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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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LinuxAArch64TargetPlatformModule.cpp: Implements the FLinuxAArch64ServerTargetPlatformModule class.
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=============================================================================*/
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "LinuxTargetDevice.h"
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#include "LinuxTargetPlatform.h"
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/**
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* Holds the target platform singleton.
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*/
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static ITargetPlatform* Singleton = NULL;
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/**
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* Module for the Linux AArch64 Server target platform.
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*/
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class FLinuxAArch64ServerTargetPlatformModule
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: public ITargetPlatformModule
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{
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public:
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virtual ~FLinuxAArch64ServerTargetPlatformModule( )
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{
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Singleton = NULL;
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}
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virtual ITargetPlatform* GetTargetPlatform( )
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{
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if (Singleton == NULL && TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, false, true> >::IsUsable())
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{
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Singleton = new TLinuxTargetPlatform<FLinuxPlatformProperties<false, true, false, true> >();
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}
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return Singleton;
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}
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};
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IMPLEMENT_MODULE( FLinuxAArch64ServerTargetPlatformModule, LinuxAArch64ServerTargetPlatform);
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