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// Copyright Epic Games, Inc. All Rights Reserved.
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# include "AudioBusSubsystem.h"
# include "AudioDevice.h"
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# include "Internationalization/Text.h"
# include "MediaPacket.h"
# include "MetasoundAudioBuffer.h"
# include "MetasoundAudioBus.h"
# include "MetasoundEngineNodesNames.h"
# include "MetasoundExecutableOperator.h"
# include "MetasoundFacade.h"
# include "MetasoundNodeRegistrationMacro.h"
# include "MetasoundParamHelper.h"
# include "MetasoundStandardNodesCategories.h"
# define LOCTEXT_NAMESPACE "MetasoundAudioBusWriterNode"
namespace Metasound
{
namespace AudioBusWriterNode
{
METASOUND_PARAM ( InParamAudioBusOutput , " Audio Bus " , " Audio Bus Asset. " ) ;
METASOUND_PARAM ( InParamAudio , " In {0} " , " Audio input for channel {0}. " ) ;
}
template < uint32 NumChannels >
class TAudioBusWriterOperator : public TExecutableOperator < TAudioBusWriterOperator < NumChannels > >
{
public :
static const FNodeClassMetadata & GetNodeInfo ( )
{
auto InitNodeInfo = [ ] ( ) - > FNodeClassMetadata
{
FName OperatorName = * FString : : Printf ( TEXT ( " Audio Bus Writer (%d) " ) , NumChannels ) ;
FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT ( " AudioBusWriterDisplayNamePattern " , " Audio Bus Writer ({0}) " , NumChannels ) ;
FNodeClassMetadata Info ;
Info . ClassName = { EngineNodes : : Namespace , OperatorName , TEXT ( " " ) } ;
Info . MajorVersion = 1 ;
Info . MinorVersion = 0 ;
Info . DisplayName = NodeDisplayName ;
Info . Description = METASOUND_LOCTEXT ( " AudioBusWriter_Description " , " Sends audio data to the audio bus asset. " ) ;
Info . Author = PluginAuthor ;
Info . PromptIfMissing = PluginNodeMissingPrompt ;
Info . DefaultInterface = GetVertexInterface ( ) ;
Info . CategoryHierarchy . Emplace ( NodeCategories : : Io ) ;
return Info ;
} ;
static const FNodeClassMetadata Info = InitNodeInfo ( ) ;
return Info ;
}
static const FVertexInterface & GetVertexInterface ( )
{
using namespace AudioBusWriterNode ;
auto CreateVertexInterface = [ ] ( ) - > FVertexInterface
{
FInputVertexInterface InputInterface ;
InputInterface . Add ( TInputDataVertex < FAudioBusAsset > ( METASOUND_GET_PARAM_NAME_AND_METADATA ( InParamAudioBusOutput ) ) ) ;
for ( uint32 i = 0 ; i < NumChannels ; + + i )
{
InputInterface . Add ( TInputDataVertex < FAudioBuffer > ( METASOUND_GET_PARAM_NAME_WITH_INDEX_AND_METADATA ( InParamAudio , i ) ) ) ;
}
FOutputVertexInterface OutputInterface ;
return FVertexInterface ( InputInterface , OutputInterface ) ;
} ;
static const FVertexInterface Interface = CreateVertexInterface ( ) ;
return Interface ;
}
static TUniquePtr < IOperator > CreateOperator ( const FCreateOperatorParams & InParams , FBuildErrorArray & OutErrors )
{
using namespace Frontend ;
using namespace AudioBusWriterNode ;
const FDataReferenceCollection & InputCollection = InParams . InputDataReferences ;
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bool bHasEnvironmentVars = InParams . Environment . Contains < Audio : : FDeviceId > ( SourceInterface : : Environment : : DeviceID ) & & InParams . Environment . Contains < int32 > ( SourceInterface : : Environment : : AudioMixerNumOutputFrames ) ;
if ( bHasEnvironmentVars )
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{
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Audio : : FDeviceId AudioDeviceId = InParams . Environment . GetValue < Audio : : FDeviceId > ( SourceInterface : : Environment : : DeviceID ) ;
int32 AudioMixerOutputFrames = InParams . Environment . GetValue < int32 > ( SourceInterface : : Environment : : AudioMixerNumOutputFrames ) ;
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FAudioBusAssetReadRef AudioBusIn = InputCollection . GetDataReadReferenceOrConstruct < FAudioBusAsset > ( METASOUND_GET_PARAM_NAME ( InParamAudioBusOutput ) ) ;
TArray < FAudioBufferReadRef > AudioInputs ;
for ( int32 ChannelIndex = 0 ; ChannelIndex < NumChannels ; + + ChannelIndex )
{
AudioInputs . Add ( InputCollection . GetDataReadReferenceOrConstruct < FAudioBuffer > ( METASOUND_GET_PARAM_NAME_WITH_INDEX ( InParamAudio , ChannelIndex ) , InParams . OperatorSettings ) ) ;
