2014-03-14 14:13:41 -04:00
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LevelEditor : ModuleRules
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{
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public LevelEditor(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"Kismet",
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"MainFrame",
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"PlacementMode"
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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2014-04-23 19:18:58 -04:00
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"Settings",
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"UserFeedback",
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2014-03-14 14:13:41 -04:00
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}
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2014-04-23 19:18:58 -04:00
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);
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2014-03-14 14:13:41 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Analytics",
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"Core",
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"CoreUObject",
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"DesktopPlatform",
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"InputCore",
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"Slate",
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2014-04-26 15:07:24 -04:00
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"SlateCore",
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"SlateReflector",
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2014-03-14 14:13:41 -04:00
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"EditorStyle",
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"Engine",
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"MessageLog",
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2014-04-23 19:04:54 -04:00
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"NewsFeed",
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2014-03-14 14:13:41 -04:00
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"SourceControl",
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"StatsViewer",
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"UnrealEd",
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"RenderCore",
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"DeviceProfileServices",
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"ContentBrowser",
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2014-05-01 06:52:47 -04:00
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"SceneOutliner",
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2014-05-08 09:05:50 -04:00
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"ActorPickerMode",
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"RHI"
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2014-03-14 14:13:41 -04:00
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"PropertyEditor",
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"SceneOutliner",
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"ClassViewer",
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"DeviceManager",
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"SettingsEditor",
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"SessionFrontend",
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"AutomationWindow",
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"Layers",
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"Levels",
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"WorldBrowser",
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"TaskBrowser",
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"EditorWidgets",
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"AssetTools",
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"WorkspaceMenuStructure",
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"NewLevelDialog",
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"DeviceProfileEditor",
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"DeviceProfileServices",
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"PlacementMode",
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"UserFeedback"
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}
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);
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}
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}
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