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// Copyright Epic Games, Inc. All Rights Reserved.
# include "MetasoundDataFactory.h"
# include "MetasoundEngineNodesNames.h"
# include "MetasoundExecutableOperator.h"
# include "MetasoundFacade.h"
# include "MetasoundNodeRegistrationMacro.h"
# include "MetasoundPrimitives.h"
# include "WaveTableSampler.h"
# include "MetasoundSourceInterface.h"
# include "MetasoundStandardNodesCategories.h"
# include "MetasoundStandardNodesNames.h"
# include "MetasoundTrace.h"
# include "MetasoundTrigger.h"
# include "MetasoundWaveTable.h"
# define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
class FMetasoundWaveTableOscillatorNodeOperator : public TExecutableOperator < FMetasoundWaveTableOscillatorNodeOperator >
{
public :
static const FVertexInterface & GetDefaultInterface ( )
{
using namespace WaveTable ;
static const FVertexInterface DefaultInterface (
FInputVertexInterface (
TInputDataVertex < FWaveTable > ( " WaveTable " , FDataVertexMetadata { LOCTEXT ( " MetasoundWaveTableOscillatorNode_InputWaveTable " , " WaveTable " ) } ) ,
TInputDataVertex < FTrigger > ( " Play " , FDataVertexMetadata { LOCTEXT ( " MetasoundWaveTableOscillatorNode_InputPlay " , " Play " ) } ) ,
TInputDataVertex < FTrigger > ( " Stop " , FDataVertexMetadata { LOCTEXT ( " MetasoundWaveTableOscillatorNode_InputStop " , " Stop " ) } ) ,
TInputDataVertex < FTrigger > ( " Sync " , FDataVertexMetadata { LOCTEXT ( " MetasoundWaveTableOscillatorNode_InputSync " , " Sync " ) } ) ,
TInputDataVertex < float > ( " Freq " , FDataVertexMetadata { LOCTEXT ( " MetasoundWaveTableOscillatorNode_Freq " , " Freq " ) } , 440.0f ) ,
TInputDataVertex < FAudioBuffer > ( " PhaseMod " , FDataVertexMetadata
{
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LOCTEXT ( " MetasoundWaveTableOscillatorNode_PhaseModDescription " , " Modulation audio source for modulating oscillation phase of provided table. A value of 0 is no phase modulation and 1 a full table length (360 degrees) of phase shift. " ) ,
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LOCTEXT ( " MetasoundWaveTableOscillatorNode_PhaseMod " , " Phase Modulator " ) ,
true /* bIsAdvancedDisplay */
} )
) ,
FOutputVertexInterface (
TOutputDataVertex < FAudioBuffer > ( " Out " , FDataVertexMetadata { LOCTEXT ( " MetasoundWaveTableOscillatorNode_Output " , " Out " ) } )
)
) ;
return DefaultInterface ;
}
static const FNodeClassMetadata & GetNodeInfo ( )
{
auto CreateNodeClassMetadata = [ ] ( ) - > FNodeClassMetadata
{
FNodeClassMetadata Metadata
{
{ EngineNodes : : Namespace , " WaveTableOscillator " , " " } ,
1 , // Major Version
0 , // Minor Version
LOCTEXT ( " MetasoundWaveTableOscillatorNode_Name " , " WaveTable Oscillator " ) ,
LOCTEXT ( " MetasoundWaveTableOscillatorNode_Description " , " Reads through the given WaveTable at the provided frequency. " ) ,
PluginAuthor ,
PluginNodeMissingPrompt ,
GetDefaultInterface ( ) ,
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{ NodeCategories : : Generators } ,