}
return MakeUnique < TAudioBusWriterOperator < NumChannels > > ( InParams , AudioMixerOutputFrames , AudioDeviceId , MoveTemp ( AudioBusIn ) , MoveTemp ( AudioInputs ) ) ;
}
else
{
UE_LOG ( LogMetaSound , Warning , TEXT ( " Audio bus writer node requires audio device ID '%s' and audio mixer num output frames '%s' environment variables " ) , * SourceInterface : : Environment : : DeviceID . ToString ( ) , * SourceInterface : : Environment : : AudioMixerNumOutputFrames . ToString ( ) ) ;
return nullptr ;
}
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}
TAudioBusWriterOperator ( const FCreateOperatorParams & InParams , int32 InAudioMixerOutputFrames , Audio : : FDeviceId InAudioDeviceId , FAudioBusAssetReadRef InAudioBusAsset , TArray < FAudioBufferReadRef > InAudioInputs ) :
AudioBusAsset ( MoveTemp ( InAudioBusAsset ) ) ,
AudioInputs ( MoveTemp ( InAudioInputs ) ) ,
AudioMixerOutputFrames ( InAudioMixerOutputFrames ) ,
AudioDeviceId ( InAudioDeviceId ) ,
SampleRate ( InParams . OperatorSettings . GetSampleRate ( ) )
{
const FAudioBusProxyPtr & AudioBusProxy = AudioBusAsset - > GetAudioBusProxy ( ) ;
if ( AudioBusProxy . IsValid ( ) )
{
if ( FAudioDeviceManager * ADM = FAudioDeviceManager : : Get ( ) )
{
if ( FAudioDevice * AudioDevice = ADM - > GetAudioDeviceRaw ( AudioDeviceId ) )
{
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UAudioBusSubsystem * AudioBusSubsystem = AudioDevice - > GetSubsystem < UAudioBusSubsystem > ( ) ;
check ( AudioBusSubsystem ) ;
Audio : : FAudioBusKey AudioBusKey = Audio : : FAudioBusKey ( AudioBusProxy - > AudioBusId ) ;
// Start the audio bus in case it's not already started
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AudioBusChannels = AudioBusProxy - > NumChannels ;
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AudioBusSubsystem - > StartAudioBus ( AudioBusKey , AudioBusChannels , false ) ;
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BlockSizeFrames = InParams . OperatorSettings . GetNumFramesPerBlock ( ) ;
InterleavedBuffer . AddZeroed ( BlockSizeFrames * AudioBusChannels ) ;
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// Create a bus patch input with enough room for the number of samples we expect and some buffering
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AudioBusPatchInput = AudioBusSubsystem - > AddPatchInputForAudioBus ( AudioBusKey , BlockSizeFrames , AudioBusChannels ) ;
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}
}
}
}
virtual FDataReferenceCollection GetInputs ( ) const override
{
using namespace AudioBusWriterNode ;
FDataReferenceCollection InputDataReferences ;
InputDataReferences . AddDataReadReference ( METASOUND_GET_PARAM_NAME ( InParamAudioBusOutput ) , AudioBusAsset ) ;
for ( int32 ChannelIndex = 0 ; ChannelIndex < NumChannels ; + + ChannelIndex )
{
InputDataReferences . AddDataReadReference ( METASOUND_GET_PARAM_NAME_WITH_INDEX ( InParamAudio , ChannelIndex ) , FAudioBufferReadRef ( AudioInputs [ ChannelIndex ] ) ) ;
}
return InputDataReferences ;
}
virtual FDataReferenceCollection GetOutputs ( ) const override
{
using namespace AudioBusWriterNode ;
FDataReferenceCollection OutputDataReferences ;
return OutputDataReferences ;
}
void Execute ( )
{
if ( ! AudioBusPatchInput . IsOutputStillActive ( ) )
{
return ;
}
// Retrieve input and interleaved buffer pointers
const float * AudioInputBufferPtrs [ NumChannels ] ;
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for ( uint32 ChannelIndex = 0 ; ChannelIndex < NumChannels ; + + ChannelIndex )
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{
AudioInputBufferPtrs [ ChannelIndex ] = AudioInputs [ ChannelIndex ] - > GetData ( ) ;
}
float * InterleavedBufferPtr = InterleavedBuffer . GetData ( ) ;
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if ( AudioBusChannels = = 1 )
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{
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FMemory : : Memcpy ( InterleavedBufferPtr , AudioInputBufferPtrs [ 0 ] , BlockSizeFrames * sizeof ( float ) ) ;
}
else
{
// Interleave the inputs
// Writing the channels of the interleaved buffer sequentially should improve
// cache utilization compared to writing each input's frames sequentially.
