueprint used for profiler testing #jira UE-29618 Change 3066733 on 2016/07/27 by samuel.proctor Refreshed broken node in profiler test asset #jira UE-29618 Change 3066670 on 2016/07/27 by Sam.Deiter #Jira UEDOC-3139 Adding the blending tool tip images. Change 3066669 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063329: CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions. #jira UE-33600 #jira UE-33028 #jira UE-27879 #jira UE-25802 Change 3066668 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063327: Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal. #jira UE-32068 Change 3066625 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3062160: Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves. #jira UE-33355 Change 3066624 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3063328: Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data). #jira UE-33820 Change 3066589 on 2016/07/27 by Mark.Satterthwaite Duplicate CL #3060590 to fix UE-33819: Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D. #jira UE-33819 Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt Fixed Reset to default not updating when selecting new assets #jira UE-33817 Change 3066509 on 2016/07/27 by mason.seay Phys material needed for TM-SliceProcMesh #jira UE-29618 Change 3066500 on 2016/07/27 by mason.seay Rebuilt lighting #jira UE-29618 Change 3066499 on 2016/07/27 by Jurre.deBaare Map build should not generate empty HLOD folder in Editor #fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :) #jira UE-29564 Change 3066498 on 2016/07/27 by Jurre.deBaare HLOD outliner drag and drop operation can cause log spam #fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed #jira UE-32106 Change 3066485 on 2016/07/27 by Alan.Noon Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS #jira UE-30564 Change 3066470 on 2016/07/27 by mason.seay Test map and updating blueprint for slicing proc mesh #jira UE-29618 Change 3066367 on 2016/07/27 by Matthew.Griffin Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main Change 3066337 on 2016/07/27 by Matthew.Griffin Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39 Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive Change 3066158 on 2016/07/27 by Ben.Marsh Reverting assets causing warning, via integration from //UE4/Main. Change 3065651 on 2016/07/26 by Ben.Marsh Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14 Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup. Change 3065650 on 2016/07/26 by Ben.Marsh Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04 Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor Change 3065649 on 2016/07/26 by Ben.Marsh Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18 Sequencer: Revert 3057233 because it breaks sequence recording. Copy from Dev-Sequencer #jira UE-33569 Change 3065308 on 2016/07/26 by Ben.Marsh Fix failure to parse EC settings for 4.13 branch. Change 3065235 on 2016/07/26 by Ben.Marsh Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch. [CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
UObject* ResolvedObject = Reference ? Reference->Resolve(InContext) : nullptr;
if (ResolvedObject != nullptr)
{
// if the resolved object does not have a valid world (e.g. world is being torn down), dont resolve
return ResolvedObject->GetWorld() != nullptr ? ResolvedObject : nullptr;
}
return nullptr;
}
FGuid FLevelSequenceObjectReferenceMap::FindBindingId(UObject* InObject, UObject* InContext) const
{
for (const auto& Pair : Map)
{
if (Pair.Value.Resolve(InContext) == InObject)
{
return Pair.Key;
}
}
return FGuid();
}