{ METASOUND_LOCTEXT ( " WaveTableOscillatorSynthesisKeyword " , " Synthesis " ) } ,
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{ }
} ;
return Metadata ;
} ;
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata ( ) ;
return Metadata ;
}
static TUniquePtr < IOperator > CreateOperator ( const FCreateOperatorParams & InParams , TArray < TUniquePtr < IOperatorBuildError > > & OutErrors )
{
using namespace WaveTable ;
const FInputVertexInterface & InputInterface = InParams . Node . GetVertexInterface ( ) . GetInputInterface ( ) ;
const FDataReferenceCollection & InputCollection = InParams . InputDataReferences ;
FWaveTableReadRef InWaveTableReadRef = InputCollection . GetDataReadReferenceOrConstruct < FWaveTable > ( " WaveTable " ) ;
FTriggerReadRef InPlayReadRef = InputCollection . GetDataReadReferenceOrConstructWithVertexDefault < FTrigger > ( InputInterface , " Play " , InParams . OperatorSettings ) ;
FTriggerReadRef InStopReadRef = InputCollection . GetDataReadReferenceOrConstructWithVertexDefault < FTrigger > ( InputInterface , " Stop " , InParams . OperatorSettings ) ;
FTriggerReadRef InSyncReadRef = InputCollection . GetDataReadReferenceOrConstructWithVertexDefault < FTrigger > ( InputInterface , " Sync " , InParams . OperatorSettings ) ;
FFloatReadRef InFreqReadRef = InputCollection . GetDataReadReferenceOrConstructWithVertexDefault < float > ( InputInterface , " Freq " , InParams . OperatorSettings ) ;
TOptional < FAudioBufferReadRef > InPhaseModReadRef ;
if ( InputCollection . ContainsDataReadReference < FAudioBuffer > ( " PhaseMod " ) )
{
InPhaseModReadRef = InputCollection . GetDataReadReference < FAudioBuffer > ( " PhaseMod " ) ;
}
return MakeUnique < FMetasoundWaveTableOscillatorNodeOperator > ( InParams , InWaveTableReadRef , InPlayReadRef , InStopReadRef , InSyncReadRef , InFreqReadRef , MoveTemp ( InPhaseModReadRef ) ) ;
}
FMetasoundWaveTableOscillatorNodeOperator (
const FCreateOperatorParams & InParams ,
const FWaveTableReadRef & InWaveTableReadRef ,
const FTriggerReadRef & InPlayReadRef ,
const FTriggerReadRef & InStopReadRef ,
const FTriggerReadRef & InSyncReadRef ,
const FFloatReadRef & InFreqReadRef ,
TOptional < FAudioBufferReadRef > & & InPhaseModReadRef
)
: WaveTableReadRef ( InWaveTableReadRef )
, PlayReadRef ( InPlayReadRef )
, StopReadRef ( InStopReadRef )
, SyncReadRef ( InSyncReadRef )
, FreqReadRef ( InFreqReadRef )
, PhaseModReadRef ( MoveTemp ( InPhaseModReadRef ) )
, OutBufferWriteRef ( TDataWriteReferenceFactory < FAudioBuffer > : : CreateAny ( InParams . OperatorSettings ) )
{
const float BlockRate = InParams . OperatorSettings . GetActualBlockRate ( ) ;
if ( BlockRate > 0.0f )
{
BlockPeriod = 1.0f / BlockRate ;
}
}
virtual ~ FMetasoundWaveTableOscillatorNodeOperator ( ) = default ;
virtual FDataReferenceCollection GetInputs ( ) const override
{
FDataReferenceCollection Inputs ;
Inputs . AddDataReadReference ( " WaveTable " , WaveTableReadRef ) ;
Inputs . AddDataReadReference ( " Sync " , SyncReadRef ) ;
Inputs . AddDataReadReference ( " Freq " , FreqReadRef ) ;