// There is more likely to be a cache line for each buffer than for the
// entirety of the interleaved buffer.
uint32 MinChannels = FMath : : Min ( AudioBusChannels , NumChannels ) ;
for ( int32 FrameIndex = 0 ; FrameIndex < BlockSizeFrames ; + + FrameIndex )
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{
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for ( uint32 ChannelIndex = 0 ; ChannelIndex < MinChannels ; + + ChannelIndex )
{
InterleavedBufferPtr [ ChannelIndex ] = * AudioInputBufferPtrs [ ChannelIndex ] + + ;
}
InterleavedBufferPtr + = AudioBusChannels ;
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}
}
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if ( bFirstBlock )
{
bFirstBlock = false ;
if ( AudioMixerOutputFrames ! = BlockSizeFrames )
{
// Ensure there will be enough samples in the patch input to support the maximum metasound executions the mixer requires to fill its output frames after the next push.
AudioBusPatchInput . PushAudio ( nullptr , ( FMath : : DivideAndRoundUp ( FMath : : Max ( AudioMixerOutputFrames , BlockSizeFrames ) , FMath : : Min ( AudioMixerOutputFrames , BlockSizeFrames ) ) - 1 ) * BlockSizeFrames * AudioBusChannels ) ;
}
}
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// Pushes the interleaved data to the audio bus
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int32 SamplesPushed = AudioBusPatchInput . PushAudio ( InterleavedBuffer . GetData ( ) , InterleavedBuffer . Num ( ) ) ;
if ( SamplesPushed < InterleavedBuffer . Num ( ) )
{
UE_LOG ( LogMetaSound , Warning , TEXT ( " Underrun detected in audio bus writer node. " ) ) ;
}
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}
private :
FAudioBusAssetReadRef AudioBusAsset ;
TArray < FAudioBufferReadRef > AudioInputs ;
TArray < float > InterleavedBuffer ;
int32 AudioMixerOutputFrames = INDEX_NONE ;
Audio : : FDeviceId AudioDeviceId = INDEX_NONE ;
float SampleRate = 0.0f ;
Audio : : FPatchInput AudioBusPatchInput ;
uint32 AudioBusChannels = INDEX_NONE ;
int32 BlockSizeFrames = 0 ;
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bool bFirstBlock = true ;
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} ;
template < uint32 NumChannels >
class TAudioBusWriterNode : public FNodeFacade
{
public :
TAudioBusWriterNode ( const FNodeInitData & InitData )
: FNodeFacade ( InitData . InstanceName , InitData . InstanceID , TFacadeOperatorClass < TAudioBusWriterOperator < NumChannels > > ( ) )
{
}
} ;
# define REGISTER_AUDIO_BUS_WRITER_NODE(ChannelCount) \
using FAudioBusWriterNode_ # # ChannelCount = TAudioBusWriterNode < ChannelCount > ; \
METASOUND_REGISTER_NODE ( FAudioBusWriterNode_ # # ChannelCount ) \
REGISTER_AUDIO_BUS_WRITER_NODE ( 1 ) ;
REGISTER_AUDIO_BUS_WRITER_NODE ( 2 ) ;
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REGISTER_AUDIO_BUS_WRITER_NODE ( 4 ) ;
REGISTER_AUDIO_BUS_WRITER_NODE ( 6 ) ;
REGISTER_AUDIO_BUS_WRITER_NODE ( 8 ) ;
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}
# undef LOCTEXT_NAMESPACE