if ( PhaseModReadRef . IsSet ( ) )
{
Inputs . AddDataReadReference ( " PhaseMod " , * PhaseModReadRef ) ;
}
return Inputs ;
}
virtual FDataReferenceCollection GetOutputs ( ) const override
{
FDataReferenceCollection Outputs ;
Outputs . AddDataReadReference ( " Out " , TDataReadReference < FAudioBuffer > ( OutBufferWriteRef ) ) ;
return Outputs ;
}
void Execute ( )
{
using namespace WaveTable ;
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE ( FMetasoundWaveTableOscillatorNodeOperator : : Execute ) ;
FAudioBuffer & OutBuffer = * OutBufferWriteRef ;
OutBuffer . Zero ( ) ;
auto GetLastIndex = [ ] ( const FTriggerReadRef & Trigger )
{
int32 LastIndex = - 1 ;
Trigger - > ExecuteBlock ( [ ] ( int32 , int32 ) { } , [ & LastIndex ] ( int32 StartFrame , int32 EndFrame )
{
LastIndex = FMath : : Max ( LastIndex , StartFrame ) ;
} ) ;
return LastIndex ;
} ;
const int32 LastPlayIndex = GetLastIndex ( PlayReadRef ) ;
const int32 LastStopIndex = GetLastIndex ( StopReadRef ) ;
if ( LastPlayIndex > = 0 | | LastStopIndex > = 0 )
{
bPlaying = LastPlayIndex > LastStopIndex ;
}
if ( bPlaying )
{
const FTrigger & SyncTrigger = * SyncReadRef ;
TArrayView < float > SyncBufferView ;
if ( SyncTrigger . IsTriggered ( ) )
{
SyncBuffer . SetNum ( OutBuffer . Num ( ) ) ;
FMemory : : Memset ( SyncBuffer . GetData ( ) , 0 , sizeof ( float ) * SyncBuffer . Num ( ) ) ;
SyncTrigger . ExecuteBlock (
[ ] ( int32 StartFrame , int32 EndFrame ) { } ,
[ this ] ( int32 StartFrame , int32 EndFrame )
{
SyncBuffer [ StartFrame ] = 1.0f ;
}
) ;
SyncBufferView = SyncBuffer ;
}
TArrayView < const float > PhaseMod ;
if ( PhaseModReadRef . IsSet ( ) )
{
const FAudioBuffer & Buffer = * ( * PhaseModReadRef ) ;
PhaseMod = { Buffer . GetData ( ) , Buffer . Num ( ) } ;
}
// Limit wrap operations running off toward infinity while allowing sampler to play in reverse
Sampler . SetFreq ( FMath : : Clamp ( * FreqReadRef , - 20000.f , 20000.f ) * BlockPeriod ) ;
const FWaveTable & InputTable = * WaveTableReadRef ;
Sampler . Process ( InputTable . GetView ( ) , { } , PhaseMod , SyncBufferView , OutBuffer ) ;
}
}
private :
float BlockPeriod = 0.0f ;
bool bPlaying = false ;
FWaveTableReadRef WaveTableReadRef ;
FTriggerReadRef PlayReadRef ;
FTriggerReadRef StopReadRef ;
FTriggerReadRef SyncReadRef ;
FFloatReadRef FreqReadRef ;
Audio : : FAlignedFloatBuffer SyncBuffer ;
TOptional < FAudioBufferReadRef > PhaseModReadRef ;
WaveTable : : FWaveTableSampler Sampler ;
TDataWriteReference < FAudioBuffer > OutBufferWriteRef ;
} ;
class FMetasoundWaveTableOscillatorNode : public FNodeFacade
{
public :
FMetasoundWaveTableOscillatorNode ( const FNodeInitData & InInitData )
: FNodeFacade ( InInitData . InstanceName , InInitData . InstanceID , TFacadeOperatorClass < FMetasoundWaveTableOscillatorNodeOperator > ( ) )
{
}
virtual ~ FMetasoundWaveTableOscillatorNode ( ) = default ;
} ;
METASOUND_REGISTER_NODE ( FMetasoundWaveTableOscillatorNode )
} // namespace Metasound
# undef LOCTEXT_NAMESPACE // MetasoundStandardNodes